mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
dialog for column selection; column settings are stored
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@77 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+3
-1
@@ -24,9 +24,10 @@ Field::Field()
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, save_value (true)
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, save_value (true)
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, show_statistics (true)
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, show_statistics (true)
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, identifying (false)
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, identifying (false)
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, card_list_column (-1)
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, card_list_column (100)
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, card_list_width (100)
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, card_list_width (100)
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, card_list_allow (true)
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, card_list_allow (true)
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, card_list_visible(false)
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, card_list_align (ALIGN_LEFT)
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, card_list_align (ALIGN_LEFT)
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, tab_index (0)
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, tab_index (0)
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{}
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{}
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@@ -47,6 +48,7 @@ IMPLEMENT_REFLECTION(Field) {
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REFLECT(identifying);
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REFLECT(identifying);
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REFLECT(card_list_column);
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REFLECT(card_list_column);
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REFLECT(card_list_width);
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REFLECT(card_list_width);
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REFLECT(card_list_visible);
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REFLECT(card_list_allow);
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REFLECT(card_list_allow);
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REFLECT(card_list_name);
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REFLECT(card_list_name);
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if (tag.reading() && card_list_name.empty()) card_list_name = name;
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if (tag.reading() && card_list_name.empty()) card_list_name = name;
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+3
-2
@@ -42,9 +42,10 @@ class Field {
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bool save_value; ///< Should values of this field be written to files? Can be false for script generated fields.
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bool save_value; ///< Should values of this field be written to files? Can be false for script generated fields.
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bool show_statistics; ///< Should this field appear as a group by choice in the statistics panel?
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bool show_statistics; ///< Should this field appear as a group by choice in the statistics panel?
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bool identifying; ///< Does this field give Card::identification()?
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bool identifying; ///< Does this field give Card::identification()?
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int card_list_column; ///< What column to use in the card list? -1 = don't list
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int card_list_column; ///< What column to use in the card list?
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UInt card_list_width; ///< Width of the card list column (pixels).
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UInt card_list_width; ///< Width of the card list column (pixels).
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bool card_list_allow; ///< Is this field allowed to appear in the card list.
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bool card_list_visible;///< Is this field shown in the card list?
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bool card_list_allow; ///< Is this field allowed to appear in the card list?
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String card_list_name; ///< Alternate name to use in card list.
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String card_list_name; ///< Alternate name to use in card list.
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Alignment card_list_align; ///< Alignment of the card list colummn.
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Alignment card_list_align; ///< Alignment of the card list colummn.
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int tab_index; ///< Tab index in editor
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int tab_index; ///< Tab index in editor
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+16
-7
@@ -30,6 +30,9 @@ ColumnSettings::ColumnSettings()
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: width(100), position(COLUMN_NOT_INITIALIZED), visible(false)
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: width(100), position(COLUMN_NOT_INITIALIZED), visible(false)
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{}
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{}
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// dummy for ColumnSettings reflection
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ScriptValueP toScript(const ColumnSettings&) { return script_nil; }
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IMPLEMENT_REFLECTION(ColumnSettings) {
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IMPLEMENT_REFLECTION(ColumnSettings) {
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REFLECT(width);
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REFLECT(width);
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REFLECT(position);
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REFLECT(position);
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@@ -39,13 +42,17 @@ IMPLEMENT_REFLECTION(ColumnSettings) {
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IMPLEMENT_REFLECTION(GameSettings) {
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IMPLEMENT_REFLECTION(GameSettings) {
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REFLECT(default_stylesheet);
