Files
MagicSetEditor2/src/data/font.hpp
T
twanvl fdb3bda26e Text drawing now uses an AColor instead of a normal Color, so transparent text is possible.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@848 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-05-16 20:07:11 +00:00

76 lines
2.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_FONT
#define HEADER_DATA_FONT
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/real_point.hpp>
#include <script/scriptable.hpp>
#include <gfx/color.hpp>
DECLARE_POINTER_TYPE(Font);
// ----------------------------------------------------------------------------- : Font
enum FontFlags
{ FONT_NORMAL = 0
, FONT_BOLD = 0x01
, FONT_ITALIC = 0x02
, FONT_SOFT = 0x04
, FONT_CODE = 0x08
, FONT_CODE_KW = 0x10 // syntax highlighting
, FONT_CODE_STRING = 0x20 // syntax highlighting
, FONT_CODE_NUMBER = 0x40 // syntax highlighting
, FONT_CODE_OPER = 0x80 // syntax highlighting
};
/// A font for rendering text
/** Contains additional information about scaling, color and shadow */
class Font : public IntrusivePtrBase<Font> {
public:
Scriptable<String> name; ///< Name of the font
Scriptable<String> italic_name; ///< Font name for italic text (optional)
Scriptable<double> size; ///< Size of the font
Scriptable<String> weight, style; ///< Weight and style of the font (bold/italic)
Scriptable<bool> underline; ///< Underlined?
double scale_down_to; ///< Smallest size to scale down to
double max_stretch; ///< How much should the font be stretched before scaling down?
Scriptable<AColor> color; ///< Color to use
Scriptable<AColor> shadow_color; ///< Color for shadow
RealSize shadow_displacement; ///< Position of the shadow
double shadow_blur; ///< Blur radius of the shadow
Color separator_color; ///< Color for <sep> text
int flags; ///< FontFlags for this font
Font();
/// Update the scritables, returns true if there is a change
bool update(Context& ctx);
/// Add the given dependency to the dependent_scripts list for the variables this font depends on
void initDependencies(Context&, const Dependency&) const;
/// Does this font have a shadow?
inline bool hasShadow() const {
return shadow_displacement.width != 0 || shadow_displacement.height != 0;
}
/// Add style to a font, and optionally change the color and size
FontP make(int add_flags, Color* other_color, double* other_size) const;
/// Convert this font to a wxFont
wxFont toWxFont(double scale) const;
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : EOF
#endif