mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added actions for adding/removing keywords
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@254 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -0,0 +1,71 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/action/keyword.hpp>
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#include <data/keyword.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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DECLARE_TYPEOF_COLLECTION(KeywordModeP);
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// ----------------------------------------------------------------------------- : Add Keyword
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AddKeywordAction::AddKeywordAction(Set& set)
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: KeywordListAction(set), keyword(new Keyword())
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{
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// find default mode
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FOR_EACH(mode, set.game->keyword_modes) {
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if (mode->is_default) {
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keyword->mode = mode->name;
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break;
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}
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}
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}
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AddKeywordAction::AddKeywordAction(Set& set, const KeywordP& keyword)
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: KeywordListAction(set), keyword(keyword)
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{}
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String AddKeywordAction::getName(bool to_undo) const {
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return _("Add keyword");
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}
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void AddKeywordAction::perform(bool to_undo) {
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if (!to_undo) {
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set.keywords.push_back(keyword);
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} else {
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assert(!set.keywords.empty());
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set.keywords.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Remove Keyword
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RemoveKeywordAction::RemoveKeywordAction(Set& set, const KeywordP& keyword)
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: KeywordListAction(set), keyword(keyword)
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// find the keyword_id of the keyword we want to remove
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, keyword_id(find(set.keywords.begin(), set.keywords.end(), keyword) - set.keywords.begin())
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{
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if (keyword_id >= set.keywords.size()) {
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throw InternalError(_("Keyword to remove not found in set"));
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}
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}
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String RemoveKeywordAction::getName(bool to_undo) const {
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return _("Remove keyword");
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}
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void RemoveKeywordAction::perform(bool to_undo) {
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if (!to_undo) {
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assert(keyword_id < set.keywords.size());
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set.keywords.erase(set.keywords.begin() + keyword_id);
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} else {
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assert(keyword_id <= set.keywords.size());
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set.keywords.insert(set.keywords.begin() + keyword_id, keyword);
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}
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}
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@@ -0,0 +1,66 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_ACTION_KEYWORD
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#define HEADER_DATA_ACTION_KEYWORD
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/** @file data/action/keyword.hpp
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*
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* Actions operating on Keywords and the keyword list of a set
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*/
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Keyword);
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// ----------------------------------------------------------------------------- : Add Keyword
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/// An Action the changes the keyword list of a set
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class KeywordListAction : public Action {
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public:
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inline KeywordListAction(Set& set) : set(set) {}
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding a new keyword to a set
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class AddKeywordAction : public KeywordListAction {
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public:
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AddKeywordAction(Set& set);
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AddKeywordAction(Set& set, const KeywordP& keyword);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const KeywordP keyword; ///< The new keyword
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};
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// ----------------------------------------------------------------------------- : Remove Keyword
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/// Removing a keyword from a set
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class RemoveKeywordAction : public KeywordListAction {
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public:
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RemoveKeywordAction(Set& set, const KeywordP& keyword);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const KeywordP keyword; ///< The removed keyword
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const size_t keyword_id; ///< Position of the keyword in the set
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};
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// ----------------------------------------------------------------------------- : Changing keywords
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -30,6 +30,7 @@ class CardListAction : public Action {
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding a new card to a set
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@@ -7,7 +7,7 @@
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#ifndef HEADER_DATA_ACTION_VALUE
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#define HEADER_DATA_ACTION_VALUE
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/** @file data/action/set.hpp
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/** @file data/action/value.hpp
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*
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* Actions operating on Values (and derived classes, "*Value")
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*/
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@@ -39,6 +39,7 @@ class KeywordParam {
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/// Information on when and how to use a keyword
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class KeywordMode {
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public:
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String name; ///< Name of the mode
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String description; ///< Description of the type
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bool is_default; ///< This is the default mode for new keywords
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@@ -51,6 +52,8 @@ class KeywordMode {
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/// A keyword for a set or a game
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class Keyword {
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public:
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Keyword() : fixed(false) {}
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String keyword; ///< The keyword, only for human use
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String rules; ///< Rules/explanation
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String match; ///< String to match, <param> tags are used for parameters
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@@ -10,6 +10,7 @@
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#include <gui/card_select_window.hpp>
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#include <gui/util.hpp>
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#include <data/set.hpp>
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#include <wx/print.h>
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DECLARE_TYPEOF_COLLECTION(CardP);
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@@ -88,8 +89,42 @@ void TextBufferDC::drawToDevice(DC& dc, int x, int y) {
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}
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}
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// ----------------------------------------------------------------------------- : Layout
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/// Layout of a page of cards
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class PageLayout {
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public:
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RealSize card_size; ///< Size of a card
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RealSize card_space; ///< Spacing between cards
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double margin_left, margin_right, margin_top, margin_bottom; ///< Page margins
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int rows, cols; ///< Number of rows/columns of cards
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bool landscape; ///< Are cards rotated to landscape orientation?
