mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 21:27:01 -04:00
Cleanup: indentation of public/protected/private keywords
This commit is contained in:
@@ -23,7 +23,7 @@ enum AddingOrRemoving {ADD, REMOVE};
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/// Adding or removing some objects from a vector
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template <typename T>
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class GenericAddAction {
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public:
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public:
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GenericAddAction(AddingOrRemoving, const T& item, const vector<T>& container);
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GenericAddAction(AddingOrRemoving, const vector<T>& items, const vector<T>& container);
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@@ -26,17 +26,17 @@ DECLARE_POINTER_TYPE(Keyword);
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/// An Action the changes the keyword list of a set
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class KeywordListAction : public Action {
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public:
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public:
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inline KeywordListAction(Set& set) : set(set) {}
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protected:
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding or removing a keyword from a set
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class AddKeywordAction : public KeywordListAction {
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public:
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public:
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AddKeywordAction(Set& set);
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AddKeywordAction(AddingOrRemoving, Set& set, const KeywordP& keyword);
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@@ -56,7 +56,7 @@ class AddKeywordAction : public KeywordListAction {
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* - reminder text
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*/
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class KeywordTextValue : public FakeTextValue {
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public:
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public:
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KeywordTextValue(const TextFieldP& field, Keyword* keyword, String* underlying, bool editable, bool untagged = false)
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: FakeTextValue(field, underlying, editable, untagged)
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, keyword(*keyword)
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@@ -67,7 +67,7 @@ class KeywordTextValue : public FakeTextValue {
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/// A FakeTextValue that is used to edit reminder text scripts
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class KeywordReminderTextValue : public KeywordTextValue {
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public:
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public:
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KeywordReminderTextValue(Set& set, const TextFieldP& field, Keyword* keyword, bool editable);
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String errors; ///< Errors in the script
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@@ -88,7 +88,7 @@ class KeywordReminderTextValue : public KeywordTextValue {
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/// Changing the mode of a keyword
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class ChangeKeywordModeAction : public Action {
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public:
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public:
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ChangeKeywordModeAction(Keyword& keyword, const String& new_mode);
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virtual String getName(bool to_undo) const;
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+14
-14
@@ -28,17 +28,17 @@ DECLARE_POINTER_TYPE(PackType);
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/// An Action the changes the card list of a set
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class CardListAction : public Action {
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public:
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public:
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inline CardListAction(Set& set) : set(set) {}
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protected:
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding a new card to a set
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class AddCardAction : public CardListAction {
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public:
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public:
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/// Add a newly allocated card
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AddCardAction(Set& set);
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AddCardAction(AddingOrRemoving, Set& set, const CardP& card);
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@@ -54,7 +54,7 @@ class AddCardAction : public CardListAction {
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/// Change the position of a card in the card list by swapping two cards
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class ReorderCardsAction : public CardListAction {
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public:
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public:
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ReorderCardsAction(Set& set, size_t card_id1, size_t card_id2);
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virtual String getName(bool to_undo) const;
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@@ -68,14 +68,14 @@ class ReorderCardsAction : public CardListAction {
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/// An action that affects the rendering/display/look of a set or cards in the set
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class DisplayChangeAction : public Action {
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public:
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public:
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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};
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/// Changing the style of a a card
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class ChangeCardStyleAction : public DisplayChangeAction {
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public:
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public:
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ChangeCardStyleAction(const CardP& card, const StyleSheetP& stylesheet);
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virtual String getName(bool to_undo) const;
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@@ -90,13 +90,13 @@ class ChangeCardStyleAction : public DisplayChangeAction {
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/// Changing the style of a set to that of a card
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class ChangeSetStyleAction : public DisplayChangeAction {
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public:
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public:
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ChangeSetStyleAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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Set& set; ///< The affected set
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CardP card; ///< The card whos stylesheet is copied to the set
