Files
MagicSetEditor2/src/script/functions/util.hpp
T
coppro f2d6714da9 (sorry for making this all one commit)
Fiddled with the backbone for scripts some more.
VCS are now suppported in sets but configuration/non-svn-systems missing
Linux build now uses precompiled headers (build time--)
A couple warning fixes too.


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1427 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-09-16 23:40:44 +00:00

229 lines
9.7 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2009 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_SCRIPT_FUNCTIONS_UTIL
#define HEADER_SCRIPT_FUNCTIONS_UTIL
/** @file script/functions/util.cpp
*
* @brief Utility macros for defining script functions.
*/
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/error.hpp>
#include <script/to_value.hpp>
#include <script/context.hpp>
// ----------------------------------------------------------------------------- : Functions
/// Macro to declare a new script function
/** Usage:
* @code
* SCRIPT_FUNCTION(my_function) {
* // function code goes here
* }
* @endcode
* This declares a value 'script_my_function' which can be added as a variable to a context
* using:
* @code
* extern ScriptValueP script_my_function;
* context.setVariable("my_function", script_my_function);
* @endcode
*/
#define SCRIPT_FUNCTION(name) SCRIPT_FUNCTION_AUX(name,;)
/// Macro to declare a new script function with custom dependency handling
#define SCRIPT_FUNCTION_WITH_DEP(name) \
SCRIPT_FUNCTION_AUX(name, virtual ScriptValueP dependencies(Context&, const Dependency&) const;)
#define SCRIPT_FUNCTION_DEPENDENCIES(name) \
ScriptValueP ScriptBuiltIn_##name::dependencies(Context& ctx, const Dependency& dep) const
/// Macro to declare a new script function with custom closure simplification
#define SCRIPT_FUNCTION_WITH_SIMPLIFY(name) \
SCRIPT_FUNCTION_AUX(name, virtual ScriptValueP simplifyClosure(ScriptClosure&) const;)
#define SCRIPT_FUNCTION_SIMPLIFY_CLOSURE(name) \
ScriptValueP ScriptBuiltIn_##name::simplifyClosure(ScriptClosure& closure) const
// helper for SCRIPT_FUNCTION and SCRIPT_FUNCTION_DEP
#define SCRIPT_FUNCTION_AUX(name,dep) \
class ScriptBuiltIn_##name : public ScriptValue { \
dep \
virtual ScriptType type() const \
{ return SCRIPT_FUNCTION; } \
virtual String typeName() const \
{ return _("built-in function '") _(#name) _("'"); } \
virtual ScriptValueP do_eval(Context&, bool) const; \
}; \
ScriptValueP script_##name(new ScriptBuiltIn_##name); \
ScriptValueP ScriptBuiltIn_##name::do_eval(Context& ctx, bool) const
/// Return a value from a SCRIPT_FUNCTION
#define SCRIPT_RETURN(value) return to_script(value)
// ----------------------------------------------------------------------------- : Parameters
template <typename Type>
inline Type from_script(const ScriptValueP& v, const String& str) {
try {
return from_script<Type>(v);
} catch (ScriptError& e) {
throw ScriptError(_ERROR_2_("in parameter", str, e.what()));
}
}
template <typename Type>
inline Type from_script(const ScriptValueP& v, Variable var) {
try {
return from_script<Type>(v);
} catch (ScriptError& e) {
throw ScriptError(_ERROR_2_("in parameter", variable_to_string(var), e.what()));
}
}
/// Retrieve a parameter to a SCRIPT_FUNCTION with the given name and type
/** Usage:
* @code
* SCRIPT_FUNCTION(my_function) {
* SCRIPT_PARAM(String, my_string_param);
* ... my_string_param ...
* }
* @endcode
* Throws an error if the parameter is not found.
*/
#define SCRIPT_PARAM(Type, name) \
SCRIPT_PARAM_N(Type, _(#name), name)
#define SCRIPT_PARAM_N(Type, str, name) \
Type name = from_script<Type>(ctx.getVariable(str), str)
/// Faster variant of SCRIPT_PARAM when name is a CommonScriptVariable
/** Doesn't require a runtime lookup of the name */
#define SCRIPT_PARAM_C(Type, name) \
SCRIPT_PARAM_N(Type, SCRIPT_VAR_ ## name, name)
/// Retrieve an optional parameter
/** Usage:
* @code
* SCRIPT_FUNCTION(my_function) {
* SCRIPT_OPTIONAL_PARAM(String, my_string_param) {
* ... my_string_param ...
* }
* ...
