mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
ce6a83e34b
Added Font (done) and SymbolFont (skeleton); Added styling to set; Added CountourMap; Some script fixes git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@73 0fc631ac-6414-0410-93d0-97cfa31319b6
316 lines
9.4 KiB
C++
316 lines
9.4 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <script/context.hpp>
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#include <util/error.hpp>
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#include <iostream>
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// ----------------------------------------------------------------------------- : Context
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Context::Context()
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: level(0)
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{}
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// ----------------------------------------------------------------------------- : Evaluate
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// Perform a unary simple instruction, store the result in a (not in *a)
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void instrUnary (UnaryInstructionType i, ScriptValueP& a);
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// Perform a binary simple instruction, store the result in a (not in *a)
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void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP& b);
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// Perform a ternary simple instruction, store the result in a (not in *a)
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void instrTernary(TernaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c);
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ScriptValueP Context::eval(const Script& script, bool useScope) {
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size_t stack_size = stack.size();
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size_t scope = useScope ? openScope() : 0;
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try {
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// Instruction pointer
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const Instruction* instr = &script.instructions[0];
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// Loop until we are done
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while (true) {
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assert(instr < &*script.instructions.end());
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// debug
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// cout << script.dumpInstr(instr - &script.instructions[0], *instr) << endl;
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// Evaluate the current instruction
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Instruction i = *instr++;
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switch (i.instr) {
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case I_NOP: break;
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// Push a constant
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case I_PUSH_CONST: {
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stack.push_back(script.constants[i.data]);
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break;
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}
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// Pop top value
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case I_POP: {
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stack.pop_back();
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break;
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}
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// Jump
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case I_JUMP: {
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instr = &script.instructions[i.data];
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break;
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}
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// Conditional jump
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case I_JUMP_IF_NOT: {
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int condition = *stack.back();
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stack.pop_back();
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if (!condition) {
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instr = &script.instructions[i.data];
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}
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break;
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}
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// Get a variable
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case I_GET_VAR: {
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ScriptValueP value = variables[i.data].value;
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if (!value) throw ScriptError(_("Variable not set: ") + variable_to_string(i.data));
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stack.push_back(value);
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break;
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}
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// Set a variable
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case I_SET_VAR: {
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setVariable(i.data, stack.back());
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break;
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}
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// Get an object member
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case I_MEMBER_C: {
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stack.back() = stack.back()->getMember(*script.constants[i.data]);
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break;
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}
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// Loop over a container, push next value or jump
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case I_LOOP: {
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ScriptValueP& it = stack[stack.size() - 2]; // second element of stack
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assert(dynamic_pointer_cast<ScriptIterator>(it)); // top of stack must be an iterator
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ScriptValueP val = static_pointer_cast<ScriptIterator>(it)->next();
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if (val) {
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stack.push_back(val);
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} else {
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stack.erase(stack.end() - 2); // remove iterator
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instr = &script.instructions[i.data];
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}
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break;
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}
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// Function call
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case I_CALL: {
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// new scope
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size_t scope = openScope();
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// prepare arguments
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for (unsigned int j = 0 ; j < i.data ; ++j) {
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setVariable(instr[i.data - j - 1].data, stack.back());
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stack.pop_back();
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}
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instr += i.data; // skip arguments
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// get function and call
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stack.back() = stack.back()->eval(*this);
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// restore scope
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closeScope(scope);
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break;
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}
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// Function return
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case I_RET: {
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// restore shadowed variables
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if (useScope) closeScope(scope);
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// return top of stack
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ScriptValueP result = stack.back();
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stack.pop_back();
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assert(stack.size() == stack_size); // we end up with the same stack
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return result;
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}
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// Simple instruction: unary
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case I_UNARY: {
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instrUnary(i.instr1, stack.back());
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// cout << "\t\t-> " << (String)*stack.back() << endl;
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break;
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}
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// Simple instruction: binary
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case I_BINARY: {
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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instrBinary(i.instr2, a, b);
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// cout << "\t\t-> " << (String)*stack.back() << endl;
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break;
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}
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// Simple instruction: ternary
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case I_TERNARY: {
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ScriptValueP c = stack.back(); stack.pop_back();
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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instrTernary(i.instr3, a, b, c);
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// cout << "\t\t-> " << (String)*stack.back() << endl;
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break;
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}
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}
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}
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} catch (...) {
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// cleanup after an exception