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StyleSheetP stylesheet; ///< The old stylesheet of the set
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@@ -106,7 +106,7 @@ class ChangeSetStyleAction : public DisplayChangeAction {
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/// Changing the styling of a card to become custom/non-custom
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/** i.e. toggle card->has_styling */
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class ChangeCardHasStylingAction : public DisplayChangeAction {
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public:
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public:
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ChangeCardHasStylingAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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@@ -122,17 +122,17 @@ class ChangeCardHasStylingAction : public DisplayChangeAction {
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/// An Action the changes the pack types of a set
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class PackTypesAction : public Action {
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public:
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public:
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inline PackTypesAction(Set& set) : set(set) {}
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protected:
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding/removing a pack from a Set
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class AddPackAction : public PackTypesAction {
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public:
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public:
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/// Add a newly allocated card
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AddPackAction(AddingOrRemoving, Set& set, const PackTypeP& pack);
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@@ -144,14 +144,14 @@ class AddPackAction : public PackTypesAction {
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/// Updating a pack in a Set
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class ChangePackAction : public PackTypesAction {
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public:
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public:
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/// Add a newly allocated card
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ChangePackAction(Set& set, size_t pos, const PackTypeP& new_pack);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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PackTypeP pack;
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size_t pos;
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};
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+36
-36
@@ -24,7 +24,7 @@ class SymbolPartAction : public Action {};
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/// Anything that changes a set of parts
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class SymbolPartsAction : public SymbolPartAction {
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public:
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public:
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SymbolPartsAction(const set<SymbolPartP>& parts);
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const set<SymbolPartP> parts; ///< Affected parts
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@@ -37,7 +37,7 @@ class SymbolPartListAction : public SymbolPartAction {};
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/// Move some symbol parts
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class SymbolPartMoveAction : public SymbolPartsAction {
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public:
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public:
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SymbolPartMoveAction(const set<SymbolPartP>& parts, const Vector2D& delta = Vector2D());
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virtual String getName(bool to_undo) const;
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@@ -46,13 +46,13 @@ class SymbolPartMoveAction : public SymbolPartsAction {
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/// Update this action to move some more
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void move(const Vector2D& delta);
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private:
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private:
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Vector2D delta; ///< How much to move
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Vector2D moved; ///< How much has been moved
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Bounds bounds; ///< Bounding box of the thing we are moving
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void movePart(SymbolPart& part); ///< Move a single part
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public:
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public:
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bool constrain; ///< Constrain movement?
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int snap; ///< Snap to grid?
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};
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@@ -61,13 +61,13 @@ class SymbolPartMoveAction : public SymbolPartsAction {
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/// Transforming symbol parts using a matrix
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class SymbolPartMatrixAction : public SymbolPartsAction {
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public:
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public:
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SymbolPartMatrixAction(const set<SymbolPartP>& parts, const Vector2D& center);
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/// Update this action to move some more
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void move(const Vector2D& delta);
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protected:
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protected:
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/// Perform the transformation using the given matrix
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void transform(const Matrix2D& m);
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void transform(SymbolPart& part, const Matrix2D& m);
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@@ -77,7 +77,7 @@ class SymbolPartMatrixAction : public SymbolPartsAction {
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/// Rotate some symbol parts
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class SymbolPartRotateAction : public SymbolPartMatrixAction {
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public:
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public:
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SymbolPartRotateAction(const set<SymbolPartP>& parts, const Vector2D& center);
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virtual String getName(bool to_undo) const;
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@@ -89,9 +89,9 @@ class SymbolPartRotateAction : public SymbolPartMatrixAction {
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/// Update this action to rotate by a deltaAngle
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void rotateBy(Radians deltaAngle);
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private:
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private:
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Radians angle; ///< How much to rotate?
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public:
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public:
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bool constrain; ///< Constrain movement?
