Files
MagicSetEditor2/src/gui/images_export_window.cpp
T
twanvl d2196eea09 Finally got precompiled headers to work.
Now all C++ files need to #include <util/prec.hpp>
 That is why all .cpp files are touched by this commit

Many changes to installers and update checking:
     - the window is now called PackagesWindow, in a new source file
     - update checking is now independent from the PackagesWindow. For update checking only a list of package versions are needed (vector<PackageDependency>). This is much less information to download at each startup.
     - the list of available packages is now a list of available Installers, since an installer can contain multiple packages.
     - moved the logic of dependency checking etc. to data/installer
     - moved the actual installation to util/io/package_manager
     - moved directory iteration/creation logic to util/file_utils
     - added PackageDirectory: the local and global package directory now have their own object (was part of PackageManager)
     - added PackageVersion: for detecting if a package has been modified after it was installed.
     - added PackageDescription: description/header of a package. Basicly the same as what Packaged provides.
     - added DownloadableInstaller: where to find an insaller, what does it contain?
     - added InstallablePackage: brining it all together: installer, package, status, action.

Current status: the insaller is currently broken in a few places, more on that soon.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@792 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-12-29 18:30:41 +00:00

132 lines
5.3 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/images_export_window.hpp>
#include <gui/control/select_card_list.hpp>
#include <data/settings.hpp>
#include <data/set.hpp>
#include <data/format/formats.hpp>
#include <script/parser.hpp>
#include <script/context.hpp>
#include <util/tagged_string.hpp>
#include <wx/filename.h>
DECLARE_TYPEOF_COLLECTION(CardP);
// ----------------------------------------------------------------------------- : ImagesExportWindow
ImagesExportWindow::ImagesExportWindow(Window* parent, const SetP& set)
: CardSelectWindow(parent, set, wxEmptyString, _TITLE_("select cards export"), false)
{
// init controls
GameSettings& gs = settings.gameSettingsFor(*set->game);
format = new wxTextCtrl(this, wxID_ANY, gs.images_export_filename);
conflicts = new wxChoice (this, wxID_ANY);
conflicts->Append(_BUTTON_("keep old")); // 0
conflicts->Append(_BUTTON_("overwrite")); // 1
conflicts->Append(_BUTTON_("number")); // 2
conflicts->Append(_BUTTON_("number overwrite")); // 3
conflicts->SetSelection(gs.images_export_conflicts);
// init sizers
wxSizer* s = new wxBoxSizer(wxVERTICAL);
wxSizer* s2 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("export filenames"));
s2->Add(new wxStaticText(this, -1, _LABEL_("filename format")), 0, wxALL, 4);
s2->Add(format, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s2->Add(new wxStaticText(this, -1, _HELP_("filename format")), 0, wxALL & ~wxTOP, 4);
s2->Add(new wxStaticText(this, -1, _LABEL_("filename conflicts")), 0, wxALL, 4);
s2->Add(conflicts, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s->Add(s2, 0, wxEXPAND | wxALL, 8);
wxSizer* s3 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("cards to export"));
s3->Add(list, 1, wxEXPAND | wxALL, 4);
wxSizer* s4 = new wxBoxSizer(wxHORIZONTAL);
s4->Add(sel_all, 0, wxEXPAND | wxRIGHT, 4);
s4->Add(sel_none, 0, wxEXPAND, 4);
s3->Add(s4, 0, wxEXPAND | wxALL & ~wxTOP, 8);
s->Add(s3, 1, wxEXPAND | wxALL & ~wxTOP, 8);
s->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxALL & ~wxTOP, 8);
s->SetSizeHints(this);
SetSizer(s);
SetSize(500,500);
}
// ----------------------------------------------------------------------------- : Exporting the images
void ExportCardImages::export(const SetP& set, wxFileName& fn, const String& filename_template, FilenameConflicts conflicts) {
// Script
ScriptP filename_script = parse(filename_template, nullptr, true);
// Export
std::set<String> used; // for CONFLICT_NUMBER_OVERWRITE
FOR_EACH(card, set->cards) {
if (exportCard(card)) {
// filename for this card
Context& ctx = set->getContext(card);
String filename = untag(ctx.eval(*filename_script)->toString());
if (!filename) continue; // no filename -> no saving
// sanitize filename
fn.SetFullName(clean_filename(filename));
// does the file exist?
if (fn.FileExists()) {
// file exists, what to do?
switch (conflicts) {
case CONFLICT_KEEP_OLD: goto next_card;
case CONFLICT_OVERWRITE: break;
case CONFLICT_NUMBER: {
int i = 0;
String ext = fn.GetExt();
do {
fn.SetExt(String() << ++i << _(".") << ext);
} while(fn.FileExists());
}
case CONFLICT_NUMBER_OVERWRITE: {
int i = 0;
String ext = fn.GetExt();
while(used.find(fn.GetFullPath()) != used.end()) {
fn.SetExt(String() << ++i << _(".") << ext);
}
}
}
}
// write image
filename = fn.GetFullPath();
used.insert(filename);
export_image(set, card, filename);
}
next_card:;
}
}
void ImagesExportWindow::onOk(wxCommandEvent&) {
// Update settings
GameSettings& gs = settings.gameSettingsFor(*set->game);
gs.images_export_filename = format->GetValue();
int sel = conflicts->GetSelection();
if (sel == 0) gs.images_export_conflicts = CONFLICT_KEEP_OLD;
else if (sel == 1) gs.images_export_conflicts = CONFLICT_OVERWRITE;
else if (sel == 2) gs.images_export_conflicts = CONFLICT_NUMBER;
else gs.images_export_conflicts = CONFLICT_NUMBER_OVERWRITE;
// Select filename
String name = wxFileSelector(_TITLE_("export images"),_(""), _LABEL_("filename is ignored"),_(""),
_LABEL_("filename is ignored")+_("|*"), wxSAVE, this);
if (name.empty()) return;
wxFileName fn(name);
// Export
export(set, fn, gs.images_export_filename, gs.images_export_conflicts);
// Done
EndModal(wxID_OK);
}
bool ImagesExportWindow::exportCard(const CardP& card) const {
return isSelected(card);
}
BEGIN_EVENT_TABLE(ImagesExportWindow,CardSelectWindow)
EVT_BUTTON (wxID_OK, ImagesExportWindow::onOk)
END_EVENT_TABLE ()