Added 'insert symbol' menu for SymbolFonts;

Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-02-07 22:31:21 +00:00
parent b93e5b2ae3
commit 73a2f61e68
36 changed files with 606 additions and 101 deletions
+3 -1
View File
@@ -38,7 +38,9 @@ void NativeLookEditor::drawViewer(RotatedDC& dc, ValueViewer& v) {
dc.DrawRectangle(s.getRect().grow(1));
// draw label
dc.SetFont(*wxNORMAL_FONT);
dc.DrawText(capitalize_sentence(s.fieldP->name), RealPoint(margin_left, s.top + 1));
// TODO : tr using stylesheet or using game?
dc.DrawText(tr(*set->game, s.fieldP->name, capitalize_sentence(s.fieldP->name)),
RealPoint(margin_left, s.top + 1));
// draw 3D border
draw_control_border(this, dc.getDC(), RealRect(s.left - 1, s.top - 1, s.width + 2, s.height + 2));
// draw viewer