mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
324 lines
10 KiB
C++
324 lines
10 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/stylesheet.hpp>
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#include <data/card.hpp>
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#include <data/keyword.hpp>
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#include <data/pack.hpp>
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#include <data/field.hpp>
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#include <data/field/text.hpp> // for 0.2.7 fix
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#include <data/field/information.hpp>
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#include <util/tagged_string.hpp> // for 0.2.7 fix
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#include <util/order_cache.hpp>
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#include <util/delayed_index_maps.hpp>
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#include <script/script_manager.hpp>
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#include <script/profiler.hpp>
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#include <wx/sstream.h>
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DECLARE_TYPEOF_COLLECTION(CardP);
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DECLARE_TYPEOF_NO_REV(IndexMap<FieldP COMMA ValueP>);
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// ----------------------------------------------------------------------------- : Set
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Set::Set()
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: vcs (make_intrusive<VCS>())
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, script_manager(new SetScriptManager(*this))
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{}
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Set::Set(const GameP& game)
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: game(game)
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, vcs (make_intrusive<VCS>())
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, script_manager(new SetScriptManager(*this))
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{
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data.init(game->set_fields);
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}
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Set::Set(const StyleSheetP& stylesheet)
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: game(stylesheet->game)
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, stylesheet(stylesheet)
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, vcs (make_intrusive<VCS>())
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, script_manager(new SetScriptManager(*this))
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{
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data.init(game->set_fields);
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}
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Set::~Set() {}
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Context& Set::getContext() {
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assert(wxThread::IsMain());
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return script_manager->getContext(CardP());
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}
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Context& Set::getContext(const CardP& card) {
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assert(wxThread::IsMain());
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return script_manager->getContext(card);
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}
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void Set::updateStyles(const CardP& card, bool only_content_dependent) {
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script_manager->updateStyles(card, only_content_dependent);
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}
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void Set::updateDelayed() {
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script_manager->updateDelayed();
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}
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Context& Set::getContextForThumbnails() {
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assert(!wxThread::IsMain());
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if (!thumbnail_script_context) {
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thumbnail_script_context.reset(new SetScriptContext(*this));
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}
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return thumbnail_script_context->getContext(CardP());
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}
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Context& Set::getContextForThumbnails(const CardP& card) {
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assert(!wxThread::IsMain());
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if (!thumbnail_script_context) {
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thumbnail_script_context.reset(new SetScriptContext(*this));
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}
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return thumbnail_script_context->getContext(card);
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}
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Context& Set::getContextForThumbnails(const StyleSheetP& stylesheet) {
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assert(!wxThread::IsMain());
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if (!thumbnail_script_context) {
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thumbnail_script_context.reset(new SetScriptContext(*this));
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}
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return thumbnail_script_context->getContext(stylesheet);
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}
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const StyleSheet& Set::stylesheetFor(const CardP& card) {
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if (card && card->stylesheet) return *card->stylesheet;
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else return *stylesheet;
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}
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StyleSheetP Set::stylesheetForP(const CardP& card) {
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if (card && card->stylesheet) return card->stylesheet;
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else return stylesheet;
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}
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IndexMap<FieldP, ValueP>& Set::stylingDataFor(const StyleSheet& stylesheet) {
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return styling_data.get(stylesheet.name(), stylesheet.styling_fields);
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}
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IndexMap<FieldP, ValueP>& Set::stylingDataFor(const CardP& card) {
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if (card && card->has_styling) return card->styling_data;
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else return stylingDataFor(stylesheetFor(card));
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}
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String Set::identification() const {
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// an identifying field
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FOR_EACH_CONST(v, data) {
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if (v->fieldP->identifying) {
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return v->toString();
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}
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}
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// otherwise the first non-information field
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FOR_EACH_CONST(v, data) {
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if (!dynamic_pointer_cast<InfoValue>(v)) {
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return v->toString();
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}
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}
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return wxEmptyString;
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}
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String Set::typeName() const { return _("set"); }
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Version Set::fileVersion() const { return file_version_set; }
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// fix values for versions < 0.2.7
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void fix_value_207(const ValueP& value) {
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if (TextValue* v = dynamic_cast<TextValue*>(value.get())) {
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// text value -> fix it
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v->value.assignDontChangeDefault( // don't change defaultness
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fix_old_tags(v->value()) // remove tags
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);
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}
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}
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void Set::validate(Version file_app_version) {
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Packaged::validate(file_app_version);
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// are the
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if (!game) {
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throw Error(_ERROR_1_("no game specified",_TYPE_("set")));
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}
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if (!stylesheet) {
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// TODO : Allow user to select a different style
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throw Error(_ERROR_("no stylesheet specified for the set"));
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}
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if (stylesheet->game != game) {
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throw Error(_ERROR_("stylesheet and set refer to different game"));
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}
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// This is our chance to fix version incompatabilities
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if (file_app_version < 207) {
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// Since 0.2.7 we use </tag> style close tags, in older versions it was </>
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// Walk over all fields and fix...
