mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-12 21:47:00 -04:00
minor cleanup of comments and includes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@215 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -7,7 +7,6 @@
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// ----------------------------------------------------------------------------- : Includes
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// ----------------------------------------------------------------------------- : Includes
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#include <data/field/information.hpp>
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#include <data/field/information.hpp>
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#include <util/tagged_string.hpp>
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#include <script/script.hpp>
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#include <script/script.hpp>
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// ----------------------------------------------------------------------------- : InfoField
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// ----------------------------------------------------------------------------- : InfoField
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@@ -11,7 +11,6 @@
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#include <util/prec.hpp>
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#include <util/prec.hpp>
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#include <render/value/viewer.hpp>
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#include <render/value/viewer.hpp>
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#include <render/text/viewer.hpp>
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#include <data/field/information.hpp>
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#include <data/field/information.hpp>
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// ----------------------------------------------------------------------------- : InfoValueViewer
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// ----------------------------------------------------------------------------- : InfoValueViewer
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+15
-14
@@ -72,10 +72,10 @@ class ActionStack {
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void add(Action* action, bool allowMerge = true);
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void add(Action* action, bool allowMerge = true);
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/// Undoes the last action that was (re)done
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/// Undoes the last action that was (re)done
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/// @pre canUndo()
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/** @pre canUndo() */
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void undo();
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void undo();
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/// Redoes the last action that was undone
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/// Redoes the last action that was undone
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/// @pre canRedo()
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/** @pre canRedo() */
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void redo();
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void redo();
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/// Is undoing possible?
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/// Is undoing possible?
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@@ -83,15 +83,15 @@ class ActionStack {
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/// Is redoing possible?
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/// Is redoing possible?
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bool canRedo() const;
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bool canRedo() const;
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/// Name of the action that will be undone next, in the form "Undo <Action>"
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/// Name of the action that will be undone next, in the form " <Action>"
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/// If there is no action to undo returns "Undo"
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/** If there is no action to undo returns "" */
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String undoName() const;
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String undoName() const;
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/// Name of the action that will be redone next "Redo <Action>"
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/// Name of the action that will be redone next " <Action>"
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/// If there is no action to undo returns "Redo"
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/** If there is no action to undo returns "" */
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String redoName() const;
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String redoName() const;
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/// Is the file currently at a 'savepoint'?
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/// Is the file currently at a 'savepoint'?
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/// This is the last point at which the file was saved
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/** This is the last point at which the file was saved. */
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bool atSavePoint() const;
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bool atSavePoint() const;
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/// Indicate that the file is at a savepoint.
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/// Indicate that the file is at a savepoint.
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void setSavePoint();
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void setSavePoint();
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@@ -104,11 +104,11 @@ class ActionStack {
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void tellListeners(const Action&, bool undone);
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void tellListeners(const Action&, bool undone);
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private:
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private:
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/// Actions to be undone
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/// Actions to be undone.
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/// Owns the action objects!
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/** Owns the action objects! */
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vector<Action*> undo_actions;
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vector<Action*> undo_actions;
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/// Actions to be redone
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/// Actions to be redone
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/// Owns the action objects!
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/** Owns the action objects! */
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vector<Action*> redo_actions;
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vector<Action*> redo_actions;
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/// Point at which the file was saved, corresponds to the top of the undo stack at that point
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/// Point at which the file was saved, corresponds to the top of the undo stack at that point
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Action* save_point;
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Action* save_point;
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@@ -119,15 +119,16 @@ class ActionStack {
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// ----------------------------------------------------------------------------- : Utilities
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// ----------------------------------------------------------------------------- : Utilities
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/// Tests if variable has the type Type
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/// Tests if variable has the type Type.
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/** Uses dynamic cast, so Type must have a virtual function.
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/** Uses dynamic cast, so Type must have a virtual function.
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*/
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*/
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#define TYPE_CASE_(variable, Type) \
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#define TYPE_CASE_(variable, Type) \
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if (dynamic_cast<const Type*>(&variable))
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if (dynamic_cast<const Type*>(&variable))
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/// Tests if variable has the type Type. If this is the case, makes
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/// Tests if variable has the type Type.
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/// variable have type Type inside the statement
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/** If this is the case, makes variable have type Type inside the statement.
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/** Uses dynamic cast, so Type must have a virtual function.
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*
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* Uses dynamic cast, so Type must have a virtual function.
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*/
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*/
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#define TYPE_CASE(variable, Type) \
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#define TYPE_CASE(variable, Type) \
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pair<const Type*,bool> Type##variable \
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pair<const Type*,bool> Type##variable \
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