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};
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@@ -100,7 +100,7 @@ class SymbolPartRotateAction : public SymbolPartMatrixAction {
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/// Shear some symbol parts
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class SymbolPartShearAction : public SymbolPartMatrixAction {
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public:
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public:
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SymbolPartShearAction(const set<SymbolPartP>& parts, const Vector2D& center);
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virtual String getName(bool to_undo) const;
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@@ -109,7 +109,7 @@ class SymbolPartShearAction : public SymbolPartMatrixAction {
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/// Change shear by a given amount
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void move(const Vector2D& deltaShear);
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private:
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private:
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Vector2D shear; ///< Shearing, shear.x == 0 || shear.y == 0
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Vector2D moved;
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void shearBy(const Vector2D& shear);
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@@ -123,7 +123,7 @@ class SymbolPartShearAction : public SymbolPartMatrixAction {
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/// Scale some symbol parts
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class SymbolPartScaleAction : public SymbolPartsAction {
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public:
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public:
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SymbolPartScaleAction(const set<SymbolPartP>& parts, int scaleX, int scaleY);
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virtual String getName(bool to_undo) const;
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@@ -134,7 +134,7 @@ class SymbolPartScaleAction : public SymbolPartsAction {
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/// Update the action's effect
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void update();
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private:
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private:
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Vector2D old_min, old_size; ///< the original pos/size
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Vector2D new_real_min, new_real_size; ///< the target pos/sizevoid shearBy(const Vector2D& shear)
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Vector2D new_min, new_size; ///< the target pos/size after applying constrains
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@@ -144,7 +144,7 @@ class SymbolPartScaleAction : public SymbolPartsAction {
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void transformPart(SymbolPart&);
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/// Transform a single vector
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inline Vector2D transform(const Vector2D& v);
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public:
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public:
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bool constrain; ///< Constrain movement?
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int snap; ///< Snap to grid?
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};
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@@ -153,14 +153,14 @@ class SymbolPartScaleAction : public SymbolPartsAction {
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/// Change the name of a symbol part
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class CombiningModeAction : public SymbolPartsAction {
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public:
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public:
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// All parts must be SymbolParts
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CombiningModeAction(const set<SymbolPartP>& parts, SymbolShapeCombine mode);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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void add(const SymbolPartP&, SymbolShapeCombine mode);
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vector<pair<SymbolShapeP,SymbolShapeCombine> > parts; ///< Affected parts with new combining modes
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};
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@@ -169,14 +169,14 @@ class CombiningModeAction : public SymbolPartsAction {
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/// Change the name of a symbol part
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class SymbolPartNameAction : public SymbolPartAction {
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public:
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public:
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SymbolPartNameAction(const SymbolPartP& part, const String& name, size_t old_cursor, size_t new_cursor);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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virtual bool merge(const Action& action);
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public:
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public:
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SymbolPartP part; ///< Affected part
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String part_name; ///< New name
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size_t old_cursor; ///< Cursor position
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@@ -187,13 +187,13 @@ class SymbolPartNameAction : public SymbolPartAction {
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/// Adding a part to a symbol, added at the front of the list (drawn on top)
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class AddSymbolPartAction : public SymbolPartListAction {
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public:
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public:
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AddSymbolPartAction(Symbol& symbol, const SymbolPartP& part);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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Symbol& symbol; ///< Symbol to add the part to
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SymbolPartP part; ///< Part to add
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};
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@@ -202,17 +202,17 @@ class AddSymbolPartAction : public SymbolPartListAction {
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/// Removing parts from a symbol
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class RemoveSymbolPartsAction : public SymbolPartListAction {
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public:
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public:
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RemoveSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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Symbol& symbol;
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/// Check for removals in a group
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void check(SymbolGroup& group, const set<SymbolPartP>& parts);
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public:
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public:
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/// A removal step
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struct Removal {
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inline Removal(SymbolGroup& parent, size_t pos, const SymbolPartP& removed)
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@@ -222,7 +222,7 @@ class RemoveSymbolPartsAction : public SymbolPartListAction {
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size_t pos;
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SymbolPartP removed;
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};
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private:
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private:
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/// Removed parts, sorted by ascending pos
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vector<Removal> removals;
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};
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@@ -231,7 +231,7 @@ class RemoveSymbolPartsAction : public SymbolPartListAction {
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/// Duplicating parts in a symbol
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class DuplicateSymbolPartsAction : public SymbolPartListAction {
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public:
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public:
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DuplicateSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
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virtual String getName(bool to_undo) const;
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@@ -240,7 +240,7 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
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/// Fill a set with all the new parts
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void getParts(set<SymbolPartP>& parts);
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private:
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private:
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Symbol& symbol;
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/// Duplicates of parts and their positions, sorted by ascending pos
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vector<pair<SymbolPartP, size_t> > duplications;
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@@ -251,28 +251,28 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
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/// Change the position of a part in a symbol, by moving a part.
