mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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0a19ecf83d
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1103 0fc631ac-6414-0410-93d0-97cfa31319b6
151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <data/pack.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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DECLARE_TYPEOF_COLLECTION(PackItemRefP);
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DECLARE_TYPEOF_COLLECTION(PackItemP);
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DECLARE_TYPEOF_COLLECTION(CardP);
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// ----------------------------------------------------------------------------- : PackType
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PackType::PackType()
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: enabled(true)
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{}
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IMPLEMENT_REFLECTION(PackType) {
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REFLECT(name);
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REFLECT(enabled);
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REFLECT(items);
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}
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bool PackType::update(Context& ctx) {
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bool change = enabled.update(ctx);
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FOR_EACH(item, items) {
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change |= item->update(ctx);
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}
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return change;
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}
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void PackType::generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const {
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FOR_EACH_CONST(item, items) {
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item->generate(packs,gen,out);
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}
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}
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// ----------------------------------------------------------------------------- : PackRefType
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IMPLEMENT_REFLECTION_ENUM(PackRefType) {
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VALUE_N("replace", PACK_REF_REPLACE);
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VALUE_N("no replace", PACK_REF_NO_REPLACE);
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VALUE_N("cyclic", PACK_REF_CYCLIC);
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}
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// ----------------------------------------------------------------------------- : PackItemRef
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PackItemRef::PackItemRef()
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: amount(1)
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, type(PACK_REF_NO_REPLACE)
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{}
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IMPLEMENT_REFLECTION(PackItemRef) {
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REFLECT(name);
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REFLECT(amount);
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REFLECT(type);
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}
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bool PackItemRef::update(Context& ctx) {
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return amount.update(ctx);
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}
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/// Random generator with random numbers in a range
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template <typename Gen>
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struct RandomRange {
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RandomRange(Gen& gen) : gen(gen) {}
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unsigned operator () (unsigned max) { return gen() % max; }
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Gen& gen;
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};
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void PackItemRef::generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const {
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vector<CardP>& cards = packs.cardsFor(name);
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// generate 'amount' cards and add them to out
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if (cards.empty()) return;
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if (type == PACK_REF_REPLACE) {
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// amount random numbers
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for (int i = 0 ; i < amount ; ++i) {
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size_t index = gen() % cards.size();
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out.push_back(cards[index]);
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}
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} else if (type == PACK_REF_NO_REPLACE) {
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// random shuffle
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// to prevent us from being too predictable for small sets, periodically reshuffle
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RandomRange<boost::mt19937> gen_range(gen);
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size_t max_per_batch = (cards.size() + 1) / 2;
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int rem = amount;
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while (rem > 0) {
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random_shuffle(cards.begin(), cards.end(), gen_range);
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out.insert(out.end(), cards.begin(), cards.begin() + min((size_t)rem, max_per_batch));
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rem -= (int)max_per_batch;
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}
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} else if (type == PACK_REF_CYCLIC) {
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// multiple copies
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size_t copies = amount / cards.size();
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FOR_EACH_CONST(card, cards) {
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out.insert(out.end(),copies,card);
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}
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// TODO: what if amount is not a multiple of the number of cards?
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}
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}
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// ----------------------------------------------------------------------------- : PackItem
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IMPLEMENT_REFLECTION(PackItem) {
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REFLECT(name);
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REFLECT(filter);
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}
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void PackItem::generate(Set& set, vector<CardP>& out) const {
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FOR_EACH(card, set.cards) {
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Context& ctx = set.getContext(card);
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bool keep = *filter.invoke(ctx);
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if (keep) {
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out.push_back(card);
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}
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}
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}
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// ----------------------------------------------------------------------------- : PackItemCache
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PackItemCache::PackItemCache(Set& set)
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: set(set)
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{}
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vector<CardP>& PackItemCache::cardsFor(const String& name) {
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// lookup name
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map<String,Cards>::iterator it = item_cards.find(name);
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if (it != item_cards.end()) {
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return *it->second;
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} else {
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// not used before, generate list and cache
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FOR_EACH(item, set.game->pack_items) {
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if (item->name == name) {
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Cards cards(new vector<CardP>);
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item->generate(set,*cards);
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item_cards.insert(make_pair(name,cards));
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return *cards;
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}
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}
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// still not found
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throw Error(_ERROR_1_("pack item not found",name));
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}
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}
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