Files
MagicSetEditor2/src/util/io/get_member.hpp
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twanvl 040e87e938 dialog for column selection; column settings are stored
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@77 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-11-19 22:30:19 +00:00

153 lines
5.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_IO_GET_MEMBER
#define HEADER_UTIL_IO_GET_MEMBER
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
DECLARE_INTRUSIVE_POINTER_TYPE(ScriptValue);
DECLARE_INTRUSIVE_POINTER_TYPE(Script);
inline void intrusive_ptr_add_ref(ScriptValue* p);
inline void intrusive_ptr_release(ScriptValue* p);
template <typename T> class Defaultable;
template <typename T> class Scriptable;
// ----------------------------------------------------------------------------- : GetDefaultMember
/// Find a member without a name using reflection
/** The member is wrapped in a ScriptValue */
class GetDefaultMember {
public:
/// Tell the reflection code we are not reading
inline bool reading() const { return false; }
inline bool isComplex() const { return false; }
inline void addAlias(int, const Char*, const Char*) {}
inline void handleAppVersion() {} // no effect
/// The result, or script_nil if the member was not found
inline ScriptValueP result() { return value; }
// --------------------------------------------------- : Handling objects
/// Handle an object: we don't match things with a name
template <typename T>
void handle(const Char* name, const T& object) {}
/// Handle an object: investigate children, or store it if we know how
template <typename T> void handle(const T&);
/// Handle a Defaultable: investigate children
template <typename T> void handle(const Defaultable<T>&);
template <typename T> void handle(const Scriptable<T>&);
template <typename T> void handle(const vector<T>& c) { value = toScript(&c); }
template <typename K, typename V> void handle(const map<K,V>& c) { value = toScript(&c); }
template <typename K, typename V> void handle(const IndexMap<K,V>& c) { value = toScript(&c); }
template <typename T> void handle(const shared_ptr<T>& p) { value = toScript(p); }
void handle(const ScriptValueP&);
void handle(const ScriptP&);
private:
ScriptValueP value; ///< The value we found (if any)
};
// ----------------------------------------------------------------------------- : GetMember
/// Find a member with a specific name using reflection
/** The member is wrapped in a ScriptValue */
class GetMember : private GetDefaultMember {
public:
/// Construct a member getter that looks for the given name
GetMember(const String& name);
/// Tell the reflection code we are not reading
inline bool reading() const { return false; }
inline bool isComplex() const { return false; }
inline void addAlias(int, const Char*, const Char*) {}
inline void handleAppVersion() {} // no effect
/// The result, or script_nil if the member was not found
inline ScriptValueP result() { return gdm.result(); }
// --------------------------------------------------- : Handling objects
/// Handle an object: we are done if the name matches
template <typename T>
void handle(const Char* name, const T& object) {
if (!gdm.result() && cannocial_name_compare(target_name, name)) {
gdm.handle(object);
}
}
/// Handle an object: investigate children
template <typename T> void handle(const T&);
/// Handle an index map: invistigate keys
template <typename K, typename V> void handle(const IndexMap<K,V>& m) {
if (gdm.result()) return;
for (typename IndexMap<K,V>::const_iterator it = m.begin() ; it != m.end() ; ++it) {
if (get_key_name(*it) == target_name) {
gdm.handle(*it);
return;
}
}
}
private:
const String& target_name; ///< The name we are looking for
GetDefaultMember gdm; ///< Object to store and retrieve the value
};
// ----------------------------------------------------------------------------- : Reflection
/// Implement reflection as used by GetDefaultMember
#define REFLECT_OBJECT_GET_DEFAULT_MEMBER(Cls) REFLECT_WRITE_YES(Cls,GetDefaultMember)
#define REFLECT_OBJECT_GET_MEMBER(Cls) REFLECT_WRITE_YES(Cls,GetMember)
#define REFLECT_OBJECT_GET_DEFAULT_MEMBER_NOT(Cls) REFLECT_WRITE_NO(Cls,GetDefaultMember)
#define REFLECT_OBJECT_GET_MEMBER_NOT(Cls) REFLECT_WRITE_NO(Cls,GetMember)
#define REFLECT_WRITE_YES(Cls, Tag) \
template<> void Tag::handle<Cls>(const Cls& object) { \
const_cast<Cls&>(object).reflect(*this); \
} \
void Cls::reflect(Tag& tag) { \
reflect_impl(tag); \
}
#define REFLECT_WRITE_NO(Cls, Tag) \
template<> void Tag::handle<Cls>(const Cls& object) {} \
void Cls::reflect(Tag& tag) {}
// ----------------------------------------------------------------------------- : Reflection for enumerations
/// Implement enum reflection as used by GetMember
#define REFLECT_ENUM_GET_MEMBER(Enum) \
template<> void GetDefaultMember::handle<Enum>(const Enum& enum_) { \
EnumGetMember egm(*this); \
reflect_ ## Enum(const_cast<Enum&>(enum_), egm); \
}
/// 'Tag' to be used when reflecting enumerations for GetMember
class EnumGetMember {
public:
inline EnumGetMember(GetDefaultMember& gdm)
: gdm(gdm) {}
/// Handle a possible value for the enum, if the name matches the name in the input
template <typename Enum>
inline void handle(const Char* name, Enum value, Enum enum_) {
if (enum_ == value) {
gdm.handle(String(name));
}
}
private:
GetDefaultMember& gdm; ///< The object to store output in
};
// ----------------------------------------------------------------------------- : EOF
#endif