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class ReorderSymbolPartsAction : public SymbolPartListAction {
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public:
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public:
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ReorderSymbolPartsAction(SymbolGroup& old_parent, size_t old_position, SymbolGroup& new_parent, size_t new_position);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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SymbolGroup* old_parent, *new_parent;///< Parents to move from and to
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public:
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public:
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size_t old_position, new_position; ///< Positions to move from and to
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};
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/// Break up a single group, and put its contents at a specific position
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class UngroupReorderSymbolPartsAction : public SymbolPartListAction {
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public:
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public:
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/// Remove all the given groups
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UngroupReorderSymbolPartsAction(SymbolGroup& group_parent, size_t group_pos, SymbolGroup& target_parent, size_t target_pos);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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private:
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||||
SymbolGroup& group_parent;
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size_t group_pos;
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SymbolGroupP group; ///< Group to destroy
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@@ -284,29 +284,29 @@ class UngroupReorderSymbolPartsAction : public SymbolPartListAction {
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||||
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/// Group multiple symbol parts together
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class GroupSymbolPartsActionBase : public SymbolPartListAction {
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public:
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||||
public:
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||||
GroupSymbolPartsActionBase(SymbolGroup& root);
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||||
virtual void perform(bool to_undo);
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||||
|
||||
protected:
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||||
protected:
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SymbolGroup& root; ///< Symbol or group to group stuff in
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vector<SymbolPartP> old_part_list; ///< Old part list of the symbol
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};
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||||
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/// Group multiple symbol parts together
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class GroupSymbolPartsAction : public GroupSymbolPartsActionBase {
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public:
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||||
public:
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||||
GroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& parts, const SymbolGroupP& group);
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||||
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||||
virtual String getName(bool to_undo) const;
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||||
private:
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||||
private:
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||||
SymbolGroupP group;
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||||
};
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||||
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/// Break up one or more SymbolGroups
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class UngroupSymbolPartsAction : public GroupSymbolPartsActionBase {
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||||
public:
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||||
public:
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||||
/// Remove all the given groups
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UngroupSymbolPartsAction(SymbolGroup& root, const set<SymbolPartP>& groups);
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||||
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||||
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||||
@@ -301,13 +301,13 @@ double ssqrt(double x) {
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||||
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||||
// Remove a single control point
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||||
class SinglePointRemoveAction : public Action, public IntrusivePtrBase<SinglePointRemoveAction> {
|
||||
public:
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||||
public:
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||||
SinglePointRemoveAction(const SymbolShapeP& shape, UInt position);
|
||||
|
||||
virtual String getName(bool to_undo) const { return _("Delete point"); }
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||||
virtual void perform(bool to_undo);
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||||
|
||||
private:
|
||||
private:
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||||
SymbolShapeP shape;
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||||
UInt position;
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||||
ControlPointP point; ///< Removed point
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||||
@@ -387,13 +387,13 @@ DECLARE_POINTER_TYPE(SinglePointRemoveAction);
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||||
// Internally represented as a list of Single Point Remove Actions.
|
||||
// Not all points mat be removed, at least two points must remain.
