Files
MagicSetEditor2/src/data/action/value.hpp
T
twanvl b93e5b2ae3 Reverted resource references for combine_something, you can't use tool_image here, because on MSW that only works for .bmps'
Added dependency stuff to invalidate Choice images;
Fixed 'duplicate' in symbol editor

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@197 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-02-07 16:17:15 +00:00

108 lines
4.0 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_ACTION_VALUE
#define HEADER_DATA_ACTION_VALUE
/** @file data/action/set.hpp
*
* Actions operating on Values (and derived classes, "*Value")
*/
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/action_stack.hpp>
#include <util/defaultable.hpp>
class Card;
class StyleSheet;
DECLARE_POINTER_TYPE(Value);
DECLARE_POINTER_TYPE(Style);
DECLARE_POINTER_TYPE(TextValue);
DECLARE_POINTER_TYPE(ChoiceValue);
DECLARE_POINTER_TYPE(ColorValue);
DECLARE_POINTER_TYPE(ImageValue);
DECLARE_POINTER_TYPE(SymbolValue);
// ----------------------------------------------------------------------------- : ValueAction (based class)
/// An Action the changes a Value
class ValueAction : public Action {
public:
inline ValueAction(const ValueP& value) : valueP(value) {}
virtual String getName(bool to_undo) const;
const ValueP valueP; ///< The modified value
};
// ----------------------------------------------------------------------------- : Simple
/// Action that updates a Value to a new value
ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value);
ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value);
ValueAction* value_action(const ImageValueP& value, const FileName& new_value);
ValueAction* value_action(const SymbolValueP& value, const FileName& new_value);
// ----------------------------------------------------------------------------- : Text
/// An action that changes a TextValue
class TextValueAction : public ValueAction {
public:
TextValueAction(const TextValueP& value, size_t start, size_t end, size_t new_end, const Defaultable<String>& new_value, const String& name);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
virtual bool merge(const Action& action);
/// The modified selection
size_t selection_start, selection_end;
private:
inline TextValue& value() const;
size_t new_selection_end;
Defaultable<String> new_value;
String name;
};
/// Action for toggleing some formating tag on or off in some range
TextValueAction* toggle_format_action(const TextValueP& value, const String& tag, size_t start, size_t end, const String& action_name);
/// Typing in a TextValue, replace the selection [start...end) with replacement
TextValueAction* typing_action(const TextValueP& value, size_t start, size_t end, const String& replacement, const String& action_name);
// ----------------------------------------------------------------------------- : Event
/// Notification that a script caused a value to change
class ScriptValueEvent : public Action {
public:
inline ScriptValueEvent(const Card* card, const Value* value) : card(card), value(value) {}
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
const Card* card; ///< Card the value is on
const Value* value; ///< The modified value
};
/// Notification that a script caused a style to change
class ScriptStyleEvent : public Action {
public:
inline ScriptStyleEvent(const StyleSheet* stylesheet, const Style* style)
: stylesheet(stylesheet), style(style)
{}
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
const StyleSheet* stylesheet; ///< StyleSheet the style is for
const Style* style; ///< The modified style
};
// ----------------------------------------------------------------------------- : EOF
#endif