mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
d4af90505a
Back trace is slightly smarter Removed move_cursor_with_sort git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@542 0fc631ac-6414-0410-93d0-97cfa31319b6
256 lines
11 KiB
C++
256 lines
11 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_FIELD
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#define HEADER_DATA_FIELD
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/reflect.hpp>
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#include <util/alignment.hpp>
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#include <util/age.hpp>
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#include <script/scriptable.hpp>
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#include <script/dependency.hpp>
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Style);
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DECLARE_POINTER_TYPE(Value);
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class Context;
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class Dependency;
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class Action;
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class StyleListener;
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// for DataViewer/editor
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class DataViewer; class DataEditor;
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DECLARE_POINTER_TYPE(ValueViewer);
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DECLARE_POINTER_TYPE(ValueEditor);
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// Value for which script updates are being run
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DECLARE_DYNAMIC_ARG(Value*, value_being_updated);
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// ----------------------------------------------------------------------------- : Field
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/// Information on how to store a value
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class Field : public IntrusivePtrVirtualBase {
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public:
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Field();
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virtual ~Field();
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size_t index; ///< Used by IndexMap
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String name; ///< Name of the field, for refering to it from scripts and files
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String description; ///< Description, used in status bar
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String icon_filename; ///< Filename for an icon (for list of fields)
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bool editable; ///< Can values of this field be edited?
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bool save_value; ///< Should values of this field be written to files? Can be false for script generated fields.
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bool show_statistics; ///< Should this field appear as a group by choice in the statistics panel?
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bool identifying; ///< Does this field give Card::identification()?
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int card_list_column; ///< What column to use in the card list?
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UInt card_list_width; ///< Width of the card list column (pixels).
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bool card_list_visible;///< Is this field shown in the card list?
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bool card_list_allow; ///< Is this field allowed to appear in the card list?
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String card_list_name; ///< Alternate name to use in card list.
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Alignment card_list_align; ///< Alignment of the card list colummn.
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int tab_index; ///< Tab index in editor
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Dependencies dependent_scripts; ///< Scripts that depend on values of this field
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/// Creates a new Value corresponding to this Field
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/** thisP is a smart pointer to this */
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virtual ValueP newValue(const FieldP& thisP) const = 0;
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/// Creates a new Style corresponding to this Field
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/** thisP is a smart pointer to this */
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virtual StyleP newStyle(const FieldP& thisP) const = 0;
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/// Type of this field
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virtual String typeName() const = 0;
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/// Add the given dependency to the dependet_scripts list for the variables this field depends on
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virtual void initDependencies(Context&, const Dependency&) const {}
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private:
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DECLARE_REFLECTION_VIRTUAL();
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};
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template <>
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intrusive_ptr<Field> read_new<Field>(Reader& reader);
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inline void update_index(FieldP& f, size_t index) {
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f->index = index;
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}
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inline String type_name(const Field&) {
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return _TYPE_("field");
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}
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// ----------------------------------------------------------------------------- : Style
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/// Style information needed to display a Value in a Field.
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class Style : public IntrusivePtrVirtualBase {
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public:
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Style(const FieldP&);
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virtual ~Style();
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const FieldP fieldP; ///< Field this style is for, should have the right type!
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int z_index; ///< Stacking of values of this field, higher = on top
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Scriptable<double> left, top; ///< Position of this field
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Scriptable<double> width, height; ///< Position of this field
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Scriptable<double> right, bottom; ///< Position of this field
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Scriptable<bool> visible; ///< Is this field visible?
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enum AutomaticSide {
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AUTO_UNKNOWN = 0x00,
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AUTO_LEFT = 0x01, AUTO_WIDTH = 0x02, AUTO_RIGHT = 0x04,
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AUTO_TOP = 0x10, AUTO_HEIGHT = 0x20, AUTO_BOTTOM = 0x40,
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} automatic_side : 8; ///< Which of (left, width, right) and (top, height, bottom) is determined automatically?
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bool content_dependent; ///< Does this style depend on content properties?
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inline RealPoint getPos() const { return RealPoint(left, top ); }
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inline RealSize getSize() const { return RealSize ( width, height); }
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inline RealRect getRect() const { return RealRect (left, top, width, height); }
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/// Get a copy of this style
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virtual StyleP clone() const = 0;
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/// Make a viewer object for values using this style
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/** thisP is a smart pointer to this */
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virtual ValueViewerP makeViewer(DataViewer& parent, const StyleP& thisP) = 0;
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/// Make an editor object for values using this style
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/** thisP is a smart pointer to this */
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virtual ValueViewerP makeEditor(DataEditor& parent, const StyleP& thisP) = 0;
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/// Update scripted values of this style, return true if anything has changed.
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/** The caller should tellListeners() */
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virtual bool update(Context&);
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/// Add the given dependency to the dependent_scripts list for the variables this style depends on
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/** Only use for things that need invalidate() */
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virtual void initDependencies(Context&, const Dependency&) const;
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/// Check if the style depends on content properties
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/** If there is such a dependency, set dep.index to true.