|
||||
class ControlPointRemoveAction : public Action {
|
||||
public:
|
||||
public:
|
||||
ControlPointRemoveAction(const SymbolShapeP& shape, const set<ControlPointP>& to_delete);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
virtual void perform(bool to_undo);
|
||||
|
||||
private:
|
||||
private:
|
||||
vector<SinglePointRemoveActionP> removals;
|
||||
};
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ protected:
|
||||
|
||||
/// Moving a control point in a symbol
|
||||
class ControlPointMoveAction : public ExtendableAction {
|
||||
public:
|
||||
public:
|
||||
ControlPointMoveAction(const set<ControlPointP>& points);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -60,11 +60,11 @@ class ControlPointMoveAction : public ExtendableAction {
|
||||
/// Update this action to move some more
|
||||
void move(const Vector2D& delta);
|
||||
|
||||
private:
|
||||
private:
|
||||
set<ControlPointP> points; ///< Points to move
|
||||
vector<Vector2D> oldValues; ///< Their old positions
|
||||
Vector2D delta; ///< Amount we moved
|
||||
public:
|
||||
public:
|
||||
bool constrain; ///< Constrain movement?
|
||||
int snap; ///< Snap to grid?
|
||||
};
|
||||
@@ -73,7 +73,7 @@ class ControlPointMoveAction : public ExtendableAction {
|
||||
|
||||
/// Moving a handle(before/after) of a control point in a symbol
|
||||
class HandleMoveAction : public ExtendableAction {
|
||||
public:
|
||||
public:
|
||||
HandleMoveAction(const SelectedHandle& handle);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -82,12 +82,12 @@ class HandleMoveAction : public ExtendableAction {
|
||||
/// Update this action to move some more
|
||||
void move(const Vector2D& delta);
|
||||
|
||||
private:
|
||||
private:
|
||||
SelectedHandle handle; ///< The handle to move
|
||||
Vector2D old_handle; ///< Old value of this handle
|
||||
Vector2D old_other; ///< Old value of other handle, needed for contraints
|
||||
Vector2D delta; ///< Amount we moved
|
||||
public:
|
||||
public:
|
||||
bool constrain; ///< Constrain movement?
|
||||
int snap; ///< Snap to grid?
|
||||
};
|
||||
@@ -96,7 +96,7 @@ class HandleMoveAction : public ExtendableAction {
|
||||
|
||||
/// Utility class to update a control point
|
||||
class ControlPointUpdate {
|
||||
public:
|
||||
public:
|
||||
ControlPointUpdate(const ControlPointP& pnt);
|
||||
|
||||
/// Perform or undo an update on this control point
|
||||
@@ -112,13 +112,13 @@ class ControlPointUpdate {
|
||||
|
||||
/// Changing a line to a curve and vice versa
|
||||
class SegmentModeAction : public Action {
|
||||
public:
|
||||
public:
|
||||
SegmentModeAction(const ControlPointP& p1, const ControlPointP& p2, SegmentMode mode);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
virtual void perform(bool to_undo);
|
||||
|
||||
protected:
|
||||
protected:
|
||||
ControlPointUpdate point1, point2;
|
||||
};
|
||||
|
||||
@@ -126,13 +126,13 @@ class SegmentModeAction : public Action {
|
||||
|
||||
/// Locking a control point
|
||||
class LockModeAction : public Action {
|
||||
public:
|
||||
public:
|
||||
LockModeAction(const ControlPointP& p, LockMode mode);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
virtual void perform(bool to_undo);
|
||||
|
||||
private:
|
||||
private:
|
||||
ControlPointUpdate point; ///< The affected point
|
||||
};
|
||||
|
||||
@@ -142,7 +142,7 @@ class LockModeAction : public Action {
|
||||
/** Inherits from SegmentModeAction because it also has that effect
|
||||
*/
|
||||
class CurveDragAction : public SegmentModeAction {
|
||||
public:
|
||||
public:
|
||||
