Files
MagicSetEditor2/src/util/version.cpp
T
coppro b73f081b60 Updated copyright information (2009 + my real name)
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-06-19 03:09:05 +00:00

93 lines
3.7 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2009 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/version.hpp>
#include <util/reflect.hpp>
// ----------------------------------------------------------------------------- : Version
UInt Version::toNumber() const { return version; }
String Version::toString() const {
if (version > 20000000) {
// major > 2000, the version is a date, use ISO notation
return String::Format(_("%04d-%02d-%02d"),
(version / 10000) ,
(version / 100) % 100,
(version / 1) % 100);
} else {
return String::Format(_("%d.%d.%d"),
(version / 10000) ,
(version / 100) % 100,
(version / 1) % 100);
}
}
Version Version::fromString(const String& version) {
UInt major = 0, minor = 0, build = 0;
if (wxSscanf(version, _("%u.%u.%u"), &major, &minor, &build)<=1) // a.b.c style
wxSscanf(version, _("%u-%u-%u"), &major, &minor, &build); // date style
return Version(major * 10000 + minor * 100 + build);
}
template <> void Reader::handle(Version& v) {
v = Version::fromString(getValue());
}
template <> void Writer::handle(const Version& v) {
handle(v.toString());
}
template <> void GetDefaultMember::handle(const Version& v) {
handle(v.toNumber());
}
// ----------------------------------------------------------------------------- : Versions
// NOTE: Don't use leading zeroes, they mean octal
const Version app_version = 308; // 0.3.8
#ifdef UNICODE
const Char* version_suffix = _(" (beta)");
#else
const Char* version_suffix = _(" (beta, ascii build)");
#endif
/// Which version of MSE are the files we write out compatible with?
/* The saved files will have these version numbers attached.
* They should be updated whenever a change breaks backwards compatability.
*
* Changes:
* 0.2.0 : start of version numbering practice
* 0.2.2 : _("include file")
* 0.2.6 : fix in settings loading
* 0.2.7 : new tag system, different style of close tags
* 0.3.0 : port of code to C++
* 0.3.1 : new keyword system, some new style options
* 0.3.2 : package dependencies
* 0.3.3 : keyword separator before/after
* 0.3.4 : html export; choice rendering based on scripted 'image'
* 0.3.5 : word lists, symbol font 'as text'
* 0.3.6 : free rotation, rotation behaviour changed.
* 0.3.7 : scripting language changes (@ operator, stricter type conversion).
* 0.3.8 : - check_spelling function
* - tag_contents function fixed
* - alignment:justify behavior changed
* - more scriptable fields.
* - store time created,modified for cards -> changes set and clipboard format
*/
const Version file_version_locale = 308; // 0.3.8
const Version file_version_set = 308; // 0.3.8
const Version file_version_game = 308; // 0.3.8
const Version file_version_stylesheet = 308; // 0.3.8
const Version file_version_symbol_font = 306; // 0.3.6
const Version file_version_export_template = 307; // 0.3.7
const Version file_version_installer = 307; // 0.3.7
const Version file_version_symbol = 305; // 0.3.5
const Version file_version_clipboard = 308; // 0.3.8
const Version file_version_script = 307; // 0.3.7