* }
* @endcode
*/
#define SCRIPT_OPTIONAL_PARAM(Type, name) \
SCRIPT_OPTIONAL_PARAM_N(Type, _(#name), name)
/// Retrieve a named optional parameter
#define SCRIPT_OPTIONAL_PARAM_N(Type, str, name) \
SCRIPT_OPTIONAL_PARAM_N_(Type, str, name) \
if (name##_)
#define SCRIPT_OPTIONAL_PARAM_C(Type, name) \
SCRIPT_OPTIONAL_PARAM_N(Type, SCRIPT_VAR_ ## name, name)
/// Retrieve an optional parameter, can't be used as an if statement
#define SCRIPT_OPTIONAL_PARAM_(Type, name) \
SCRIPT_OPTIONAL_PARAM_N_(Type, _(#name), name)
/// Retrieve a named optional parameter, can't be used as an if statement
#define SCRIPT_OPTIONAL_PARAM_N_(Type, str, name) \
ScriptValueP name##_ = ctx.getVariableOpt(str); \
Type name = name##_ && name##_ != script_nil \
? from_script<Type>(name##_, str) : Type();
#define SCRIPT_OPTIONAL_PARAM_C_(Type, name) \
SCRIPT_OPTIONAL_PARAM_N_(Type, SCRIPT_VAR_ ## name, name)
/// Retrieve an optional parameter with a default value
#define SCRIPT_PARAM_DEFAULT(Type, name, def) \
SCRIPT_PARAM_DEFAULT_N(Type, _(#name), name, def)
/// Retrieve a named optional parameter with a default value
#define SCRIPT_PARAM_DEFAULT_N(Type, str, name, def) \
ScriptValueP name##_ = ctx.getVariableOpt(str); \
Type name = name##_ ? from_script<Type>(name##_, str) : def
#define SCRIPT_PARAM_DEFAULT_C(Type, name, def) \
SCRIPT_PARAM_DEFAULT_N(Type, SCRIPT_VAR_ ## name, name, def)
// ----------------------------------------------------------------------------- : Rules
/// Utility for defining a script rule with a single parameter
#define SCRIPT_RULE_1(funname, type1, name1) \
SCRIPT_RULE_1_N(funname, type1, _(#name1), name1)
#define SCRIPT_RULE_1_C(funname, type1, name1) \
SCRIPT_RULE_1_N(funname, type1, SCRIPT_VAR_ ## name1, name1)
/// Utility for defining a script rule with a single named parameter
#define SCRIPT_RULE_1_N(funname, type1, str1, name1) \
class ScriptRule_##funname: public ScriptValue { \
public: \
inline ScriptRule_##funname(const type1& name1) : name1(name1) {} \
virtual ScriptType type() const { return SCRIPT_FUNCTION; } \
virtual String typeName() const { return _(#funname)_("_rule"); } \
protected: \
virtual ScriptValueP do_eval(Context& ctx, bool) const; \
private: \
type1 name1; \
}; \
SCRIPT_FUNCTION(funname##_rule) { \
SCRIPT_PARAM_N(type1, str1, name1); \
return new_intrusive1<ScriptRule_##funname>(name1); \
} \
SCRIPT_FUNCTION(funname) { \
SCRIPT_PARAM_N(type1, str1, name1); \
return ScriptRule_##funname(name1).eval(ctx); \
} \
ScriptValueP ScriptRule_##funname::do_eval(Context& ctx, bool) const
/// Utility for defining a script rule with two parameters
#define SCRIPT_RULE_2(funname, type1, name1, type2, name2) \
SCRIPT_RULE_2_N(funname, type1, _(#name1), name1, type2, _(#name2), name2)
#define SCRIPT_RULE_2_C(funname, type1, name1, type2, name2) \
SCRIPT_RULE_2_N(funname, type1, SCRIPT_VAR_ ## name1, name1, type2, SCRIPT_VAR_ ## name2, name2)
/// Utility for defining a script rule with two named parameters
#define SCRIPT_RULE_2_N(funname, type1, str1, name1, type2, str2, name2) \
SCRIPT_RULE_2_N_AUX(funname, type1, str1, name1, type2, str2, name2, ;, ;)
/// Utility for defining a script rule with two named parameters, with dependencies
#define SCRIPT_RULE_2_N_DEP(funname, type1, str1, name1, type2, str2, name2) \
SCRIPT_RULE_2_N_AUX( funname, type1, str1, name1, type2, str2, name2, \
virtual ScriptValueP dependencies(Context&, const Dependency&) const;, \
SCRIPT_FUNCTION_DEPENDENCIES(funname) { \
SCRIPT_PARAM_N(type1, str1, name1); \
SCRIPT_PARAM_N(type2, str2, name2); \
return ScriptRule_##funname(name1, name2).dependencies(ctx, dep); \
})
#define SCRIPT_RULE_2_N_AUX(funname, type1, str1, name1, type2, str2, name2, dep, more) \
class ScriptRule_##funname: public ScriptValue { \
public: \
inline ScriptRule_##funname(const type1& name1, const type2& name2) \
: name1(name1), name2(name2) {} \
virtual ScriptType type() const { return SCRIPT_FUNCTION; } \
virtual String typeName() const { return _(#funname)_("_rule"); } \
dep \
protected: \
virtual ScriptValueP do_eval(Context& ctx, bool) const; \
private: \
type1 name1; \
type2 name2; \
}; \
SCRIPT_FUNCTION(funname##_rule) { \
SCRIPT_PARAM_N(type1, str1, name1); \
SCRIPT_PARAM_N(type2, str2, name2); \
return new_intrusive2<ScriptRule_##funname>(name1, name2); \
} \
SCRIPT_FUNCTION_AUX(funname, dep) { \
SCRIPT_PARAM_N(type1, str1, name1); \
SCRIPT_PARAM_N(type2, str2, name2); \
return ScriptRule_##funname(name1, name2).eval(ctx); \
} \
more \
ScriptValueP ScriptRule_##funname::do_eval(Context& ctx, bool) const
#define SCRIPT_RULE_2_DEPENDENCIES(name) \
ScriptValueP ScriptRule_##name::dependencies(Context& ctx, const Dependency& dep) const
// ----------------------------------------------------------------------------- : EOF
#endif