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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added value actions for common value types; drop down list is now correctly aligned
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@92 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/action/value.hpp>
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#include <data/field.hpp>
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#include <data/field/text.hpp>
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#include <data/field/choice.hpp>
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#include <data/field/multiple_choice.hpp>
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#include <data/field/color.hpp>
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#include <data/field/image.hpp>
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#include <data/field/symbol.hpp>
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// ----------------------------------------------------------------------------- : ValueAction
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String ValueAction::getName(bool to_undo) const {
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return _("Change ") + valueP->fieldP->name;
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}
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// ----------------------------------------------------------------------------- : Simple
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/// A ValueAction that swaps between old and new values
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template <typename T, typename T::ValueType T::*member, bool ALLOW_MERGE>
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class SimpleValueAction : public ValueAction {
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public:
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inline SimpleValueAction(const shared_ptr<T>& value, const typename T::ValueType& new_value)
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: ValueAction(value), new_value(new_value)
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{}
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virtual void perform(bool to_undo) {
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swap(static_cast<T&>(*valueP).*member, new_value);
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}
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virtual bool merge(const Action* action) {
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if (!ALLOW_MERGE) return false;
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if (const SimpleValueAction* sva = dynamic_cast<const SimpleValueAction*>(action)) {
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if (sva->valueP == valueP) {
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// adjacent actions on the same value, discard the other one,
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// because it only keeps an intermediate value
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return true;
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}
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} else {
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return false;
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}
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return false;
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}
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private:
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typename T::ValueType new_value;
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};
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ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<ChoiceValue, &ChoiceValue::value, true> (value, new_value); }
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ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value) { return new SimpleValueAction<ColorValue, &ColorValue::value, true> (value, new_value); }
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ValueAction* value_action(const ImageValueP& value, const FileName& new_value) { return new SimpleValueAction<ImageValue, &ImageValue::filename, false>(value, new_value); }
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ValueAction* value_action(const SymbolValueP& value, const FileName& new_value) { return new SimpleValueAction<SymbolValue, &SymbolValue::filename, false>(value, new_value); }
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// ----------------------------------------------------------------------------- : Text
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