Files
MagicSetEditor2/src/render/symbol/viewer.hpp
T
twanvl c30dbec39e finished symbol rendering
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@90 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-11-23 16:28:09 +00:00

81 lines
3.3 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SYMBOL_VIEWER
#define HEADER_GUI_SYMBOL_VIEWER
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/rotation.hpp>
#include <data/symbol.hpp>
#include <gfx/bezier.hpp>
// ----------------------------------------------------------------------------- : Simple rendering
/// Render a Symbol to an Image
Image render_symbol(const SymbolP& symbol, double border_radius = 0.05, int size = 100);
// ----------------------------------------------------------------------------- : Symbol Viewer
enum HighlightStyle {
HIGHLIGHT_BORDER,
HIGHLIGHT_INTERIOR
};
/// Class that knows how to draw a symbol
class SymbolViewer : public SymbolView {
public:
// --------------------------------------------------- : Data
SymbolViewer(const SymbolP& symbol, double border_radius = 0.05);
// drawing
double border_radius;
// --------------------------------------------------- : Point translation
Rotation rotation; ///< Object that handles rotation, scaling and translation
// --------------------------------------------------- : Drawing
/// Draw the symbol to a dc
void draw(DC& dc);
void highlightPart(DC& dc, const SymbolPart& part, HighlightStyle style);
void onAction(const Action&, bool) {}
private:
/// Combines a symbol part with what is currently drawn, the border and interior are drawn separatly
/** directB/directI are true if the border/interior is the screen dc, false if it
* is a temporary 1 bit one
*/
void combineSymbolPart(const SymbolPart& part, DC& border, DC& interior, bool directB, bool directI);
/// Draw a symbol part, draws the border and the interior to separate DCs
/** The DCs may be null. directB should be true when drawing the border directly to the screen.
* The **Col parameters give the color to use for the (interior of) the border and the interior
* default should be white (255) border and black (0) interior.
*/
void drawSymbolPart(const SymbolPart& part, DC* border, DC* interior, int borderCol, int interiorCol, bool directB);
/*
// ------------------- Bezier curve calculation
// Calculate the points on a bezier curve between p0 and p1
// Stores the Points in p_out, at most count points are stored
// after this call p_out points to just beyond the last point
void calcBezierPoint(const ControlPointP& p0, const ControlPointP& p1, wxPoint*& p_out, UInt count);
// Subdivide a bezier curve by adding at most count points
// p0 = c(t0), p1 = c(p1)
// subdivides linearly between t0 and t1, and only when necessary
// adds points to p_out and increments the pointer when a point is added
void calcBezierOpt(const BezierCurve& c, const Vector2D& p0, const Vector2D& p1, double t0, double t1, wxPoint*& p_out, UInt count);
*/};
// ----------------------------------------------------------------------------- : EOF
#endif