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* This is done by mark_dependency_member for those properies */
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virtual void checkContentDependencies(Context&, const Dependency&) const;
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/// Dependencies on properies?
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/** In particular, if dep == DEP_DUMMY and name is a content property, set dep.index=true */
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virtual void markDependencyMember(const String& name, const Dependency&) const;
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/// Invalidate scripted images for this style
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virtual void invalidate(Context&) {}
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/// Add a StyleListener
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void addListener(StyleListener*);
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/// Remove a StyleListener
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void removeListener(StyleListener*);
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/// Tell the StyleListeners that this style has changed
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void tellListeners(bool already_prepared);
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private:
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DECLARE_REFLECTION_VIRTUAL();
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/// Things that are listening to changes in this style
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vector<StyleListener*> listeners;
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};
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void init_object(const FieldP&, StyleP&);
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inline const FieldP& get_key (const StyleP& s) { return s->fieldP; }
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inline const String& get_key_name(const StyleP& s) { return s->fieldP->name; }
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template <> StyleP read_new<Style>(Reader&);
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inline String type_name(const Style&) {
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return _TYPE_("style");
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}
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void mark_dependency_member(const Style& style, const String& name, const Dependency& dep);
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// ----------------------------------------------------------------------------- : StyleListener
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/// An object that can respond when a style changes;
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class StyleListener : public IntrusivePtrVirtualBase {
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public:
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StyleListener(const StyleP& style);
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virtual ~StyleListener();
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/// Called when a (scripted) property of the viewed style has changed
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/** already_prepared indicates that this change happend after preparing text for content properties */
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virtual void onStyleChange(bool already_prepared) {}
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protected:
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const StyleP styleP; ///< The style we are listening to
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};
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// ----------------------------------------------------------------------------- : Value
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/// A specific value 'in' a Field.
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class Value : public IntrusivePtrVirtualBase {
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public:
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inline Value(const FieldP& field) : fieldP(field) {}
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virtual ~Value();
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const FieldP fieldP; ///< Field this value is for, should have the right type!
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Age last_script_update; ///< When where the scripts last updated? (by calling update)
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/// Get a copy of this value
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virtual ValueP clone() const = 0;
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/// Convert this value to a string for use in tables
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virtual String toString() const = 0;
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/// Apply scripts to this value, return true if the value has changed
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virtual bool update(Context&) { last_script_update.update(); return false; }
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/// This value has been updated by an action
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/** Does nothing for most Values, only FakeValues can update underlying data */
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virtual void onAction(Action& a, bool undone) {}
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/// Is this value the same as some other value (for the same field&card)
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/** Has behaviour other than == for FakeTextValue.
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* In that case, afterwards this becomes equal to that if they use the same underlying object.
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*/
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virtual bool equals(const Value* that);
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private:
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DECLARE_REFLECTION_VIRTUAL();
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};
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void init_object(const FieldP&, ValueP&);
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inline const FieldP& get_key (const ValueP& v) { return v->fieldP; }
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inline const String& get_key_name(const ValueP& v) { return v->fieldP->name; }
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template <> ValueP read_new<Value>(Reader&);
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inline String type_name(const Value&) {
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return _TYPE_("value");
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}
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// ----------------------------------------------------------------------------- : Utilities
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#define DECLARE_FIELD_TYPE(Type) \
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virtual ValueP newValue(const FieldP& thisP) const; \
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virtual StyleP newStyle(const FieldP& thisP) const; \
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virtual String typeName() const
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// implement newStyle and newValue
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#define IMPLEMENT_FIELD_TYPE(Type) \
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StyleP Type ## Field::newStyle(const FieldP& thisP) const { \
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assert(thisP.get() == this); \
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return new_intrusive1<Type ## Style>(static_pointer_cast<Type ## Field>(thisP));\
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} \
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ValueP Type ## Field::newValue(const FieldP& thisP) const { \
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assert(thisP.get() == this); \
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return new_intrusive1<Type ## Value>(static_pointer_cast<Type ## Field>(thisP));\
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} \
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StyleP Type ## Style::clone() const { \
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return new_intrusive1<Type ## Style>(*this); \
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} \
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ValueP Type ## Value::clone() const { \
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return new_intrusive1<Type ## Value>(*this); \
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}
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#define DECLARE_STYLE_TYPE(Type) \
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DECLARE_HAS_FIELD(Type) \
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virtual StyleP clone() const; \
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virtual ValueViewerP makeViewer(DataViewer& parent, const StyleP& thisP); \
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virtual ValueViewerP makeEditor(DataEditor& parent, const StyleP& thisP);
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// implement field() which returns a field with the right (derived) type
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#define DECLARE_HAS_FIELD(Type) \
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inline Type ## Field& field() const { \
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return *static_cast<Type ## Field*>(fieldP.get()); \
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}
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void mark_dependency_member(const IndexMap<FieldP,ValueP>& value, const String& name, const Dependency& dep);
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// ----------------------------------------------------------------------------- : EOF
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#endif
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