Files
MagicSetEditor2/src/gui/set/random_pack_panel.cpp
T
twanvl dc9053baef Delay the construction of controls is SetWindowPanels until the panel is actually shown (initUI). This makes the program start slightly faster.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1189 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-09-01 17:21:17 +00:00

387 lines
12 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/set/random_pack_panel.hpp>
#include <gui/set/window.hpp>
#include <gui/control/card_viewer.hpp>
#include <gui/control/filtered_card_list.hpp>
#include <data/game.hpp>
#include <data/pack.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
#include <boost/random/mersenne_twister.hpp>
#include <wx/spinctrl.h>
#include <wx/dcbuffer.h>
DECLARE_TYPEOF_COLLECTION(PackTypeP);
DECLARE_TYPEOF_COLLECTION(PackItemP);
DECLARE_TYPEOF_COLLECTION(PackItemRefP);
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_COLLECTION(RandomPackPanel::PackItem_for_typeof);
// ----------------------------------------------------------------------------- : RandomCardList
/// A card list that contains the
class RandomCardList : public CardListBase {
public:
RandomCardList(Window* parent, int id, long style = 0);
/// Reset the list
void reset();
/// Add a pack of cards
void add(PackItemCache& packs, boost::mt19937& gen, const PackType& pack);
using CardListBase::rebuild;
const vector<CardP>* getCardsPtr() const { return &cards; }
protected:
virtual void getItems(vector<VoidP>& out) const;
virtual void onChangeSet();
private:
vector<CardP> cards;
};
RandomCardList::RandomCardList(Window* parent, int id, long style)
: CardListBase(parent, id, style)
{}
void RandomCardList::reset() {
cards.clear();
}
void RandomCardList::add(PackItemCache& packs, boost::mt19937& gen, const PackType& pack) {
pack.generate(packs,gen,cards);
}
void RandomCardList::onChangeSet() {
reset();
CardListBase::onChangeSet();
}
void RandomCardList::getItems(vector<VoidP>& out) const {
out.reserve(cards.size());
FOR_EACH_CONST(c, cards) {
out.push_back(c);
}
}
// ----------------------------------------------------------------------------- : PackTotalsPanel
class PackTotalsPanel : public wxPanel {
public:
PackTotalsPanel(Window* parent, int id) : wxPanel(parent,id) {}
void setGame(const GameP& game);
void clear();
void addPack(PackType& pack, int copies);
void addItemRef(PackItemRef& item, int copies);
private:
DECLARE_EVENT_TABLE();
GameP game;
void onPaint(wxPaintEvent&);
void draw(DC& dc);
void drawItem(DC& dc, int& y, const String& name, int value);
map<String,int> amounts;
};
void PackTotalsPanel::onPaint(wxPaintEvent&) {
wxBufferedPaintDC dc(this);
draw(dc);
}
void PackTotalsPanel::draw(DC& dc) {
// clear background
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
wxSize size = dc.GetSize();
dc.DrawRectangle(0,0,size.x,size.y);
// draw table
dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNTEXT));
dc.SetFont(*wxNORMAL_FONT);
int y = 0;
int total = 0;
FOR_EACH(item, game->pack_items) {
int value = amounts[item->name];
drawItem(dc, y, tr(*game, item->name, capitalize), value);
total += value;
}
// draw total
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW));
dc.DrawLine(0, y-3, size.x, y-3);
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT));
dc.DrawLine(0, y-2, size.x, y-2);
y += 7;
drawItem(dc, y, _LABEL_("total cards"), total);
}
void PackTotalsPanel::drawItem(DC& dc, int& y, const String& name, int value) {
wxSize size = dc.GetSize();
int w,h;
String amount; amount << value;
dc.GetTextExtent(amount,&w,&h);
dc.DrawText(name, 0, y);
dc.DrawText(amount, size.x-w, y);//align right
y += h + 10;
}
void PackTotalsPanel::setGame(const GameP& game) {
this->game = game;
clear();
}
void PackTotalsPanel::clear() {
amounts.clear();
}
void PackTotalsPanel::addPack(PackType& pack, int copies) {
FOR_EACH(item,pack.items) {
addItemRef(*item, copies * item->amount);
}
}