CurveDragAction(const ControlPointP& point1, const ControlPointP& point2);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -156,7 +156,7 @@ class CurveDragAction : public SegmentModeAction {
|
||||
|
||||
/// Insert a new point in a symbol shape
|
||||
class ControlPointAddAction : public Action {
|
||||
public:
|
||||
public:
|
||||
/// Insert a new point in shape, after position insertAfter_, at the time t on the segment
|
||||
ControlPointAddAction(const SymbolShapeP& shape, UInt insert_after, double t);
|
||||
|
||||
@@ -165,7 +165,7 @@ class ControlPointAddAction : public Action {
|
||||
|
||||
inline ControlPointP getNewPoint() const { return new_point; }
|
||||
|
||||
private:
|
||||
private:
|
||||
SymbolShapeP shape; ///< SymbolShape we are in
|
||||
ControlPointP new_point; ///< The point to insert
|
||||
UInt insert_after; ///< Insert after index .. in the array
|
||||
@@ -185,7 +185,7 @@ unique_ptr<Action> control_point_remove_action(const SymbolShapeP& shape, const
|
||||
|
||||
/// Moving the handle or the center of a symbol symmetry
|
||||
class SymmetryMoveAction : public Action {
|
||||
public:
|
||||
public:
|
||||
SymmetryMoveAction(SymbolSymmetry& symmetry, bool is_handle);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -194,12 +194,12 @@ class SymmetryMoveAction : public Action {
|
||||
/// Update this action to move some more
|
||||
void move(const Vector2D& delta);
|
||||
|
||||
private:
|
||||
private:
|
||||
SymbolSymmetry& symmetry; ///< Affected part
|
||||
bool is_handle; ///< Move the handle or the center?
|
||||
Vector2D delta; ///< Amount we moved
|
||||
Vector2D original; ///< Original value
|
||||
public:
|
||||
public:
|
||||
bool constrain; ///< Constrain movement?
|
||||
int snap; ///< Snap to grid?
|
||||
};
|
||||
@@ -208,12 +208,12 @@ class SymmetryMoveAction : public Action {
|
||||
|
||||
/// Change the type of symmetry
|
||||
class SymmetryTypeAction : public Action {
|
||||
public:
|
||||
public:
|
||||
SymmetryTypeAction(SymbolSymmetry& symmetry, SymbolSymmetryType type);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
virtual void perform(bool to_undo);
|
||||
private:
|
||||
private:
|
||||
SymbolSymmetry& symmetry;
|
||||
SymbolSymmetryType type;
|
||||
String old_name;
|
||||
@@ -224,12 +224,12 @@ class SymmetryTypeAction : public Action {
|
||||
|
||||
/// Change the number of copies of a symmetry
|
||||
class SymmetryCopiesAction : public Action {
|
||||
public:
|
||||
public:
|
||||
SymmetryCopiesAction(SymbolSymmetry& symmetry, int copies);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
virtual void perform(bool to_undo);
|
||||
private:
|
||||
private:
|
||||
SymbolSymmetry& symmetry;
|
||||
int copies;
|
||||
String old_name;
|
||||
|
||||
@@ -54,7 +54,7 @@ inline void swap_value(MultipleChoiceValue& a, MultipleChoiceValue::ValueType& b
|
||||
/// A ValueAction that swaps between old and new values
|
||||
template <typename T, bool ALLOW_MERGE>
|
||||
class SimpleValueAction : public ValueAction {
|
||||
public:
|
||||
public:
|
||||
inline SimpleValueAction(const intrusive_ptr<T>& value, const typename T::ValueType& new_value)
|
||||
: ValueAction(value), new_value(new_value)
|
||||
{}
|
||||
@@ -77,7 +77,7 @@ class SimpleValueAction : public ValueAction {
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
private:
|
||||
typename T::ValueType new_value;
|
||||
};
|
||||
|
||||
|
||||
+12
-12
@@ -35,7 +35,7 @@ DECLARE_POINTER_TYPE(PackageChoiceValue);
|
||||
|
||||
/// An Action the changes a Value
|
||||
class ValueAction : public Action {
|
||||
public:
|
||||
public:
|
||||
inline ValueAction(const ValueP& value)
|
||||
: valueP(value), card(nullptr), old_time_modified(wxDateTime::Now())