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REFLECT(default_stylesheet);
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REFLECT(default_export);
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REFLECT(default_export);
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// REFLECT_N("cardlist columns", columns);
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REFLECT_N("cardlist columns", columns);
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REFLECT(sort_cards_by);
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REFLECT(sort_cards_by);
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REFLECT(sort_cards_ascending);
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REFLECT(sort_cards_ascending);
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}
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}
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IMPLEMENT_REFLECTION(StyleSheetSettings) {
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IMPLEMENT_REFLECTION(StyleSheetSettings) {
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// TODO
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REFLECT(card_zoom);
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REFLECT(card_angle);
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REFLECT(card_anti_alias);
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REFLECT(card_borders);
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REFLECT(card_normal_export);
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}
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}
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// ----------------------------------------------------------------------------- : Settings
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// ----------------------------------------------------------------------------- : Settings
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@@ -89,7 +96,7 @@ ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field
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ColumnSettings& cs = gs.columns[field.name];
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ColumnSettings& cs = gs.columns[field.name];
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if (cs.position == COLUMN_NOT_INITIALIZED) {
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if (cs.position == COLUMN_NOT_INITIALIZED) {
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// column info not set, initialize based on the game
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// column info not set, initialize based on the game
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cs.visible = field.card_list_column >= 0;
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cs.visible = field.card_list_visible;
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cs.position = field.card_list_column;
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cs.position = field.card_list_column;
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cs.width = field.card_list_width;
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cs.width = field.card_list_width;
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}
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}
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@@ -114,7 +121,9 @@ String Settings::settingsFile() {
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}
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}
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IMPLEMENT_REFLECTION(Settings) {
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IMPLEMENT_REFLECTION(Settings) {
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// ioMseVersion(io, "settings", file_version);
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tag.handleAppVersion();
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tag.addAlias(300, _("style settings"), _("stylesheet settings"));
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tag.addAlias(300, _("default style settings"), _("default stylesheet settings"));
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REFLECT(recent_sets);
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REFLECT(recent_sets);
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REFLECT(set_window_maximized);
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REFLECT(set_window_maximized);
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REFLECT(set_window_width);
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REFLECT(set_window_width);
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@@ -124,9 +133,9 @@ IMPLEMENT_REFLECTION(Settings) {
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REFLECT(apprentice_location);
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REFLECT(apprentice_location);
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REFLECT(updates_url);
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REFLECT(updates_url);
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REFLECT(check_updates);
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REFLECT(check_updates);
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// ioAll(io, game_settings);
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REFLECT(game_settings);
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// ioStyleSettings(io);
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REFLECT(stylesheet_settings);
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// REFLECT(default_style_settings);
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REFLECT(default_stylesheet_settings);
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}
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}
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void Settings::read() {
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void Settings::read() {
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+1
-1
@@ -159,7 +159,7 @@ void SymbolPart::calculateBounds() {
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// ----------------------------------------------------------------------------- : Symbol
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// ----------------------------------------------------------------------------- : Symbol
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IMPLEMENT_REFLECTION(Symbol) {
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IMPLEMENT_REFLECTION(Symbol) {
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//%% version?
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tag.handleAppVersion();
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REFLECT(parts);
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REFLECT(parts);
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}
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}
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@@ -7,6 +7,7 @@