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if (useScope) closeScope(scope); // restore scope
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stack.resize(stack_size); // restore stack
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throw; // rethrow
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}
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}
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void Context::setVariable(const String& name, const ScriptValueP& value) {
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setVariable(string_to_variable(name), value);
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}
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void Context::setVariable(int name, const ScriptValueP& value) {
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Variable& var = variables[name];
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if (var.value && var.level < level) {
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// keep shadow copy
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Binding bind = {name, var};
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shadowed.push_back(bind);
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}
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var.level = level;
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var.value = value;
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}
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ScriptValueP Context::getVariable(const String& name) {
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ScriptValueP value = variables[string_to_variable(name)].value;
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if (!value) throw ScriptError(_("Variable not set: ") + name);
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return value;
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}
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ScriptValueP Context::getVariableOpt(const String& name) {
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return variables[string_to_variable(name)].value;
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}
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size_t Context::openScope() {
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level += 1;
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return shadowed.size();
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}
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void Context::closeScope(size_t scope) {
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assert(level > 0);
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assert(scope <= shadowed.size());
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level -= 1;
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// restore shadowed variables
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while (shadowed.size() > scope) {
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variables[shadowed.back().variable] = shadowed.back().value;
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shadowed.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : unary
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void instrUnary (UnaryInstructionType i, ScriptValueP& a) {
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switch (i) {
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case I_ITERATOR_C:
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a = a->makeIterator();
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break;
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case I_NEGATE:
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a = toScript(-(int)*a);
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break;
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case I_NOT:
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a = toScript(!(int)*a);
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break;
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}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : binary
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// operator on ints
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#define OPERATOR_I(OP) \
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a = toScript((int)*a OP (int)*b); \
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break
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// operator on doubles or ints
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#define OPERATOR_DI(OP) \
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if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) { \
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a = toScript((double)*a OP (double)*b); \
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} else { \
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a = toScript((int)*a OP (int)*b); \
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} \
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break
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// operator on strings or doubles or ints
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#define OPERATOR_SDI(OP) \
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if (at == SCRIPT_STRING || bt == SCRIPT_STRING) { \
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a = toScript((String)*a OP (String)*b); \
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} else if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) { \
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a = toScript((double)*a OP (double)*b); \
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} else { \
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a = toScript((int)*a OP (int)*b); \
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} \
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break
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/// Composition of two functions
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class ScriptCompose : public ScriptValue {
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public:
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ScriptCompose(ScriptValueP a, ScriptValueP b) : a(a), b(b) {}
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virtual ScriptType type() const { return SCRIPT_FUNCTION; }
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virtual String typeName() const { return _("replace_rule"); }
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virtual ScriptValueP eval(Context& ctx) const {
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ctx.setVariable(_("input"), a->eval(ctx));
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return b->eval(ctx);
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}
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virtual ScriptValueP dependencies(Context& ctx, const Dependency& dep) const {
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ctx.setVariable(_("input"), a->dependencies(ctx, dep));
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return b->dependencies(ctx, dep);
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}
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private:
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ScriptValueP a,b;
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};
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void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP& b) {
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ScriptType at = a->type(), bt = b->type();
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switch (i) {
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case I_MEMBER:
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a = a->getMember(*b);
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break;
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case I_ITERATOR_R:
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a = rangeIterator(*a, *b);
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break;
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case I_ADD: // add is quite overloaded
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if (at == SCRIPT_NIL) {
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a = b;
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} else if (bt == SCRIPT_NIL) {
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// a = a;
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} else if (at == SCRIPT_FUNCTION && bt == SCRIPT_FUNCTION) {
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a = new_intrusive2<ScriptCompose>(a, b);
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} else if (at == SCRIPT_STRING || bt == SCRIPT_STRING) {
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a = toScript((String)*a + (String)*b);
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} else if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) {
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a = toScript((double)*a + (double)*b);
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} else {
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a = toScript((int)*a + (int)*b);
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}
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break;
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case I_SUB: OPERATOR_DI(-);
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case I_MUL: OPERATOR_DI(*);
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case I_DIV: OPERATOR_DI(/);
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case I_MOD: // fmod
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case I_AND: OPERATOR_I(&&);
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case I_OR: OPERATOR_I(||);
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case I_EQ: OPERATOR_SDI(==);
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case I_NEQ: OPERATOR_SDI(!=);
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case I_LT: OPERATOR_DI(<);
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case I_GT: OPERATOR_DI(>);
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case I_LE: OPERATOR_DI(<=);
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case I_GE: OPERATOR_DI(>=);
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}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : ternary
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void instrTernary(TernaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c) {
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switch (i) {
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case I_RGB:
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a = toScript(Color((int)*a, (int)*b, (int)*c));
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break;
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}
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}
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