mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
b73f081b60
MSE now handles opening more gracefully - can handle directories and failures Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this) git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
93 lines
3.7 KiB
C++
93 lines
3.7 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2009 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/version.hpp>
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#include <util/reflect.hpp>
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// ----------------------------------------------------------------------------- : Version
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UInt Version::toNumber() const { return version; }
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String Version::toString() const {
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if (version > 20000000) {
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// major > 2000, the version is a date, use ISO notation
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return String::Format(_("%04d-%02d-%02d"),
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(version / 10000) ,
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(version / 100) % 100,
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(version / 1) % 100);
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} else {
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return String::Format(_("%d.%d.%d"),
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(version / 10000) ,
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(version / 100) % 100,
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(version / 1) % 100);
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}
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}
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Version Version::fromString(const String& version) {
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UInt major = 0, minor = 0, build = 0;
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if (wxSscanf(version, _("%u.%u.%u"), &major, &minor, &build)<=1) // a.b.c style
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wxSscanf(version, _("%u-%u-%u"), &major, &minor, &build); // date style
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return Version(major * 10000 + minor * 100 + build);
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}
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template <> void Reader::handle(Version& v) {
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v = Version::fromString(getValue());
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}
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template <> void Writer::handle(const Version& v) {
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handle(v.toString());
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}
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template <> void GetDefaultMember::handle(const Version& v) {
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handle(v.toNumber());
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}
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// ----------------------------------------------------------------------------- : Versions
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// NOTE: Don't use leading zeroes, they mean octal
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const Version app_version = 308; // 0.3.8
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#ifdef UNICODE
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const Char* version_suffix = _(" (beta)");
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#else
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const Char* version_suffix = _(" (beta, ascii build)");
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#endif
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/// Which version of MSE are the files we write out compatible with?
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/* The saved files will have these version numbers attached.
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* They should be updated whenever a change breaks backwards compatability.
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*
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* Changes:
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* 0.2.0 : start of version numbering practice
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* 0.2.2 : _("include file")
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* 0.2.6 : fix in settings loading
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* 0.2.7 : new tag system, different style of close tags
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* 0.3.0 : port of code to C++
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* 0.3.1 : new keyword system, some new style options
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* 0.3.2 : package dependencies
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* 0.3.3 : keyword separator before/after
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* 0.3.4 : html export; choice rendering based on scripted 'image'
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* 0.3.5 : word lists, symbol font 'as text'
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* 0.3.6 : free rotation, rotation behaviour changed.
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* 0.3.7 : scripting language changes (@ operator, stricter type conversion).
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* 0.3.8 : - check_spelling function
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* - tag_contents function fixed
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* - alignment:justify behavior changed
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* - more scriptable fields.
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* - store time created,modified for cards -> changes set and clipboard format
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*/
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const Version file_version_locale = 308; // 0.3.8
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const Version file_version_set = 308; // 0.3.8
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const Version file_version_game = 308; // 0.3.8
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const Version file_version_stylesheet = 308; // 0.3.8
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const Version file_version_symbol_font = 306; // 0.3.6
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const Version file_version_export_template = 307; // 0.3.7
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const Version file_version_installer = 307; // 0.3.7
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const Version file_version_symbol = 305; // 0.3.5
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const Version file_version_clipboard = 308; // 0.3.8
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const Version file_version_script = 307; // 0.3.7
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