Files
MagicSetEditor2/src/gui/html_export_window.cpp
T
twanvl df9bb78e51 'initial' property for color fields;
export options stored in settings;
editor for export options.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@429 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-23 19:44:50 +00:00

85 lines
3.1 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/html_export_window.hpp>
#include <gui/control/package_list.hpp>
#include <gui/control/native_look_editor.hpp>
#include <data/set.hpp>
#include <data/game.hpp>
#include <data/settings.hpp>
#include <data/export_template.hpp>
#include <util/window_id.hpp>
#include <util/error.hpp>
DECLARE_POINTER_TYPE(ExportTemplate);
// ----------------------------------------------------------------------------- : HtmlExportWindow
HtmlExportWindow::HtmlExportWindow(Window* parent, const SetP& set)
: wxDialog(parent,wxID_ANY,_TITLE_("export html"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxCLIP_CHILDREN)
, set(set)
{
// init controls
list = new PackageList(this, ID_EXPORT_LIST);
options = new ExportOptionsEditor(this, wxID_ANY, wxNO_BORDER);
options->setSet(set);
// init sizers
wxSizer* s = new wxBoxSizer(wxVERTICAL);
s->Add(new wxStaticText(this, wxID_ANY, _LABEL_("html template")), 0, wxALL, 4);
s->Add(list, 0, wxEXPAND | wxALL & ~wxTOP, 4);
wxSizer* s2 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("html export options"));
s2->Add(options, 2, wxEXPAND, 0);
s->Add(s2, 1, wxEXPAND | wxALL, 4);
s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
s->SetSizeHints(this);
SetSizer(s);
SetSize(700,500);
// list
list->showData<ExportTemplate>(set->game->name() + _("-*"));
list->select(settings.gameSettingsFor(*set->game).default_export);
}
void HtmlExportWindow::onOk(wxCommandEvent&) {
handle_error(Error(_("HTML export is not implemented yet, sorry")));
/*;//%%
String name = fileSelector(_("Exort to html"),_(""),_(""),_(""), {
_("HTML files (*.html)|*.html"),
wxSAVE | wxOVERWRITE_PROMPT);
}
if (!name.empty()) {
HtmlExportWindow wnd(&this, set, name);
wnd.showModal();
}
*/
// Done
EndModal(wxID_OK);
}
void HtmlExportWindow::onTemplateSelect(wxCommandEvent&) {
wxBusyCursor wait;
ExportTemplateP export = list->getSelection<ExportTemplate>();
handle_pending_errors();
options->showExport(export);
settings.gameSettingsFor(*set->game).default_export = export->name();
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
void HtmlExportWindow::onUpdateUI(wxUpdateUIEvent& ev) {
switch (ev.GetId()) {
case wxID_OK:
ev.Enable(list->hasSelection());
break;
}
}
BEGIN_EVENT_TABLE(HtmlExportWindow,wxDialog)
EVT_GALLERY_SELECT (ID_EXPORT_LIST, HtmlExportWindow::onTemplateSelect)
EVT_BUTTON (wxID_OK, HtmlExportWindow::onOk)
EVT_UPDATE_UI (wxID_ANY, HtmlExportWindow::onUpdateUI)
END_EVENT_TABLE ()