mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Use make_intrusive/make_shared for smart pointer construction.
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+6
-6
@@ -29,13 +29,13 @@ DECLARE_TYPEOF_NO_REV(IndexMap<FieldP COMMA ValueP>);
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// ----------------------------------------------------------------------------- : Set
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Set::Set()
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: vcs (intrusive(new VCS()))
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: vcs (make_intrusive<VCS>())
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, script_manager(new SetScriptManager(*this))
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{}
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Set::Set(const GameP& game)
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: game(game)
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, vcs (intrusive(new VCS()))
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, vcs (make_intrusive<VCS>())
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, script_manager(new SetScriptManager(*this))
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{
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data.init(game->set_fields);
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@@ -44,7 +44,7 @@ Set::Set(const GameP& game)
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Set::Set(const StyleSheetP& stylesheet)
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: game(stylesheet->game)
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, stylesheet(stylesheet)
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, vcs (intrusive(new VCS()))
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, vcs (make_intrusive<VCS>())
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, script_manager(new SetScriptManager(*this))
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{
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data.init(game->set_fields);
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@@ -164,7 +164,7 @@ void Set::validate(Version file_app_version) {
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}
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*/ }
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// we want at least one card
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if (cards.empty()) cards.push_back(intrusive(new Card(*game)));
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if (cards.empty()) cards.push_back(make_intrusive<Card>(*game));
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// update scripts
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script_manager->updateAll();
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}
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@@ -234,7 +234,7 @@ void Set::reflect_cards<Writer> (Writer& tag) {
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// ----------------------------------------------------------------------------- : Script utilities
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ScriptValueP make_iterator(const Set& set) {
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return intrusive(new ScriptCollectionIterator<vector<CardP> >(&set.cards));
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return make_intrusive<ScriptCollectionIterator<vector<CardP>>>(&set.cards);
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}
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void mark_dependency_member(const Set& set, const String& name, const Dependency& dep) {
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@@ -279,7 +279,7 @@ int Set::positionOfCard(const CardP& card, const ScriptValueP& order_by, const S
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Profiler prof(t, order_by.get(), _("init order cache"));
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#endif
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// 3. initialize order cache
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order = intrusive(new OrderCache<CardP>(cards, values, filter ? &keep : nullptr));
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order = make_intrusive<OrderCache<CardP>>(cards, values, filter ? &keep : nullptr);
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}
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return order->find(card);
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}
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