Files
MagicSetEditor2/src/data/field/choice.hpp
T
twanvl f18bdafab1 made dependency analysis work without errors for magic-new (except for a few script functions); implemented the rest of the ScriptManager
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@71 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-11-01 16:41:50 +00:00

154 lines
5.3 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_FIELD_CHOICE
#define HEADER_DATA_FIELD_CHOICE
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/defaultable.hpp>
#include <data/field.hpp>
#include <gfx/gfx.hpp> // for ImageCombine
#include <script/scriptable.hpp>
#include <script/image.hpp>
// ----------------------------------------------------------------------------- : ChoiceField
DECLARE_POINTER_TYPE(ChoiceField);
DECLARE_POINTER_TYPE(ChoiceStyle);
DECLARE_POINTER_TYPE(ChoiceValue);
/// A field that contains a list of choices
class ChoiceField : public Field {
public:
ChoiceField();
DECLARE_FIELD_TYPE(Choice);
class Choice;
typedef shared_ptr<Choice> ChoiceP;
ChoiceP choices; ///< A choice group of possible choices
OptionalScript script; ///< Script to apply to all values
OptionalScript default_script; ///< Script that generates the default value
String initial; ///< Initial choice of a new value, or ""
String default_name; ///< Name of "default" value
virtual void initDependencies(Context&, const Dependency&) const;
private:
DECLARE_REFLECTION();
};
/// An item that can be chosen for this field
class ChoiceField::Choice {
public:
Choice();
Choice(const String& name);
String name; ///< Name/value of the item
String default_name; ///< A default item, if this is a group and default_name.empty() there is no default
vector<ChoiceP> choices; ///< Choices and sub groups in this group
/// First item-id in this group (can be the default item)
/** Item-ids are consecutive integers, a group uses all ids [first_id..lastId()).
* The top level group has first_id 0.
*/
int first_id;
/// Is this a group?
bool isGroup() const;
/// Can this Choice itself be chosen?
/** For a single choice this is always true, for a group only if it has a default choice */
bool hasDefault() const;
/// Initialize the first_id of children
/** @pre first_id is set
* Returns lastId()
*/
int initIds();
/// Number of choices in this group (and subgroups), 1 if it is not a group
/** The default choice also counts */
int choiceCount() const;
/// item-id just beyond the end of this group
int lastId() const;
/// item-id of a choice, given the internal name
/** If the id is not in this group, returns -1 */
int choiceId(const String& name) const;
/// Internal name of a choice
/** The internal name is formed by concatenating the names of all parents, separated by spaces.
* Returns "" if id is not in this group
*/
String choiceName(int id) const;
/// Formated name of a choice.
/** Intended for use in menu structures, so it doesn't include the group name for children.
* Returns "" if id is not in this group.
*/
String choiceNameNice(int id) const;
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : ChoiceStyle
// How should the menu for a choice look?
enum ChoicePopupStyle
{ POPUP_MENU
, POPUP_DROPDOWN
, POPUP_DROPDOWN_IN_PLACE
};
// How should a choice value be rendered?
enum ChoiceRenderStyle
{ RENDER_TEXT = 0x01 // render the name as text
, RENDER_IMAGE = 0x10 // render an image
, RENDER_BOTH = RENDER_TEXT | RENDER_IMAGE
, RENDER_HIDDEN = 0x20 // don't render anything, only have a menu
, RENDER_HIDDEN_IMAGE = RENDER_HIDDEN | RENDER_IMAGE
};
/// The Style for a ChoiceField
class ChoiceStyle : public Style {
public:
ChoiceStyle(const ChoiceFieldP& field);
DECLARE_STYLE_TYPE(Choice);
ChoicePopupStyle popup_style; ///< Style of popups/menus
ChoiceRenderStyle render_style; ///< Style of rendering
// FontInfo font; ///< Font for drawing text (when RENDER_TEXT)
map<String,ScriptableImage> choice_images; ///< Images for the various choices (when RENDER_IMAGE)
map<String,Color> choice_colors; ///< Colors for the various choices (when color_cardlist)
bool colors_card_list;///< Does this field determine colors of the rows in the card list?
String mask_filename; ///< Filename of an additional mask over the images
ImageCombine combine; ///< Combining mode for drawing the images
Alignment alignment; ///< Alignment of images
virtual bool update(Context&);
virtual void initDependencies(Context&, const Dependency&) const;
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : ChoiceValue
/// The Value in a ChoiceField
class ChoiceValue : public Value {
public:
inline ChoiceValue(const ChoiceFieldP& field) : Value(field) {}
DECLARE_HAS_FIELD(Choice)
Defaultable<String> value; /// The name of the selected choice
virtual String toString() const;
virtual bool update(Context&);
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : EOF
#endif