mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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125 lines
5.9 KiB
C++
125 lines
5.9 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/alignment.hpp>
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#include <util/reflect.hpp>
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// ----------------------------------------------------------------------------- : Alignment
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double align_delta_x(Alignment align, double box_width, double obj_width) {
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if (align & ALIGN_CENTER) return (box_width - obj_width) / 2;
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else if (align & ALIGN_RIGHT) return box_width - obj_width;
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else return 0;
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}
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double align_delta_y(Alignment align, double box_height, double obj_height) {
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if (align & ALIGN_MIDDLE) return (box_height - obj_height) / 2;
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else if (align & ALIGN_BOTTOM) return box_height - obj_height;
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else return 0;
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}
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RealPoint align_in_rect(Alignment align, const RealSize& to_align, const RealRect& outer) {
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return RealPoint(
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outer.x + align_delta_x(align, outer.width, to_align.width),
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outer.y + align_delta_y(align, outer.height, to_align.height)
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);
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}
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// ----------------------------------------------------------------------------- : Reflection stuff
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/// Convert a String to an Alignment
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Alignment from_string(const String& s) {
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int al = ALIGN_TOP_LEFT;
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if (s.find(_("left")) !=String::npos) al = ALIGN_LEFT | (al & ~ALIGN_HORIZONTAL);
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if (s.find(_("center")) !=String::npos) al = ALIGN_CENTER | (al & ~ALIGN_HORIZONTAL);
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if (s.find(_("right")) !=String::npos) al = ALIGN_RIGHT | (al & ~ALIGN_HORIZONTAL);
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if (s.find(_("justify")) !=String::npos) al = ALIGN_JUSTIFY_WORDS | (al & ~ALIGN_FILL);
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if (s.find(_("justify-all")) !=String::npos) al = ALIGN_JUSTIFY_ALL | (al & ~ALIGN_FILL);
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if (s.find(_("shrink")) !=String::npos) al = ALIGN_STRETCH | (al & ~ALIGN_FILL);
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if (s.find(_("stretch")) !=String::npos) al = ALIGN_STRETCH | (al & ~ALIGN_FILL); // compatability
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if (s.find(_("overflow")) !=String::npos) al |= ALIGN_IF_OVERFLOW;
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if (s.find(_("force")) ==String::npos) al |= ALIGN_IF_SOFTBREAK; // force = !if_softbreak
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if (s.find(_("top")) !=String::npos) al = ALIGN_TOP | (al & ~ALIGN_VERTICAL);
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if (s.find(_("middle")) !=String::npos) al = ALIGN_MIDDLE | (al & ~ALIGN_VERTICAL);
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if (s.find(_("bottom")) !=String::npos) al = ALIGN_BOTTOM | (al & ~ALIGN_VERTICAL);
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return static_cast<Alignment>(al);
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}
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/// Convert an Alignment to a String
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String to_string(Alignment align) {
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String ret;
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// vertical
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if (align & ALIGN_TOP) ret += _("top ");
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if (align & ALIGN_MIDDLE) ret += _("middle ");
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if (align & ALIGN_BOTTOM) ret += _("bottom ");
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// horizontal
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if (align & ALIGN_LEFT) ret += _("left ");
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if (align & ALIGN_CENTER) ret += _("center ");
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if (align & ALIGN_RIGHT) ret += _("right ");
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// fill
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if (align & ALIGN_FILL) {
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// force = !if_softbreak && some fill type
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if (!(align & ALIGN_IF_SOFTBREAK)) ret += _("force ");
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// fill
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if (align & ALIGN_STRETCH) ret += _("stretch ");
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if (align & ALIGN_JUSTIFY_WORDS) ret += _("justify ");
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if (align & ALIGN_JUSTIFY_ALL) ret += _("justify-all ");
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// modifier
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if (align & ALIGN_IF_OVERFLOW) ret += _("if-overflow ");
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}
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ret.resize(ret.size() - 1); // drop trailing ' '
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return ret;
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}
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// we need custom io, because there can be both a horizontal and a vertical component
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template <> void Reader::handle(Alignment& align) {
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align = from_string(getValue());
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}
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template <> void Writer::handle(const Alignment& align) {
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handle(to_string(align));
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}
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template <> void GetDefaultMember::handle(const Alignment& align) {
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handle(to_string(align));
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}
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// ----------------------------------------------------------------------------- : Direction
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IMPLEMENT_REFLECTION_ENUM(Direction) {
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VALUE_N("left to right", LEFT_TO_RIGHT);
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VALUE_N("right to left", RIGHT_TO_LEFT);
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VALUE_N("top to bottom", TOP_TO_BOTTOM);
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VALUE_N("bottom to top", BOTTOM_TO_TOP);
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VALUE_N("horizontal", LEFT_TO_RIGHT);
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VALUE_N("vertical", TOP_TO_BOTTOM);
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VALUE_N("top-right to bottom-left", TOP_RIGHT_TO_BOTTOM_LEFT);
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VALUE_N("bottom-left to top-right", BOTTOM_LEFT_TO_TOP_RIGHT);
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VALUE_N("top-left to bottom-right", TOP_LEFT_TO_BOTTOM_RIGHT);
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VALUE_N("bottom-right to top-left", BOTTOM_RIGHT_TO_TOP_LEFT);
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}
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RealPoint move_in_direction(Direction dir, const RealPoint& point, const RealSize to_move, double spacing) {
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switch (dir) {
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case LEFT_TO_RIGHT: return RealPoint(point.x + to_move.width + spacing, point.y);
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case RIGHT_TO_LEFT: return RealPoint(point.x - to_move.width - spacing, point.y);
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case TOP_TO_BOTTOM: return RealPoint(point.x, point.y + to_move.height + spacing);
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case BOTTOM_TO_TOP: return RealPoint(point.x, point.y - to_move.height - spacing);
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case TOP_RIGHT_TO_BOTTOM_LEFT: return RealPoint(point.x - to_move.width - spacing, point.y + to_move.height + spacing);
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case BOTTOM_LEFT_TO_TOP_RIGHT: return RealPoint(point.x + to_move.width + spacing, point.y - to_move.height - spacing);
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case TOP_LEFT_TO_BOTTOM_RIGHT: return RealPoint(point.x + to_move.width + spacing, point.y + to_move.height + spacing);
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case BOTTOM_RIGHT_TO_TOP_LEFT: return RealPoint(point.x - to_move.width - spacing, point.y - to_move.height - spacing);
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default: return point; // should not happen
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}
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}
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