fix: correct wx positioning usage in new_window style filters

This commit is contained in:
Brendan Hagan
2022-07-06 20:07:51 -04:00
parent b11215cf25
commit 661b4b8328
+3 -3
View File
@@ -46,13 +46,13 @@ NewSetWindow::NewSetWindow(Window* parent)
wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
s2->Add(game_text, 0, wxALL & ~wxLEFT, 4);
s2->AddStretchSpacer();
s2->Add(game_filter, 1, wxALIGN_RIGHT, 4);
s2->Add(game_filter, 1, wxRIGHT, 4);
s->Add(s2, wxSizerFlags().Expand().Border(wxALL, 6));
s->Add(game_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
wxSizer* s3 = new wxBoxSizer(wxHORIZONTAL);
s3->Add(stylesheet_text, 0, wxALL & ~wxLEFT, 4);
s3->AddStretchSpacer();
s3->Add(stylesheet_filter, 1, wxALIGN_RIGHT, 4);
s3->Add(stylesheet_filter, 1, wxRIGHT, 4);
s->Add(s3, wxSizerFlags().Expand().Border(wxALL, 6));
s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
@@ -193,7 +193,7 @@ SelectStyleSheetWindow::SelectStyleSheetWindow(Window* parent, const Game& game,
wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
s2->Add(stylesheet_text, 0, wxALL & ~wxLEFT, 4);
s2->AddStretchSpacer();
s2->Add(stylesheet_filter, 1, wxALIGN_RIGHT, 4);
s2->Add(stylesheet_filter, 1, wxRIGHT, 4);
s->Add(s2, wxSizerFlags().Expand().Border(wxALL, 6));
s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);