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// ----------------------------------------------------------------------------- : Includes
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/control/card_list.hpp>
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#include <gui/control/card_list.hpp>
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#include <gui/control/card_list_column_select.hpp>
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#include <data/game.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <data/field.hpp>
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#include <data/field/choice.hpp>
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#include <data/field/choice.hpp>
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@@ -282,10 +283,10 @@ void CardListBase::storeColumns() {
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gs.sort_cards_ascending = sort_ascending;
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gs.sort_cards_ascending = sort_ascending;
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}
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}
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void CardListBase::selectColumns() {
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void CardListBase::selectColumns() {
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// CardListColumnSelect wnd(this, set->game);
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CardListColumnSelectDialog wnd(this, set->game);
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// if (wnd.ShowModal() == wxID_OK) {
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if (wnd.ShowModal() == wxID_OK) {
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// rebuild(); // columns have changed
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rebuild(); // columns have changed
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// }
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
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// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
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@@ -0,0 +1,156 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/control/card_list_column_select.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <util/window_id.hpp>
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DECLARE_TYPEOF_COLLECTION(FieldP);
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DECLARE_TYPEOF_COLLECTION(CardListColumnSelectDialog::ColumnSettingsF);
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// ----------------------------------------------------------------------------- : CardListColumnSelectDialog
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CardListColumnSelectDialog::CardListColumnSelectDialog(Window* parent, const GameP& game)
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: wxDialog(parent, wxID_ANY,_("Select Columns"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER)
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, game(game)
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{
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// Create controls
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list = new wxCheckListBox(this, wxID_ANY);
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// Create sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(new wxStaticText(this, wxID_ANY, _("Select the columns you want to display")), 0, wxALL, 8);
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s->Add(new wxStaticText(this, wxID_ANY, _("Columns:") ), 0, wxALL & ~wxBOTTOM, 8);
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wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
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s2->Add(list, 1, wxEXPAND | wxLEFT | wxRIGHT, 4);
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wxSizer* s3 = new wxBoxSizer(wxVERTICAL);
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s3->Add(new wxButton(this, ID_MOVE_UP, _("Move &Up")), 0, wxEXPAND, 2);
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s3->Add(new wxButton(this, ID_MOVE_DOWN, _("Move &Down")), 0, wxEXPAND | wxTOP, 2);
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s3->Add(new wxButton(this, ID_SHOW, _("&Show")), 0, wxEXPAND | wxTOP, 2);
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s3->Add(new wxButton(this, ID_HIDE, _("&Hide")), 0, wxEXPAND | wxTOP, 2);
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s2->Add(s3, 0, wxEXPAND | wxALL & ~wxTOP, 4);
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s->Add(s2 , 1, wxEXPAND | wxALL, 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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// Set default size
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SetSize(350, 450);
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// Initialize order list
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initColumns();
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initList();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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struct SortByPosition {
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SortByPosition(const Game& game) : game(game) {}
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const Game& game;
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bool operator() (const CardListColumnSelectDialog::ColumnSettingsF& a, const CardListColumnSelectDialog::ColumnSettingsF& b){
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return a.settings.position < b.settings.position;
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}
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};
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void CardListColumnSelectDialog::initColumns() {
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// order is a list of all columns that may be shown
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FOR_EACH(f, game->card_fields) {
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if (f->card_list_allow) {
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columns.push_back(ColumnSettingsF(f, settings.columnSettingsFor(*game, *f)));
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}
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}
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// sorted by position
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sort(columns.begin(), columns.end(), SortByPosition(*game));
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// force unique position
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int min = 0;
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FOR_EACH(c, columns) {
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if (c.settings.position < min) c.settings.position = min;