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FOR_EACH(c, cards) {
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FOR_EACH(v, c->data) fix_value_207(v);
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}
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FOR_EACH(v, data) fix_value_207(v);
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/* FOR_EACH(s, styleData) {
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FOR_EACH(v, s.second->data) fix_value_207(v);
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}
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*/ }
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// we want at least one card
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if (cards.empty()) cards.push_back(make_intrusive<Card>(*game));
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// update scripts
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script_manager->updateAll();
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}
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IMPLEMENT_REFLECTION(Set) {
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REFLECT_ALIAS(300, "style", "stylesheet"); // < 0.3.0 used style instead of stylesheet
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REFLECT_ALIAS(300, "extra_set_info", "styling");
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REFLECT(game);
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if (game) {
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REFLECT_IF_READING {
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data.init(game->set_fields);
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}
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WITH_DYNAMIC_ARG(game_for_reading, game.get());
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REFLECT(stylesheet);
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WITH_DYNAMIC_ARG(stylesheet_for_reading, stylesheet.get());
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REFLECT_N("set_info", data);
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if (stylesheet) {
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REFLECT_N("styling", styling_data);
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}
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// Experimental: save each card to a different file
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reflect_cards(tag);
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REFLECT(keywords);
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REFLECT(pack_types);
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}
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reflect_set_info_get_member(tag,data);
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REFLECT_NO_SCRIPT_N("version_control", vcs);
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REFLECT(apprentice_code);
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}
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// TODO: make this a more generic function to be used elsewhere
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template <typename Tag>
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void Set::reflect_cards (Tag& tag) {
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REFLECT(cards);
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}
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template <>
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void Set::reflect_cards<Writer> (Writer& tag) {
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// When writing to a directory, we write each card in a separate file.
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// We don't do this in zipfiles because it leads to bloat.
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if (isZipfile()) {
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REFLECT(cards);
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} else {
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set<String> used;
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FOR_EACH(card, cards) {
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// pick a unique filename for this card
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// can't use Package::newFileName, because then we get conflicts with the previous save of the same card
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String filename = _("card ") + normalize_internal_filename(clean_filename(card->identification()));
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String full_name = filename;
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int i = 0;
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while (used.find(full_name) != used.end()) {
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full_name = String(filename) << _(".") << ++i;
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}
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used.insert(full_name);
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// writeFile won't quite work because we'd need
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// include file: card: filename
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// to do that
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Writer writer(openOut(full_name), app_version);
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writer.handle(_("card"), card);
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referenceFile(full_name);
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REFLECT_N("include_file", full_name);
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}
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}
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}
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// ----------------------------------------------------------------------------- : Script utilities
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ScriptValueP make_iterator(const Set& set) {
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return make_intrusive<ScriptCollectionIterator<vector<CardP>>>(&set.cards);
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}
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void mark_dependency_member(const Set& set, const String& name, const Dependency& dep) {
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// is it the card list?
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if (name == _("cards")) {
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set.game->dependent_scripts_cards.add(dep);
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return;
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}
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// is it the keywords?
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if (name == _("keywords")) {
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set.game->dependent_scripts_keywords.add(dep);
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return;
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}
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// is it in the set data?
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mark_dependency_member(set.data, name, dep);
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}
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// in scripts, set.something is read from the set_info
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template <typename Tag>
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void reflect_set_info_get_member(Tag& tag, const IndexMap<FieldP, ValueP>& data) {}
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void reflect_set_info_get_member(GetMember& tag, const IndexMap<FieldP, ValueP>& data) {
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REFLECT_NAMELESS(data);
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}
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int Set::positionOfCard(const CardP& card, const ScriptValueP& order_by, const ScriptValueP& filter) {
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// TODO : Lock the map?
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assert(order_by);
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OrderCacheP& order = order_cache[make_pair(order_by,filter)];
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if (!order) {
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// 1. make a list of the order value for each card
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vector<String> values; values.reserve(cards.size());
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vector<int> keep; if(filter) keep.reserve(cards.size());
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FOR_EACH_CONST(c, cards) {
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Context& ctx = getContext(c);
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values.push_back(*order_by->eval(ctx));
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if (filter) {
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keep.push_back((bool)*filter->eval(ctx));
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}
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}
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#if USE_SCRIPT_PROFILING
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Timer t;
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Profiler prof(t, order_by.get(), _("init order cache"));
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#endif
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// 3. initialize order cache
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order = make_intrusive<OrderCache<CardP>>(cards, values, filter ? &keep : nullptr);
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}
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return order->find(card);
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}
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int Set::numberOfCards(const ScriptValueP& filter) {
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if (!filter) return (int)cards.size();
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map<ScriptValueP,int>::const_iterator it = filter_cache.find(filter);
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if (it !=filter_cache.end()) {
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return it->second;
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} else {
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int n = 0;
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FOR_EACH_CONST(c, cards) {
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if (*filter->eval(getContext(c))) ++n;
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}
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filter_cache.insert(make_pair(filter,n));
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return n;
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}
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}
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void Set::clearOrderCache() {
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order_cache.clear();
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filter_cache.clear();
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}
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// ----------------------------------------------------------------------------- : SetView
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SetView::SetView() {}
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SetView::~SetView() {
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if (set) set->actions.removeListener(this);
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}
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void SetView::setSet(const SetP& newSet) {
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// no longer listening to old set
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if (set) {
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onBeforeChangeSet();
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set->actions.removeListener(this);
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}
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set = newSet;
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// start listening to new set
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if (set) set->actions.addListener(this);
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onChangeSet();
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}
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