Files
MagicSetEditor2/src/gfx/resample_image.cpp
T
twanvl f344b8a1db ImageValueEditor; slice window; fixed bug in resample
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@97 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-11-26 23:23:51 +00:00

167 lines
6.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gfx/gfx.hpp>
#include <util/error.hpp>
// ----------------------------------------------------------------------------- : Resample passes
// bitshift for fixed point numbers
// higher is less error
// we will get errors if 2^shift * imagesize becomes too large
const int shift = 32-10-8; // => max size = 1024, max alpha = 255
// Resample an image only in a single direction, either horizontally or vertically
/* Terms are based on x resampling (keeping the same number of lines):
* offset = number of elements to skip at the start
* length = length of a line
* delta = number of elements between pixels in a lines
* lines = number of lines
* line_delta = number of elements between the the first pixel of two lines
* 1 element = 3 bytes in data, 1 byte in alpha
*/
void resample_pass(const Image& img_in, Image& img_out, int offset_in, int offset_out,
int length_in, int delta_in, int length_out, int delta_out,
int lines, int line_delta_in, int line_delta_out)
{
bool alpha = img_in.HasAlpha();
if (alpha && !img_out.HasAlpha()) img_out.InitAlpha();
int out_fact = (length_out << shift) / length_in; // how much to output for 256 input = 1 pixel
int out_rest = (length_out << shift) % length_in;
// for each line
for (int l = 0 ; l < lines ; ++l) {
Byte* in = img_in .GetData() + 3 * (offset_in + l * line_delta_in);
Byte* out = img_out.GetData() + 3 * (offset_out + l * line_delta_out);
UInt in_rem = out_fact + out_rest; // remaining to input from the current input pixel
if (alpha) {
Byte* in_a = img_in .GetAlpha() + (offset_in + l * line_delta_in);
Byte* out_a = img_out.GetAlpha() + (offset_out + l * line_delta_out);
for (int x = 0 ; x < length_out ; ++x) {
UInt out_rem = 1 << shift;
UInt totR = 0, totG = 0, totB = 0, totA = 0;
while (out_rem >= in_rem) {
// eat a whole input pixel
totR += in[0] * in_rem * in_a[0]; // multiply by alpha
totG += in[1] * in_rem * in_a[0];
totB += in[2] * in_rem * in_a[0];
totA += in_a[0] * in_rem;
out_rem -= in_rem;
in_rem = out_fact;
in += 3*delta_in; in_a += delta_in;
}
if (out_rem > 0) {
// eat a partial input pixel
totR += in[0] * out_rem * in_a[0];
totG += in[1] * out_rem * in_a[0];
totB += in[2] * out_rem * in_a[0];
totA += in_a[0] * out_rem;
in_rem -= out_rem;
}
// store
if (totA) {
out[0] = totR / totA;
out[1] = totG / totA;
out[2] = totB / totA;
out_a[0] = totA >> shift;
} else {
out[0] = out[1] = out[2] = out_a[0] = 0; // div by 0 is bad
}
out += 3*delta_out; out_a += delta_out;
}
} else {
// no alpha
for (int x = 0 ; x < length_out ; ++x) {
UInt out_rem = 1 << shift;
UInt totR = 0, totG = 0, totB = 0;
while (out_rem >= in_rem) {
// eat a whole input pixel
totR += in[0] * in_rem;
totG += in[1] * in_rem;
totB += in[2] * in_rem;
out_rem -= in_rem;
in_rem = out_fact;
in += 3*delta_in;
}
if (out_rem > 0) {
// eat a partial input pixel
totR += in[0] * out_rem;
totG += in[1] * out_rem;
totB += in[2] * out_rem;
in_rem -= out_rem;
}
// store
out[0] = totR >> shift;
out[1] = totG >> shift;
out[2] = totB >> shift;
out += 3*delta_out;
}
}
}
}
// ----------------------------------------------------------------------------- : Resample
/* The algorithm first resizes in horizontally, then vertically,
* the two passes are essentially the same:
* - for each row:
* - each input pixel becomes a fixed amount of output (in 1<<shift fixed point math)
* - for each output pixel:
* - _('eat') input pixels until the total is 1<<shift
* - write the total to the output pixel
* - to ensure the sum of all the pixel amounts is exacly width<<shift an extra rest amount
* is _('eaten') from the first pixel;
*
* Uses fixed point numbers
*/
void resample(const Image& img_in, Image& img_out) {
resample_and_clip(img_in, img_out, wxRect(0, 0, img_in.GetWidth(), img_in.GetHeight()));
}
void resample_and_clip(const Image& img_in, Image& img_out, wxRect rect) {
// starting position in data
int offset_in = (rect.x + img_in.GetWidth() * rect.y);
if (img_out.GetHeight() == rect.height) {
// no resizing vertically
resample_pass(img_in, img_out, offset_in, 0, rect.width, 1, img_out .GetWidth(), 1, rect .GetHeight(), img_in.GetWidth(), img_out .GetWidth());
} else {
Image img_temp(img_out.GetWidth(), rect.height, false);
resample_pass(img_in, img_temp, offset_in, 0, rect.width, 1, img_temp.GetWidth(), 1, rect .GetHeight(), img_in.GetWidth(), img_temp.GetWidth());
resample_pass(img_temp, img_out, 0, 0, rect.height, img_temp.GetWidth(), img_out .GetHeight(), img_temp.GetWidth(), img_temp.GetWidth(), 1, 1);
}
}
// ----------------------------------------------------------------------------- : Aspect ratio preserving
// fill an image with 100% transparent
void fill_transparent(Image& img) {
if (!img.HasAlpha()) img.InitAlpha();
memset(img.GetAlpha(), 0, img.GetWidth() * img.GetHeight());
}
void resample_preserve_aspect(const Image& img_in, Image& img_out) {
int rheight = img_in.GetHeight() * img_out.GetWidth() / img_in.GetWidth();
int rwidth = img_in.GetWidth() * img_out.GetHeight() / img_in.GetHeight();
// actual size of output
if (rheight < img_out.GetHeight()) rwidth = img_out.GetWidth();
else if (rwidth < img_out.GetWidth()) rheight = img_out.GetHeight();
else {rwidth = img_out.GetWidth(); rheight = img_out.GetHeight();}
int dx = (img_out.GetWidth() - rwidth) / 2;
int dy = (img_out.GetHeight() - rheight) / 2;
// transparent background
fill_transparent(img_out);
// resample
int offset_out = dx + img_out.GetWidth() * dy;
Image img_temp(rwidth, img_in.GetHeight(), false);
resample_pass(img_in, img_temp, 0, 0, img_in.GetWidth(), 1, rwidth, 1, img_in.GetHeight(), img_in.GetWidth(), img_temp.GetWidth());
resample_pass(img_temp, img_out, 0, offset_out, img_in.GetHeight(), img_temp.GetWidth(), rheight, img_out.GetWidth(), rwidth, 1, 1);
}