Files
MagicSetEditor2/src/script/context.cpp
T
twanvl ce6a83e34b Basic text rendering working;
Added Font (done) and SymbolFont (skeleton);
Added styling to set;
Added CountourMap;
Some script fixes

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@73 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-11-17 17:57:04 +00:00

316 lines
9.4 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <script/context.hpp>
#include <util/error.hpp>
#include <iostream>
// ----------------------------------------------------------------------------- : Context
Context::Context()
: level(0)
{}
// ----------------------------------------------------------------------------- : Evaluate
// Perform a unary simple instruction, store the result in a (not in *a)
void instrUnary (UnaryInstructionType i, ScriptValueP& a);
// Perform a binary simple instruction, store the result in a (not in *a)
void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP& b);
// Perform a ternary simple instruction, store the result in a (not in *a)
void instrTernary(TernaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c);
ScriptValueP Context::eval(const Script& script, bool useScope) {
size_t stack_size = stack.size();
size_t scope = useScope ? openScope() : 0;
try {
// Instruction pointer
const Instruction* instr = &script.instructions[0];
// Loop until we are done
while (true) {
assert(instr < &*script.instructions.end());
// debug
// cout << script.dumpInstr(instr - &script.instructions[0], *instr) << endl;
// Evaluate the current instruction
Instruction i = *instr++;
switch (i.instr) {
case I_NOP: break;
// Push a constant
case I_PUSH_CONST: {
stack.push_back(script.constants[i.data]);
break;
}
// Pop top value
case I_POP: {
stack.pop_back();
break;
}
// Jump
case I_JUMP: {
instr = &script.instructions[i.data];
break;
}
// Conditional jump
case I_JUMP_IF_NOT: {
int condition = *stack.back();
stack.pop_back();
if (!condition) {
instr = &script.instructions[i.data];
}
break;
}
// Get a variable
case I_GET_VAR: {
ScriptValueP value = variables[i.data].value;
if (!value) throw ScriptError(_("Variable not set: ") + variable_to_string(i.data));
stack.push_back(value);
break;
}
// Set a variable
case I_SET_VAR: {
setVariable(i.data, stack.back());
break;
}
// Get an object member
case I_MEMBER_C: {
stack.back() = stack.back()->getMember(*script.constants[i.data]);
break;
}
// Loop over a container, push next value or jump
case I_LOOP: {
ScriptValueP& it = stack[stack.size() - 2]; // second element of stack
assert(dynamic_pointer_cast<ScriptIterator>(it)); // top of stack must be an iterator
ScriptValueP val = static_pointer_cast<ScriptIterator>(it)->next();
if (val) {
stack.push_back(val);
} else {
stack.erase(stack.end() - 2); // remove iterator
instr = &script.instructions[i.data];
}
break;
}
// Function call
case I_CALL: {
// new scope
size_t scope = openScope();
// prepare arguments
for (unsigned int j = 0 ; j < i.data ; ++j) {
setVariable(instr[i.data - j - 1].data, stack.back());
stack.pop_back();
}
instr += i.data; // skip arguments
// get function and call
stack.back() = stack.back()->eval(*this);
// restore scope
closeScope(scope);
break;
}
// Function return
case I_RET: {
// restore shadowed variables
if (useScope) closeScope(scope);
// return top of stack
ScriptValueP result = stack.back();
stack.pop_back();
assert(stack.size() == stack_size); // we end up with the same stack
return result;
}
// Simple instruction: unary
case I_UNARY: {
instrUnary(i.instr1, stack.back());
// cout << "\t\t-> " << (String)*stack.back() << endl;
break;
}
// Simple instruction: binary
case I_BINARY: {
ScriptValueP b = stack.back(); stack.pop_back();
ScriptValueP& a = stack.back();
instrBinary(i.instr2, a, b);
// cout << "\t\t-> " << (String)*stack.back() << endl;
break;
}
// Simple instruction: ternary
case I_TERNARY: {
ScriptValueP c = stack.back(); stack.pop_back();
ScriptValueP b = stack.back(); stack.pop_back();
ScriptValueP& a = stack.back();
instrTernary(i.instr3, a, b, c);
// cout << "\t\t-> " << (String)*stack.back() << endl;
break;
}
}
}
} catch (...) {