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};
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// ----------------------------------------------------------------------------- : Printout
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/// A printout object specifying how to print a specified set of cards
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class CardsPrintout : wxPrintout {
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public:
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CardsPrintout(const SetP& set, const vector<CardP>& cards);
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/// Determine card size, cards per row
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void OnPreparePrinting();
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/// Number of pages, and something else I don't understand...
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void GetPageInfo(int* pageMin, int* pageMax, int* pageFrom, int* pageTo);
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/// Again, 'number of pages', strange wx interface
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bool HasPage(int page);
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/// Print a page
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bool OnPrintPage(int page);
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private:
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PageLayout layout;
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/// Draw a card, that is card_nr on this page, find the postion by asking the layout
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void drawCard(DC& dc, const CardP& card, UInt card_nr);
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/// Draw a card at the specified coordinates
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void drawCard(DC& dc, const CardP& card, double x, double y, int rotation = 0);
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};
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// ----------------------------------------------------------------------------- : PrintWindow
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void print_preview(Window* parent, const SetP& set) {
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@@ -30,7 +30,7 @@ CardsPanel::CardsPanel(Window* parent, int id)
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editor = new CardEditor(this, ID_EDITOR);
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splitter = new wxSplitterWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0);
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card_list = new ImageCardList(splitter, ID_CARD_LIST);
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notesP = new Panel(splitter, wxID_ANY);
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notesP = new Panel(splitter, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* no tab traversal*/);
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notes = new TextCtrl(notesP, ID_NOTES, true);
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collapse_notes = new HoverButton(notesP, ID_COLLAPSE_NOTES, _("btn_collapse"), wxNullColour);
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collapse_notes->SetExtraStyle(wxWS_EX_PROCESS_UI_UPDATES);
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@@ -12,6 +12,7 @@
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#include <gui/icon_menu.hpp>
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#include <gui/util.hpp>
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#include <data/keyword.hpp>
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#include <data/action/keyword.hpp>
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#include <data/field/text.hpp>
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#include <util/window_id.hpp>
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#include <wx/listctrl.h>
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@@ -25,7 +26,7 @@ KeywordsPanel::KeywordsPanel(Window* parent, int id)
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// init controls
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splitter = new wxSplitterWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0);
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list = new KeywordList(splitter, wxID_ANY);
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panel = new Panel(splitter, wxID_ANY);
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panel = new Panel(splitter, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* no tab traversal*/);
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keyword = new TextCtrl(panel, wxID_ANY, false);
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match = new TextCtrl(panel, wxID_ANY, false);
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reminder = new TextCtrl(panel, wxID_ANY, false);
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@@ -114,10 +115,13 @@ void KeywordsPanel::onCommand(int id) {
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list->selectNext();
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break;
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case ID_KEYWORD_ADD:
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// set->actions.add(new AddKeywordAction(*set));
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set->actions.add(new AddKeywordAction(*set));
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break;
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case ID_KEYWORD_REMOVE:
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// set->actions.add(new RemoveKeywordAction(*set, list->getKeyword()));
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if (!list->getKeyword()->fixed) {
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// only remove set keywords
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set->actions.add(new RemoveKeywordAction(*set, list->getKeyword()));
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}
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break;
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}
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}
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@@ -875,6 +875,12 @@
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<File
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RelativePath=".\gui\drop_down_list.hpp">
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</File>
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<File
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RelativePath=".\gui\html_export_window.cpp">
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</File>
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<File
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RelativePath=".\gui\html_export_window.hpp">
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</File>
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<File
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RelativePath=".\gui\image_slice_window.cpp">
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</File>
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@@ -1219,6 +1225,48 @@
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<Filter
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Name="action"
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Filter="">
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<File
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RelativePath=".\data\action\keyword.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Unicode|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release Unicode|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release Profile Unicode|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release Unicode fast build|Win32">
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\data\action\keyword.hpp">
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</File>
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<File
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RelativePath=".\data\action\set.cpp">
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<FileConfiguration
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