Merge pull request #5 from haganbmj/image_storage_as_png

misc: store images internally with PNG extension for easier manual tinkering
This commit is contained in:
Brendan Hagan
2022-07-01 21:06:49 -04:00
committed by GitHub
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -12,6 +12,7 @@ Features:
* Add filter box to Game and Stylesheet selection.
* Add extra_card("field name") script function for accessing Extra Card Fields.
* Add Clear button to console panel.
* Store images internally with PNG extension.
------------------------------------------------------------------------------
HEAD: new items added as changes are made
+1 -1
View File
@@ -45,7 +45,7 @@ void ImageValueEditor::sliceImage(const Image& image) {
// clicked ok?
if (s.ShowModal() == wxID_OK) {
// store the image into the set
LocalFileName new_image_file = getLocalPackage().newFileName(field().name,_("")); // a new unique name in the package
LocalFileName new_image_file = getLocalPackage().newFileName(field().name,_(".png")); // a new unique name in the package
Image img = s.getImage();
img.SaveFile(getLocalPackage().nameOut(new_image_file), wxBITMAP_TYPE_PNG); // always use PNG images, see #69. Disk space is cheap anyway.
addAction(value_action(valueP(), new_image_file));