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git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@242 0fc631ac-6414-0410-93d0-97cfa31319b6
282 lines
9.2 KiB
C++
282 lines
9.2 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_UTIL_IO_READER
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#define HEADER_UTIL_IO_READER
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/version.hpp>
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#include <wx/txtstrm.h>
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template <typename T> class Defaultable;
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template <typename T> class Scriptable;
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StyleSheet);
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// ----------------------------------------------------------------------------- : Reader
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typedef wxInputStream InputStream;
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typedef shared_ptr<wxInputStream> InputStreamP;
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/// The Reader can be used for reading (deserializing) objects
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/** This class makes use of the reflection functionality, in effect
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* an object tells the Reader what fields it would like to read.
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* The reader then sees if the requested field is currently available.
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*
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* The handle functions ensure that afterwards the reader is at the line after the
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* object that was just read.
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*/
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class Reader {
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public:
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/// Construct a reader that reads from the given input stream
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/** filename is used only for error messages
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*/
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Reader(const InputStreamP& input, const String& filename = wxEmptyString);
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/// Construct a reader that reads a file in a package
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/** Used for "include file" keys. */
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Reader(const String& filename);
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~Reader() { showWarnings(); }
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/// Tell the reflection code we are reading
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inline bool reading() const { return true; }
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/// Tell the reflection code we are not related to scripting
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inline bool scripting() const { return false; }
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/// Is the thing currently being read 'complex', i.e. does it have children
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inline bool isComplex() const { return value.empty(); }
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/// Add a as an alias for b, all keys a will be replaced with b, only if file_app_version < end_version
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void addAlias(Version end_version, const Char* a, const Char* b);
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/// Read and check the application version
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void handleAppVersion();
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/// Add a warning message, but continue reading
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void warning(const String& msg);
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/// Show all warning messages, but continue reading
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void showWarnings();
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// --------------------------------------------------- : Handling objects
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/// Handle an object that can read as much as it can eat
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template <typename T>
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void handle_greedy(T& object) {
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do {
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// UInt l = line_number;
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handled = false;
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handle(object);
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// if (l == line_number && !handled) unknownKey(object);
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if (!handled) unknownKey(object);
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} while (indent >= expected_indent);
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}
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/// Handle an object: read it if it's name matches
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template <typename T>
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void handle(const Char* name, T& object) {
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if (enterBlock(name)) {
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handle_greedy(object);
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exitBlock();
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}
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}
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/// Reads a vector from the input stream
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template <typename T>
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void handle(const Char* name, vector<T>& vector);
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/// Reads an object of type T from the input stream
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template <typename T> void handle(T& object);
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/// Reads a shared_ptr from the input stream
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template <typename T> void handle(shared_ptr<T>& pointer);
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/// Reads a map from the input stream
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template <typename V> void handle(map<String,V>& m);
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/// Reads an IndexMap from the input stream, reads only keys that already exist in the map
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template <typename K, typename V> void handle(IndexMap<K,V>& m);
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/// Reads a Defaultable from the input stream
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template <typename T> void handle(Defaultable<T>&);
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/// Reads a Scriptable from the input stream
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template <typename T> void handle(Scriptable<T>&);
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// special behaviour
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void handle(GameP&);
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void handle(StyleSheetP&);
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// --------------------------------------------------- : Data
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/// App version this file was made with
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Version file_app_version;
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private:
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/// The line we read
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String line;
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/// The key and value of the last line we read
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String key, value;
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/// A string spanning multiple lines
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String multi_line_str;
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/// Has the current line been handled?
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bool handled;
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/// Indentation of the last line we read
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int indent;
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/// Indentation of the block we are in
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int expected_indent;
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/// Did we just open a block (i.e. not read any more lines of it)?
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bool just_opened;
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/// Aliasses for compatability
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struct Alias {
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String new_key;
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Version end_version;
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};
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/// Aliasses for compatability
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map<String, Alias> aliasses;
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/// Filename for error messages
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String filename;
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/// Line number for error messages
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UInt line_number;
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/// Input stream we are reading from
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InputStreamP input;
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/// Text stream wrapping the input stream
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wxTextInputStream stream;
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/// Accumulated warning messages
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String warnings;
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// --------------------------------------------------- : Reading the stream
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/// Is there a block with the given key under the current cursor?