|
||||
{}
|
||||
@@ -48,7 +48,7 @@ class ValueAction : public Action {
|
||||
|
||||
const ValueP valueP; ///< The modified value
|
||||
const Card* card; ///< The card the value is on, or null if it is not a card value
|
||||
private:
|
||||
private:
|
||||
wxDateTime old_time_modified;
|
||||
};
|
||||
|
||||
@@ -66,7 +66,7 @@ unique_ptr<ValueAction> value_action(const PackageChoiceValueP& value, const St
|
||||
|
||||
/// An action that changes a TextValue
|
||||
class TextValueAction : public ValueAction {
|
||||
public:
|
||||
public:
|
||||
TextValueAction(const TextValueP& value, size_t start, size_t end, size_t new_end, const Defaultable<String>& new_value, const String& name);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -77,7 +77,7 @@ class TextValueAction : public ValueAction {
|
||||
|
||||
/// The modified selection
|
||||
size_t selection_start, selection_end;
|
||||
private:
|
||||
private:
|
||||
inline TextValue& value() const;
|
||||
|
||||
size_t new_selection_end;
|
||||
@@ -96,7 +96,7 @@ unique_ptr<TextValueAction> typing_action(const TextValueP& value, size_t start_
|
||||
|
||||
/// Toggle reminder text for a keyword on or off
|
||||
class TextToggleReminderAction : public ValueAction {
|
||||
public:
|
||||
public:
|
||||
TextToggleReminderAction(const TextValueP& value, size_t pos);
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -112,17 +112,17 @@ class TextToggleReminderAction : public ValueAction {
|
||||
|
||||
/// A TextValueAction without the start and end stuff
|
||||
class SimpleTextValueAction : public ValueAction {
|
||||
public:
|
||||
public:
|
||||
SimpleTextValueAction(const Card* card, const TextValueP& value, const Defaultable<String>& new_value);
|
||||
virtual void perform(bool to_undo);
|
||||
bool merge(const SimpleTextValueAction& action);
|
||||
private:
|
||||
private:
|
||||
Defaultable<String> new_value;
|
||||
};
|
||||
|
||||
/// An action from "Replace All"; just a bunch of value actions performed in sequence
|
||||
class ReplaceAllAction : public Action {
|
||||
public:
|
||||
public:
|
||||
~ReplaceAllAction();
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -135,7 +135,7 @@ class ReplaceAllAction : public Action {
|
||||
|
||||
/// Notification that a script caused a value to change
|
||||
class ScriptValueEvent : public Action {
|
||||
public:
|
||||
public:
|
||||
inline ScriptValueEvent(const Card* card, const Value* value) : card(card), value(value) {}
|
||||
|
||||
virtual String getName(bool to_undo) const;
|
||||
@@ -147,7 +147,7 @@ class ScriptValueEvent : public Action {
|
||||
|
||||
/// Notification that a script caused a style to change
|
||||
class ScriptStyleEvent : public Action {
|
||||
public:
|
||||
public:
|
||||
inline ScriptStyleEvent(const StyleSheet* stylesheet, const Style* style)
|
||||
: stylesheet(stylesheet), style(style)
|
||||
{}
|
||||
@@ -165,7 +165,7 @@ class ScriptStyleEvent : public Action {
|
||||
/// A loose object for performing ValueActions on a certain value.
|
||||
/** Used to reduce coupling */
|
||||
class ValueActionPerformer {
|
||||
public:
|
||||
public:
|
||||
ValueActionPerformer(const ValueP& value, Card* card, const SetP& set);
|
||||
~ValueActionPerformer();
|
||||
/// Perform an action. The performer takes ownerwhip of the action.
|
||||
@@ -173,7 +173,7 @@ class ValueActionPerformer {
|
||||
|
||||
const ValueP value; ///< The value
|
||||
Package& getLocalPackage();
|
||||
private:
|
||||
private:
|
||||
Card* card; ///< Card the value is on (if any)
|
||||
SetP set; ///< Set for the actions
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user