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https://github.com/amyinspace/MagicSetEditor2.git
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Don't try to draw text on symbols if there is no font
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1003 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -285,7 +285,7 @@ void SymbolFont::drawSymbol(RotatedDC& dc, RealRect sym_rect, double font_size,
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dc.DrawBitmap(bmp, align_in_rect(align, dc.trInvS(RealSize(bmp.GetWidth(), bmp.GetHeight())), sym_rect));
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// 2. draw text
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if (text.empty()) return;
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if (text.empty() || !sym.text_font) return;
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// subtract margins from size
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sym_rect.x += font_size * sym.text_margin_left;
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sym_rect.y += font_size * sym.text_margin_top;
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@@ -319,7 +319,7 @@ void SymbolFont::drawSymbol(RotatedDC& dc, RealRect sym_rect, double font_size,
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Image SymbolFont::getImage(double font_size, const DrawableSymbol& sym) {
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if (!sym.symbol) return Image(1,1);
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if (sym.draw_text.empty()) return sym.symbol->getImage(*this, font_size);
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if (sym.draw_text.empty() || !sym.symbol->text_font) return sym.symbol->getImage(*this, font_size);
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// with text
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Bitmap bmp(sym.symbol->getImage(*this, font_size));
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// memory dc to work with
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