void PackTotalsPanel::addItemRef(PackItemRef& item, int copies) {
amounts[item.name] += copies;
}
BEGIN_EVENT_TABLE(PackTotalsPanel, wxPanel)
EVT_PAINT(PackTotalsPanel::onPaint)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------- : RandomPackPanel
RandomPackPanel::RandomPackPanel(Window* parent, int id)
: SetWindowPanel(parent, id)
{
// delayed initialization by initControls()
}
void RandomPackPanel::initControls() {
// init controls
preview = new CardViewer(this, wxID_ANY);
card_list = new RandomCardList(this, wxID_ANY);
generate_button = new wxButton(this, ID_GENERATE_PACK, _BUTTON_("generate pack"));
seed_random = new wxRadioButton(this, ID_SEED_RANDOM, _BUTTON_("random seed"));
seed_fixed = new wxRadioButton(this, ID_SEED_FIXED, _BUTTON_("fixed seed"));
seed = new wxTextCtrl(this, wxID_ANY);
totals = new PackTotalsPanel(this, wxID_ANY);
static_cast<SetWindow*>(GetParent())->setControlStatusText(seed_random, _HELP_("random seed"));
static_cast<SetWindow*>(GetParent())->setControlStatusText(seed_fixed, _HELP_("fixed seed"));
static_cast<SetWindow*>(GetParent())->setControlStatusText(seed, _HELP_("seed"));
// init sizer
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
s->Add(preview, 0, wxRIGHT, 2);
wxSizer* s2 = new wxBoxSizer(wxVERTICAL);
wxSizer* s3 = new wxBoxSizer(wxHORIZONTAL);
wxSizer* s4 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack selection"));
packsSizer = new wxFlexGridSizer(0, 2, 4, 8);
packsSizer->AddGrowableCol(0);
//s4->AddSpacer(2);
s4->Add(packsSizer, 1, wxEXPAND | wxALL & ~wxTOP, 4);
s3->Add(s4, 1, wxEXPAND, 8);
wxSizer* s5 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack totals"));
s5->Add(totals, 1, wxEXPAND | wxALL, 4);
s3->Add(s5, 1, wxEXPAND | wxLEFT, 8);
wxSizer* s6 = new wxBoxSizer(wxVERTICAL);
wxSizer* s7 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("seed"));
s7->Add(seed_random, 0, wxALL, 4);
s7->Add(seed_fixed, 0, wxALL, 4);
wxSizer* s8 = new wxBoxSizer(wxHORIZONTAL);
s8->Add(seed, 1, wxLEFT, 20);
s7->Add(s8, 0, wxALL & ~wxTOP, 4);
s6->Add(s7, 0, 0, 8);
//s6->AddStretchSpacer();
//s6->Add(generate_button, 0, wxTOP | wxALIGN_RIGHT, 8);
s6->Add(generate_button, 1, wxTOP | wxEXPAND, 8);
s3->Add(s6, 0, wxEXPAND | wxLEFT, 8);
s2->Add(s3, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s2->Add(card_list, 1, wxEXPAND);
s->Add(s2, 1, wxEXPAND, 8);
s->SetSizeHints(this);
SetSizer(s);
}
RandomPackPanel::~RandomPackPanel() {
storeSettings();
}
void RandomPackPanel::onBeforeChangeSet() {
if (set) {
storeSettings();
}
}
void RandomPackPanel::onChangeSet() {
if (!isInitialized()) return;
preview ->setSet(set);
card_list->setSet(set);
totals ->setGame(set->game);
// remove old pack controls
FOR_EACH(i, packs) {
packsSizer->Detach(i.label);
packsSizer->Detach(i.value);
delete i.label;
delete i.value;
}
packs.clear();
// add pack controls
FOR_EACH(pack, set->game->pack_types) {
PackItem i;
i.pack = pack;
i.label = new wxStaticText(this, wxID_ANY, capitalize_sentence(pack->name));
i.value = new wxSpinCtrl(this, ID_PACK_AMOUNT, _("0"), wxDefaultPosition, wxSize(50,-1));
packsSizer->Add(i.label, 0, wxALIGN_CENTER_VERTICAL);
packsSizer->Add(i.value, 0, wxEXPAND | wxALIGN_CENTER);
packs.push_back(i);
}
Layout();
// settings
GameSettings& gs = settings.gameSettingsFor(*set->game);
seed_random->SetValue(gs.pack_seed_random);
seed_fixed ->SetValue(!gs.pack_seed_random);
seed->Enable(!gs.pack_seed_random);
setSeed(gs.pack_seed);
FOR_EACH(i, packs) {
i.value->SetValue(gs.pack_amounts[i.pack->name]);
}
updateTotals();
}
void RandomPackPanel::storeSettings() {
if (!isInitialized()) return;
GameSettings& gs = settings.gameSettingsFor(*set->game);
gs.pack_seed_random = seed_random->GetValue();
FOR_EACH(i, packs) {
gs.pack_amounts[i.pack->name] = i.value->GetValue();
}
}
// ----------------------------------------------------------------------------- : UI
void RandomPackPanel::initUI(wxToolBar* tb, wxMenuBar* mb) {
// Init controls?
