Use a lower quality in the print preview

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@984 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-06-18 15:44:33 +00:00
parent dae6bbe380
commit 9fd097beb7
+4 -3
View File
@@ -233,13 +233,14 @@ void CardsPrintout::drawCard(DC& dc, const CardP& card, int card_nr) {
// Draw using text buffer
//TextBufferDC bufferDC(w,h,true);
//RotatedDC rdc(bufferDC, rotation, RealRect(0,0,w,h), 1.0, QUALITY_SUB_PIXEL);
TextBufferDC bufferDC(w*4,h*4,false);
RotatedDC rdc(bufferDC, rotation, RealRect(0,0,w*4,h*4), 4.0, QUALITY_AA);
double zoom = IsPreview() ? 1 : 4;
TextBufferDC bufferDC(w*zoom,h*zoom,false);
RotatedDC rdc(bufferDC, rotation, RealRect(0,0,w*zoom,h*zoom), zoom, QUALITY_AA);
// render card to dc
viewer.setCard(card);
viewer.draw(rdc, *wxWHITE);
// render buffer to device
double px_per_mm = 4 * stylesheet.card_dpi / 25.4;
double px_per_mm = zoom * stylesheet.card_dpi / 25.4;
dc.SetUserScale(scale_x / px_per_mm, scale_y / px_per_mm);
dc.SetDeviceOrigin(int(scale_x * pos.x), int(scale_y * pos.y));
bufferDC.drawToDevice(dc, 0, 0); // adjust for scaling