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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added value actions for common value types; drop down list is now correctly aligned
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@92 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -0,0 +1,62 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/action/value.hpp>
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#include <data/field.hpp>
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#include <data/field/text.hpp>
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#include <data/field/choice.hpp>
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#include <data/field/multiple_choice.hpp>
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#include <data/field/color.hpp>
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#include <data/field/image.hpp>
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#include <data/field/symbol.hpp>
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// ----------------------------------------------------------------------------- : ValueAction
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String ValueAction::getName(bool to_undo) const {
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return _("Change ") + valueP->fieldP->name;
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}
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// ----------------------------------------------------------------------------- : Simple
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/// A ValueAction that swaps between old and new values
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template <typename T, typename T::ValueType T::*member, bool ALLOW_MERGE>
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class SimpleValueAction : public ValueAction {
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public:
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inline SimpleValueAction(const shared_ptr<T>& value, const typename T::ValueType& new_value)
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: ValueAction(value), new_value(new_value)
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{}
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virtual void perform(bool to_undo) {
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swap(static_cast<T&>(*valueP).*member, new_value);
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}
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virtual bool merge(const Action* action) {
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if (!ALLOW_MERGE) return false;
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if (const SimpleValueAction* sva = dynamic_cast<const SimpleValueAction*>(action)) {
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if (sva->valueP == valueP) {
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// adjacent actions on the same value, discard the other one,
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// because it only keeps an intermediate value
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return true;
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}
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} else {
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return false;
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}
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return false;
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}
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private:
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typename T::ValueType new_value;
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};
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ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<ChoiceValue, &ChoiceValue::value, true> (value, new_value); }
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ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value) { return new SimpleValueAction<ColorValue, &ColorValue::value, true> (value, new_value); }
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ValueAction* value_action(const ImageValueP& value, const FileName& new_value) { return new SimpleValueAction<ImageValue, &ImageValue::filename, false>(value, new_value); }
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ValueAction* value_action(const SymbolValueP& value, const FileName& new_value) { return new SimpleValueAction<SymbolValue, &SymbolValue::filename, false>(value, new_value); }
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// ----------------------------------------------------------------------------- : Text
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@@ -0,0 +1,72 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_ACTION_VALUE
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#define HEADER_DATA_ACTION_VALUE
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/** @file data/action/set.hpp
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*
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* Actions operating on Values (and derived classes, "*Value")
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*/
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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#include <util/defaultable.hpp>
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DECLARE_POINTER_TYPE(Value);
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DECLARE_POINTER_TYPE(TextValue);
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DECLARE_POINTER_TYPE(ChoiceValue);
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DECLARE_POINTER_TYPE(ColorValue);
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DECLARE_POINTER_TYPE(ImageValue);
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DECLARE_POINTER_TYPE(SymbolValue);
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// ----------------------------------------------------------------------------- : ValueAction (based class)
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/// An Action the changes a Value
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class ValueAction : public Action {
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public:
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inline ValueAction(const ValueP& value) : valueP(value) {}
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virtual String getName(bool to_undo) const;
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const ValueP valueP; ///< The modified value
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};
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/// Utility macro for declaring classes derived from ValueAction
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#define DECLARE_VALUE_ACTION(Type) \
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protected: \
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inline Type##Value& value() const { \
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return static_cast<Type##Value&>(*valueP); \
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} \
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public: \
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virtual void perform(bool to_undo)
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// ----------------------------------------------------------------------------- : Simple
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ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value);
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ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value);
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ValueAction* value_action(const ImageValueP& value, const FileName& new_value);
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ValueAction* value_action(const SymbolValueP& value, const FileName& new_value);
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// ----------------------------------------------------------------------------- : Text
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/*
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class ColorValueAction : public ValueAction {
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public:
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ColorValueAction(const ColorValueP& value, const Defaultable<Color>& color);
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DECLARE_VALUE_ACTION(Color);
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private:
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Defaultable<Color> color; ///< The new/old color
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};
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*/
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -143,7 +143,8 @@ class ChoiceValue : public Value {
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{}
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DECLARE_HAS_FIELD(Choice)
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Defaultable<String> value; /// The name of the selected choice
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typedef Defaultable<String> ValueType;
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ValueType value; /// The name of the selected choice
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virtual String toString() const;
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virtual bool update(Context&);
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@@ -76,7 +76,8 @@ class ColorValue : public Value {
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inline ColorValue(const ColorFieldP& field) : Value(field) {}
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DECLARE_HAS_FIELD(Color)
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Defaultable<Color> value; ///< The value
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typedef Defaultable<Color> ValueType;
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ValueType value; ///< The value
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virtual String toString() const;
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virtual bool update(Context&);
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@@ -50,7 +50,8 @@ class ImageValue : public Value {
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public:
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inline ImageValue(const ImageFieldP& field) : Value(field) {}
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FileName filename; ///< Filename of the image (in the current package), or ""
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typedef FileName ValueType;
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ValueType filename; ///< Filename of the image (in the current package), or ""
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virtual String toString() const;
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@@ -65,7 +65,8 @@ class SymbolValue : public Value {
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inline SymbolValue(const SymbolFieldP& field) : Value(field) {}
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DECLARE_HAS_FIELD(Symbol)
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FileName filename; ///< Filename of the symbol (in the current package)
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typedef FileName ValueType;
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ValueType filename; ///< Filename of the symbol (in the current package)
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virtual String toString() const;
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@@ -80,7 +80,8 @@ class TextValue : public Value {
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inline TextValue(const TextFieldP& field) : Value(field) {}
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DECLARE_HAS_FIELD(Text)
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Defaultable<String> value; ///< The text of this value
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typedef Defaultable<String> ValueType;
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ValueType value; ///< The text of this value
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virtual String toString() const;
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virtual bool update(Context&);
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