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git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@90 0fc631ac-6414-0410-93d0-97cfa31319b6
81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_GUI_SYMBOL_VIEWER
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#define HEADER_GUI_SYMBOL_VIEWER
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/rotation.hpp>
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#include <data/symbol.hpp>
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#include <gfx/bezier.hpp>
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// ----------------------------------------------------------------------------- : Simple rendering
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/// Render a Symbol to an Image
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Image render_symbol(const SymbolP& symbol, double border_radius = 0.05, int size = 100);
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// ----------------------------------------------------------------------------- : Symbol Viewer
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enum HighlightStyle {
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HIGHLIGHT_BORDER,
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HIGHLIGHT_INTERIOR
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};
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/// Class that knows how to draw a symbol
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class SymbolViewer : public SymbolView {
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public:
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// --------------------------------------------------- : Data
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SymbolViewer(const SymbolP& symbol, double border_radius = 0.05);
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// drawing
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double border_radius;
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// --------------------------------------------------- : Point translation
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Rotation rotation; ///< Object that handles rotation, scaling and translation
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// --------------------------------------------------- : Drawing
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/// Draw the symbol to a dc
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void draw(DC& dc);
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void highlightPart(DC& dc, const SymbolPart& part, HighlightStyle style);
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void onAction(const Action&, bool) {}
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private:
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/// Combines a symbol part with what is currently drawn, the border and interior are drawn separatly
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/** directB/directI are true if the border/interior is the screen dc, false if it
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* is a temporary 1 bit one
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*/
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void combineSymbolPart(const SymbolPart& part, DC& border, DC& interior, bool directB, bool directI);
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/// Draw a symbol part, draws the border and the interior to separate DCs
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/** The DCs may be null. directB should be true when drawing the border directly to the screen.
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* The **Col parameters give the color to use for the (interior of) the border and the interior
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* default should be white (255) border and black (0) interior.
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*/
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void drawSymbolPart(const SymbolPart& part, DC* border, DC* interior, int borderCol, int interiorCol, bool directB);
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/*
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// ------------------- Bezier curve calculation
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// Calculate the points on a bezier curve between p0 and p1
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// Stores the Points in p_out, at most count points are stored
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// after this call p_out points to just beyond the last point
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void calcBezierPoint(const ControlPointP& p0, const ControlPointP& p1, wxPoint*& p_out, UInt count);
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// Subdivide a bezier curve by adding at most count points
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// p0 = c(t0), p1 = c(p1)
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// subdivides linearly between t0 and t1, and only when necessary
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// adds points to p_out and increments the pointer when a point is added
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void calcBezierOpt(const BezierCurve& c, const Vector2D& p0, const Vector2D& p1, double t0, double t1, wxPoint*& p_out, UInt count);
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*/};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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