mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Enable 64 bit static build and fix linker error
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@@ -59,6 +59,18 @@
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x86" ],
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"variables": []
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},
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{
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"name": "x64-Release-static",
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"generator": "Ninja",
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"configurationType": "Release",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "-DVCPKG_TARGET_TRIPLET=x64-windows-static",
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"buildCommandArgs": "-v",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"variables": []
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}
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]
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}
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@@ -23,14 +23,17 @@ vcpkg install wxwidgets
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vcpkg install boost-smart-ptr
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vcpkg install boost-regex
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vcpkg install boost-logic
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vcpkg install boost-pool
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vcpkg install hunspell
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vcpkg integrate install
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````
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* Then just use "Open Folder" from inside visual studio to open the Magic Set Editor source code root folder.
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* Select the configuration that you want to build, and hit F7.
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Notes:
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* You may need to work around [this bug](https://github.com/microsoft/vcpkg/issues/4756) by replacing `$VCPATH\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.16\Modules\FindwxWidgets.cmake` with the file from https://github.com/CaeruleusAqua/vcpkg-wx-find (`$VCPATH` is usually `C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7`)
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* vcpkg by default installs 32 bit versions of libraries, use `vcpkg install PACKAGENAME:x64-windows` if you want to enable a 64 bit build.
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* Similarly, to use a static build, use `vcpkg install PACKAGENAME:x32-windows-static`.
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For running tests you will also need to
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* Download and install perl (For example [Strawberry perl](http://strawberryperl.com/) or using [MSYS2](https://www.msys2.org/))
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@@ -20,6 +20,7 @@ using boost::tribool;
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template <> void GetDefaultMember::handle(const String& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const int& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const unsigned int& v) { value = to_script((int)v); }
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template <> void GetDefaultMember::handle(const uint64_t& v) { value = to_script((int)v); }
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template <> void GetDefaultMember::handle(const double& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const bool& v) { value = to_script(v); }
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template <> void GetDefaultMember::handle(const tribool& v) { value = to_script((bool)v); }
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