mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
Added actions for adding/removing keywords
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@254 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -0,0 +1,71 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/action/keyword.hpp>
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#include <data/keyword.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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DECLARE_TYPEOF_COLLECTION(KeywordModeP);
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// ----------------------------------------------------------------------------- : Add Keyword
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AddKeywordAction::AddKeywordAction(Set& set)
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: KeywordListAction(set), keyword(new Keyword())
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{
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// find default mode
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FOR_EACH(mode, set.game->keyword_modes) {
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if (mode->is_default) {
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keyword->mode = mode->name;
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break;
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}
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}
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}
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AddKeywordAction::AddKeywordAction(Set& set, const KeywordP& keyword)
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: KeywordListAction(set), keyword(keyword)
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{}
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String AddKeywordAction::getName(bool to_undo) const {
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return _("Add keyword");
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}
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void AddKeywordAction::perform(bool to_undo) {
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if (!to_undo) {
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set.keywords.push_back(keyword);
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} else {
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assert(!set.keywords.empty());
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set.keywords.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Remove Keyword
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RemoveKeywordAction::RemoveKeywordAction(Set& set, const KeywordP& keyword)
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: KeywordListAction(set), keyword(keyword)
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// find the keyword_id of the keyword we want to remove
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, keyword_id(find(set.keywords.begin(), set.keywords.end(), keyword) - set.keywords.begin())
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{
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if (keyword_id >= set.keywords.size()) {
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throw InternalError(_("Keyword to remove not found in set"));
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}
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}
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String RemoveKeywordAction::getName(bool to_undo) const {
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return _("Remove keyword");
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}
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void RemoveKeywordAction::perform(bool to_undo) {
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if (!to_undo) {
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assert(keyword_id < set.keywords.size());
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set.keywords.erase(set.keywords.begin() + keyword_id);
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} else {
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assert(keyword_id <= set.keywords.size());
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set.keywords.insert(set.keywords.begin() + keyword_id, keyword);
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}
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}
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@@ -0,0 +1,66 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_ACTION_KEYWORD
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#define HEADER_DATA_ACTION_KEYWORD
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/** @file data/action/keyword.hpp
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*
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* Actions operating on Keywords and the keyword list of a set
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*/
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Keyword);
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// ----------------------------------------------------------------------------- : Add Keyword
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/// An Action the changes the keyword list of a set
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class KeywordListAction : public Action {
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public:
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inline KeywordListAction(Set& set) : set(set) {}
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding a new keyword to a set
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class AddKeywordAction : public KeywordListAction {
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public:
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AddKeywordAction(Set& set);
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AddKeywordAction(Set& set, const KeywordP& keyword);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const KeywordP keyword; ///< The new keyword
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};
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// ----------------------------------------------------------------------------- : Remove Keyword
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/// Removing a keyword from a set
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class RemoveKeywordAction : public KeywordListAction {
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public:
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RemoveKeywordAction(Set& set, const KeywordP& keyword);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const KeywordP keyword; ///< The removed keyword
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const size_t keyword_id; ///< Position of the keyword in the set
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};
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// ----------------------------------------------------------------------------- : Changing keywords
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -30,6 +30,7 @@ class CardListAction : public Action {
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding a new card to a set
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@@ -7,7 +7,7 @@
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#ifndef HEADER_DATA_ACTION_VALUE
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#define HEADER_DATA_ACTION_VALUE
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/** @file data/action/set.hpp
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/** @file data/action/value.hpp
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*
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* Actions operating on Values (and derived classes, "*Value")
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*/
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@@ -39,6 +39,7 @@ class KeywordParam {
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/// Information on when and how to use a keyword
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class KeywordMode {
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public:
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String name; ///< Name of the mode
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String description; ///< Description of the type
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bool is_default; ///< This is the default mode for new keywords
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@@ -51,6 +52,8 @@ class KeywordMode {
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/// A keyword for a set or a game
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class Keyword {
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public:
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Keyword() : fixed(false) {}
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String keyword; ///< The keyword, only for human use
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String rules; ///< Rules/explanation
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String match; ///< String to match, <param> tags are used for parameters
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