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bool enterBlock(const Char* name);
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/// Leave the block we are in
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void exitBlock();
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/// Move to the next non empty line
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void moveNext();
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/// Reads the next line from the input, and stores it in line/key/value/indent
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void readLine();
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/// Return the value on the current line
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const String& getValue();
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/// No line was read, because nothing mathes the current key
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/** Maybe the key is "include file" */
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template <typename T>
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void unknownKey(T& v) {
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if (key == _("include file")) {
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Reader reader(value);
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reader.handle_greedy(v);
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moveNext();
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} else {
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unknownKey();
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}
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}
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void unknownKey();
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};
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// ----------------------------------------------------------------------------- : Container types
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/// Construct a new type, possibly reading something in the process.
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/** By default just creates a new object.
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* This function can be overloaded to provide different behaviour
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*/
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template <typename T>
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shared_ptr<T> read_new(Reader& reader) {
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return new_shared<T>();
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}
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/// Update the 'index' member of a value for use by IndexMap
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template <typename T> void update_index(T&, size_t index) {}
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template <typename T>
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void Reader::handle(const Char* name, vector<T>& vector) {
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String vectorKey = singular_form(name);
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while (enterBlock(vectorKey)) {
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vector.resize(vector.size() + 1);
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handle_greedy(vector.back());
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update_index(vector.back(), vector.size() - 1); // update index for IndexMap
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exitBlock();
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}
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}
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template <typename T>
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void Reader::handle(shared_ptr<T>& pointer) {
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if (!pointer) pointer = read_new<T>(*this);
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handle(*pointer);
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}
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template <typename V>
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void Reader::handle(map<String, V>& m) {
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while (true) {
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// same as enterBlock
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if (just_opened) moveNext(); // on the key of the parent block, first move inside it
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if (indent != expected_indent) return; // not enough indentation
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just_opened = true;
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expected_indent += 1;
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// now read the value
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handle_greedy(m[key]);
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exitBlock();
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}
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}
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template <typename K, typename V>
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void Reader::handle(IndexMap<K,V>& m) {
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for (typename IndexMap<K,V>::iterator it = m.begin() ; it != m.end() ; ++it) {
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handle(get_key_name(*it).c_str(), *it);
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}
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}
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// ----------------------------------------------------------------------------- : Reflection
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/// Implement reflection as used by Reader
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#define REFLECT_OBJECT_READER(Cls) \
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template<> void Reader::handle<Cls>(Cls& object) { \
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object.reflect(*this); \
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} \
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void Cls::reflect(Reader& reader) { \
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reflect_impl(reader); \
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}
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// ----------------------------------------------------------------------------- : Reflection for enumerations
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/// Implement enum reflection as used by Reader
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#define REFLECT_ENUM_READER(Enum) \
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template<> void Reader::handle<Enum>(Enum& enum_) { \
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EnumReader reader(getValue()); \
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reflect_ ## Enum(enum_, reader); \
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if (!reader.isDone()) { \
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/* warning: unknown value */ \
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warning(_ERROR_1_("unrecognized value", value)); \
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} \
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} \
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bool parse_enum(const String& value, Enum& out) { \
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EnumReader reader(value); \
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reflect_ ## Enum(out, reader); \
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return reader.isDone(); \
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}
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/// 'Tag' to be used when reflecting enumerations for Reader
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class EnumReader {
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public:
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inline EnumReader(String read)
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: read(read), first(true), done(false) {}
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/// Handle a possible value for the enum, if the name matches the name in the input
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template <typename Enum>
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inline void handle(const Char* name, Enum value, Enum& enum_) {
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if (!done && read == name) {
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done = true;
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first = false;
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enum_ = value;
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} else if (first) {
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first = false;
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enum_ = value;
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}
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}
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inline bool isDone() const { return done; }
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private:
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String read; ///< The string to match to a value name
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bool first; ///< Has the first (default) value been matched?
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bool done; ///< Was anything matched?
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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