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min = c.settings.position + 1;
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}
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}
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void CardListColumnSelectDialog::initList() {
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// Init items
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Color window_color = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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FOR_EACH(c, columns) {
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list->Append(capitalize(c.field->card_list_name));
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// check
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int i = list->GetCount() - 1;
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list->Check(i, c.settings.visible);
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// fix the background color
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list->GetItem(i)->SetBackgroundColour(window_color);
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}
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}
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void CardListColumnSelectDialog::refreshItem(int i) {
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list->Check (i, columns[i].settings.visible);
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list->SetString(i, capitalize(columns[i].field->card_list_name));
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}
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// ----------------------------------------------------------------------------- : Events
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void CardListColumnSelectDialog::onSelect(wxCommandEvent& ev) {
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void CardListColumnSelectDialog::onCheck(wxCommandEvent& ev) {
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int i = ev.GetSelection();
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columns[i].settings.visible = list->IsChecked(i);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void CardListColumnSelectDialog::onMove(wxCommandEvent& ev) {
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int i = list->GetSelection();
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int delta = ev.GetId() == ID_MOVE_UP ? -1 : 1;
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if (i == wxNOT_FOUND || i + delta < 0 || i + delta >= (int)columns.size()) return;
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list->SetSelection(i + delta);
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// swap the columns and positions
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swap(columns[i], columns[i + delta]);
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swap(columns[i].settings.position, columns[i + delta].settings.position);
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refreshItem(i);
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refreshItem(i + delta);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void CardListColumnSelectDialog::onShowHide(wxCommandEvent& ev) {
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int i = list->GetSelection();
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if (i == wxNOT_FOUND) return;
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columns[i].settings.visible = ev.GetId() == ID_SHOW;
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refreshItem(i);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void CardListColumnSelectDialog::onOk(wxCommandEvent&) {
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// store column settings
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FOR_EACH(c, columns) {
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settings.columnSettingsFor(*game, *c.field) = c.settings;
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}
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// close dialog
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EndModal(wxID_OK);
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}
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void CardListColumnSelectDialog::onUpdateUI(wxUpdateUIEvent& ev) {
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int i = list->GetSelection();
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switch (ev.GetId()) {
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case ID_MOVE_UP: ev.Enable(i != wxNOT_FOUND && i - 1 >= 0); break;
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case ID_MOVE_DOWN: ev.Enable(i != wxNOT_FOUND && i + 1 < (int)columns.size()); break;
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case ID_SHOW: ev.Enable(i != wxNOT_FOUND && !columns[i].settings.visible); break;
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case ID_HIDE: ev.Enable(i != wxNOT_FOUND && columns[i].settings.visible); break;
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}
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}
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// ----------------------------------------------------------------------------- : Event table
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BEGIN_EVENT_TABLE(CardListColumnSelectDialog, wxDialog)
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EVT_LISTBOX (wxID_ANY, CardListColumnSelectDialog::onSelect)
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EVT_CHECKLISTBOX (wxID_ANY, CardListColumnSelectDialog::onCheck)
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EVT_BUTTON (ID_MOVE_UP, CardListColumnSelectDialog::onMove)
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EVT_BUTTON (ID_MOVE_DOWN, CardListColumnSelectDialog::onMove)
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EVT_BUTTON (ID_SHOW, CardListColumnSelectDialog::onShowHide)
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EVT_BUTTON (ID_HIDE, CardListColumnSelectDialog::onShowHide)
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EVT_BUTTON (wxID_OK, CardListColumnSelectDialog::onOk)
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EVT_UPDATE_UI (wxID_ANY, CardListColumnSelectDialog::onUpdateUI)
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END_EVENT_TABLE ()
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@@ -0,0 +1,66 @@
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|
//+----------------------------------------------------------------------------+
|
||||||
|
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
|
||||||
|
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
|
||||||
|
//| License: GNU General Public License 2 or later (see file COPYING) |
|
||||||
|
//+----------------------------------------------------------------------------+
|
||||||
|
|
||||||
|
#ifndef HEADER_GUI_CONTROL_CARD_LIST_COLUMN_SELECT