if (!isInitialized()) {
wxBusyCursor busy;
initControls();
onChangeSet();
}
}
void RandomPackPanel::destroyUI(wxToolBar* tb, wxMenuBar* mb) {}
void RandomPackPanel::onUpdateUI(wxUpdateUIEvent& ev) {}
void RandomPackPanel::onCommand(int id) {
if (!isInitialized()) return;
switch (id) {
case ID_PACK_AMOUNT: {
updateTotals();
break;
}
case ID_GENERATE_PACK: {
generate();
break;
}
case ID_SEED_RANDOM: case ID_SEED_FIXED: {
seed->Enable(seed_fixed->GetValue());
break;
}
}
}
// ----------------------------------------------------------------------------- : Generating
void RandomPackPanel::updateTotals() {
totals->clear();
total_packs = 0;
FOR_EACH(i,packs) {
int copies = i.value->GetValue();
total_packs += copies;
totals->addPack(*i.pack, copies);
}
// update UI
totals->Refresh(false);
generate_button->Enable(total_packs > 0);
}
int RandomPackPanel::getSeed() {
// determine seed value
int seed = 0;
if (seed_random->GetValue()) {
// use the C rand() function to get a seed
seed = rand() % 1000 * 1000
+ clock() % 1000;
} else {
// convert *any* string to a number
String s = this->seed->GetValue();
FOR_EACH_CONST(c,s) {
seed *= 10;
seed += abs(c - '0') + 123456789*(abs(c - '0')/10);
}
}
setSeed(seed);
return seed;
}
void RandomPackPanel::setSeed(int seed) {
seed %= 1000000;
this->seed->SetValue(wxString::Format(_("%06d"),seed));
GameSettings& gs = settings.gameSettingsFor(*set->game);
gs.pack_seed = seed;
}
void RandomPackPanel::generate() {
boost::mt19937 gen((unsigned)getSeed());
PackItemCache pack_cache(*set);
// add packs to card list
card_list->reset();
FOR_EACH(item,packs) {
int copies = item.value->GetValue();
for (int i = 0 ; i < copies ; ++i) {
card_list->add(pack_cache, gen, *item.pack);
}
}
card_list->rebuild();
card_list->selectFirst();
}
// ----------------------------------------------------------------------------- : Selection
CardP RandomPackPanel::selectedCard() const {
if (!isInitialized()) return CardP();
return card_list->getCard();
}
void RandomPackPanel::selectCard(const CardP& card) {
// Don't change the card based on other panels
//preview->setCard(card);
}
void RandomPackPanel::onCardSelect(CardSelectEvent& ev) {
preview->setCard(ev.getCard());
ev.Skip(); // but do change other panels' selection
}
void RandomPackPanel::selectionChoices(ExportCardSelectionChoices& out) {
if (!isInitialized()) return;
out.push_back(new_intrusive2<ExportCardSelectionChoice>(
_BUTTON_("export generated packs"),
card_list->getCardsPtr()
));
}
BEGIN_EVENT_TABLE(RandomPackPanel, wxPanel)
EVT_CARD_SELECT(wxID_ANY, RandomPackPanel::onCardSelect)
END_EVENT_TABLE ()
// ----------------------------------------------------------------------------- : Clipboard
bool RandomPackPanel::canCopy() const { return isInitialized() && card_list->canCopy(); }
void RandomPackPanel::doCopy() { isInitialized() && card_list->doCopy(); }