mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
df9bb78e51
export options stored in settings; editor for export options. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@429 0fc631ac-6414-0410-93d0-97cfa31319b6
85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/html_export_window.hpp>
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#include <gui/control/package_list.hpp>
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#include <gui/control/native_look_editor.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/settings.hpp>
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#include <data/export_template.hpp>
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#include <util/window_id.hpp>
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#include <util/error.hpp>
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DECLARE_POINTER_TYPE(ExportTemplate);
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// ----------------------------------------------------------------------------- : HtmlExportWindow
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HtmlExportWindow::HtmlExportWindow(Window* parent, const SetP& set)
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: wxDialog(parent,wxID_ANY,_TITLE_("export html"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxCLIP_CHILDREN)
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, set(set)
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{
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// init controls
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list = new PackageList(this, ID_EXPORT_LIST);
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options = new ExportOptionsEditor(this, wxID_ANY, wxNO_BORDER);
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options->setSet(set);
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// init sizers
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(new wxStaticText(this, wxID_ANY, _LABEL_("html template")), 0, wxALL, 4);
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s->Add(list, 0, wxEXPAND | wxALL & ~wxTOP, 4);
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wxSizer* s2 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("html export options"));
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s2->Add(options, 2, wxEXPAND, 0);
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s->Add(s2, 1, wxEXPAND | wxALL, 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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SetSize(700,500);
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// list
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list->showData<ExportTemplate>(set->game->name() + _("-*"));
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list->select(settings.gameSettingsFor(*set->game).default_export);
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}
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void HtmlExportWindow::onOk(wxCommandEvent&) {
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handle_error(Error(_("HTML export is not implemented yet, sorry")));
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/*;//%%
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String name = fileSelector(_("Exort to html"),_(""),_(""),_(""), {
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_("HTML files (*.html)|*.html"),
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wxSAVE | wxOVERWRITE_PROMPT);
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}
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if (!name.empty()) {
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HtmlExportWindow wnd(&this, set, name);
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wnd.showModal();
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}
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*/
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// Done
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EndModal(wxID_OK);
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}
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void HtmlExportWindow::onTemplateSelect(wxCommandEvent&) {
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wxBusyCursor wait;
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ExportTemplateP export = list->getSelection<ExportTemplate>();
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handle_pending_errors();
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options->showExport(export);
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settings.gameSettingsFor(*set->game).default_export = export->name();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void HtmlExportWindow::onUpdateUI(wxUpdateUIEvent& ev) {
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switch (ev.GetId()) {
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case wxID_OK:
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ev.Enable(list->hasSelection());
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break;
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}
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}
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BEGIN_EVENT_TABLE(HtmlExportWindow,wxDialog)
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EVT_GALLERY_SELECT (ID_EXPORT_LIST, HtmlExportWindow::onTemplateSelect)
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EVT_BUTTON (wxID_OK, HtmlExportWindow::onOk)
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EVT_UPDATE_UI (wxID_ANY, HtmlExportWindow::onUpdateUI)
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END_EVENT_TABLE ()
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