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|
#define HEADER_GUI_CONTROL_CARD_LIST_COLUMN_SELECT
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|
|
||||||
|
// ----------------------------------------------------------------------------- : Includes
|
||||||
|
|
||||||
|
#include <util/prec.hpp>
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|
#include <data/settings.hpp>
|
||||||
|
|
||||||
|
DECLARE_POINTER_TYPE(Game);
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|
DECLARE_POINTER_TYPE(Field);
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|
|
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|
// ----------------------------------------------------------------------------- : CardListColumnSelectDialog
|
||||||
|
|
||||||
|
/// A dialog for selecting the card list columns to show and their order
|
||||||
|
/** Layout
|
||||||
|
* | <X> col a | <^>
|
||||||
|
* | < > col b | <V>
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||||||
|
* | <X> col b |
|
||||||
|
*
|
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|
* <ok> <cancel>
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||||||
|
*/
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||||||
|
class CardListColumnSelectDialog : public wxDialog {
|
||||||
|
public:
|
||||||
|
CardListColumnSelectDialog(Window* parent, const GameP& game);
|
||||||
|
|
||||||
|
private:
|
||||||
|
DECLARE_EVENT_TABLE();
|
||||||
|
|
||||||
|
// gui items
|
||||||
|
wxCheckListBox* list;
|
||||||
|
// other info
|
||||||
|
GameP game; ///< The game we are changing
|
||||||
|
public: struct ColumnSettingsF {
|
||||||
|
ColumnSettingsF(const FieldP& field, const ColumnSettings& settings)
|
||||||
|
: field(field)
|
||||||
|
, settings(settings)
|
||||||
|
{}
|
||||||
|
FieldP field;
|
||||||
|
ColumnSettings settings;
|
||||||
|
};
|
||||||
|
private: vector<ColumnSettingsF> columns; ///< Settings of the fields, in order
|
||||||
|
|
||||||
|
// initialize columns
|
||||||
|
void initColumns();
|
||||||
|
// intialize the list box
|
||||||
|
void initList();
|
||||||
|
// refresh list item i
|
||||||
|
void refreshItem(int i);
|
||||||
|
|
||||||
|
void onSelect (wxCommandEvent&);
|
||||||
|
void onCheck (wxCommandEvent&);
|
||||||
|
void onMove (wxCommandEvent&);
|
||||||
|
void onShowHide(wxCommandEvent&);
|
||||||
|
void onOk (wxCommandEvent&);
|
||||||
|
void onUpdateUI(wxUpdateUIEvent&);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// ----------------------------------------------------------------------------- : EOF
|
||||||
|
#endif
|
||||||
@@ -351,12 +351,12 @@ void SetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// copy & paste & find
|
// copy & paste & find
|
||||||
case ID_EDIT_CUT : ev.Enable(current_panel->canCut()); break;
|
case ID_EDIT_CUT : ev.Enable(current_panel->canCut()); break;
|
||||||
case ID_EDIT_COPY : ev.Enable(current_panel->canCopy()); break;
|
case ID_EDIT_COPY : ev.Enable(current_panel->canCopy()); break;
|
||||||
case ID_EDIT_PASTE : ev.Enable(current_panel->canPaste()); break;
|
case ID_EDIT_PASTE : ev.Enable(current_panel->canPaste()); break;
|
||||||
case ID_EDIT_FIND : ev.Enable(current_panel->canFind()); break;
|
case ID_EDIT_FIND : ev.Enable(current_panel->canFind()); break;
|
||||||
case ID_EDIT_FIND_NEXT : ev.Enable(current_panel->canFind()); break;
|
case ID_EDIT_FIND_NEXT : ev.Enable(current_panel->canFind()); break;
|
||||||
case ID_EDIT_REPLACE : ev.Enable(current_panel->canReplace()); break;
|
case ID_EDIT_REPLACE : ev.Enable(current_panel->canReplace());break;
|
||||||
default:
|
default:
|
||||||
// items created by the panel, and cut/copy/paste and find/replace
|
// items created by the panel, and cut/copy/paste and find/replace
|
||||||
current_panel->onUpdateUI(ev);
|
current_panel->onUpdateUI(ev);
|
||||||
|
|||||||
@@ -29,7 +29,6 @@ class GetDefaultMember {
|
|||||||
inline bool reading() const { return false; }
|
inline bool reading() const { return false; }
|
||||||
inline bool isComplex() const { return false; }
|
inline bool isComplex() const { return false; }
|
||||||
inline void addAlias(int, const Char*, const Char*) {}
|
inline void addAlias(int, const Char*, const Char*) {}
|
||||||
|
|
||||||
inline void handleAppVersion() {} // no effect
|
inline void handleAppVersion() {} // no effect
|
||||||
|
|
||||||
/// The result, or script_nil if the member was not found
|
/// The result, or script_nil if the member was not found
|
||||||
@@ -70,6 +69,7 @@ class GetMember : private GetDefaultMember {
|
|||||||
inline bool reading() const { return false; }
|
inline bool reading() const { return false; }
|
||||||
inline bool isComplex() const { return false; }
|
inline bool isComplex() const { return false; }
|
||||||
inline void addAlias(int, const Char*, const Char*) {}
|
inline void addAlias(int, const Char*, const Char*) {}
|
||||||
|
inline void handleAppVersion() {} // no effect
|
||||||
|
|
||||||
/// The result, or script_nil if the member was not found
|
/// The result, or script_nil if the member was not found
|
||||||
inline ScriptValueP result() { return gdm.result(); }
|
inline ScriptValueP result() { return gdm.result(); }
|
||||||
|
|||||||
@@ -395,10 +395,10 @@ void Packaged::open(const String& package) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
void Packaged::save() {
|
void Packaged::save() {
|
||||||
//writeFile(thisT().fileName, thisT());
|
// writeFile(thisT().fileName, thisT());
|
||||||
Package::save();
|
Package::save();
|
||||||
}
|
}
|
||||||
void Packaged::saveAs(const String& package) {
|
void Packaged::saveAs(const String& package) {
|
||||||
//writeFile(thisT().fileName, thisT());
|
// writeFile(thisT().fileName, thisT());
|
||||||
Package::saveAs(package);
|
Package::saveAs(package);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -104,8 +104,8 @@ class Package {
|
|||||||
|
|
||||||
/// Open a file given an absolute filename
|
/// Open a file given an absolute filename
|
||||||
static InputStreamP openAbsoluteFile(const String& name);
|
static InputStreamP openAbsoluteFile(const String& name);
|
||||||
/*
|
|
||||||
// --------------------------------------------------- : Managing the inside of the package : IO files
|
/* // --------------------------------------------------- : Managing the inside of the package : IO files
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void readFile<T> (String n, T& obj) {
|
void readFile<T> (String n, T& obj) {
|
||||||
|
|||||||
@@ -163,6 +163,10 @@ enum ControlID {
|
|||||||
, ID_SEPARATOR
|
, ID_SEPARATOR
|
||||||
, ID_REMINDER
|
, ID_REMINDER
|
||||||
, ID_RULES
|
, ID_RULES
|
||||||
|
, ID_MOVE_UP
|
||||||
|
, ID_MOVE_DOWN
|
||||||
|
, ID_SHOW
|
||||||
|
, ID_HIDE
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------- : EOF
|
// ----------------------------------------------------------------------------- : EOF
|
||||||
|
|||||||
Reference in New Issue
Block a user