// cleanup after an exception
if (useScope) closeScope(scope); // restore scope
stack.resize(stack_size); // restore stack
throw; // rethrow
}
}
void Context::setVariable(const String& name, const ScriptValueP& value) {
setVariable(string_to_variable(name), value);
}
void Context::setVariable(int name, const ScriptValueP& value) {
Variable& var = variables[name];
if (var.value && var.level < level) {
// keep shadow copy
Binding bind = {name, var};
shadowed.push_back(bind);
}
var.level = level;
var.value = value;
}
ScriptValueP Context::getVariable(const String& name) {
ScriptValueP value = variables[string_to_variable(name)].value;
if (!value) throw ScriptError(_("Variable not set: ") + name);
return value;
}
ScriptValueP Context::getVariableOpt(const String& name) {
return variables[string_to_variable(name)].value;
}
size_t Context::openScope() {
level += 1;
return shadowed.size();
}
void Context::closeScope(size_t scope) {
assert(level > 0);
assert(scope <= shadowed.size());
level -= 1;
// restore shadowed variables
while (shadowed.size() > scope) {
variables[shadowed.back().variable] = shadowed.back().value;
shadowed.pop_back();
}
}
// ----------------------------------------------------------------------------- : Simple instructions : unary
void instrUnary (UnaryInstructionType i, ScriptValueP& a) {
switch (i) {
case I_ITERATOR_C:
a = a->makeIterator();
break;
case I_NEGATE:
a = toScript(-(int)*a);
break;
case I_NOT:
a = toScript(!(int)*a);
break;
}
}
// ----------------------------------------------------------------------------- : Simple instructions : binary
// operator on ints
#define OPERATOR_I(OP) \
a = toScript((int)*a OP (int)*b); \
break
// operator on doubles or ints
#define OPERATOR_DI(OP) \
if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) { \
a = toScript((double)*a OP (double)*b); \
} else { \
a = toScript((int)*a OP (int)*b); \
} \
break
// operator on strings or doubles or ints
#define OPERATOR_SDI(OP) \
if (at == SCRIPT_STRING || bt == SCRIPT_STRING) { \
a = toScript((String)*a OP (String)*b); \
} else if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) { \
a = toScript((double)*a OP (double)*b); \
} else { \
a = toScript((int)*a OP (int)*b); \
} \
break
/// Composition of two functions
class ScriptCompose : public ScriptValue {
public:
ScriptCompose(ScriptValueP a, ScriptValueP b) : a(a), b(b) {}
virtual ScriptType type() const { return SCRIPT_FUNCTION; }
virtual String typeName() const { return _("replace_rule"); }
virtual ScriptValueP eval(Context& ctx) const {
ctx.setVariable(_("input"), a->eval(ctx));
return b->eval(ctx);
}
virtual ScriptValueP dependencies(Context& ctx, const Dependency& dep) const {
ctx.setVariable(_("input"), a->dependencies(ctx, dep));
return b->dependencies(ctx, dep);
}
private:
ScriptValueP a,b;
};
void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP& b) {
ScriptType at = a->type(), bt = b->type();
switch (i) {
case I_MEMBER:
a = a->getMember(*b);
break;
case I_ITERATOR_R:
a = rangeIterator(*a, *b);
break;
case I_ADD: // add is quite overloaded
if (at == SCRIPT_NIL) {
a = b;
} else if (bt == SCRIPT_NIL) {
// a = a;
} else if (at == SCRIPT_FUNCTION && bt == SCRIPT_FUNCTION) {
a = new_intrusive2<ScriptCompose>(a, b);
} else if (at == SCRIPT_STRING || bt == SCRIPT_STRING) {
a = toScript((String)*a + (String)*b);
} else if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) {
a = toScript((double)*a + (double)*b);
} else {
a = toScript((int)*a + (int)*b);
}
break;
case I_SUB: OPERATOR_DI(-);
case I_MUL: OPERATOR_DI(*);
case I_DIV: OPERATOR_DI(/);
case I_MOD: // fmod
case I_AND: OPERATOR_I(&&);
case I_OR: OPERATOR_I(||);
case I_EQ: OPERATOR_SDI(==);
case I_NEQ: OPERATOR_SDI(!=);
case I_LT: OPERATOR_DI(<);
case I_GT: OPERATOR_DI(>);
case I_LE: OPERATOR_DI(<=);
case I_GE: OPERATOR_DI(>=);
}
}
// ----------------------------------------------------------------------------- : Simple instructions : ternary
void instrTernary(TernaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c) {
switch (i) {
case I_RGB:
a = toScript(Color((int)*a, (int)*b, (int)*c));
break;
}
}