Files
MagicSetEditor2/src/util/io/reader.hpp
T
twanvl b5cb26474a fixed reading of IndexMaps: loop, initialization of 'index'
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@41 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-10-20 13:38:03 +00:00

242 lines
7.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_IO_READER
#define HEADER_UTIL_IO_READER
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/version.hpp>
#include <wx/txtstrm.h>
template <typename T> class Defaultable;
template <typename T> class Scriptable;
DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StyleSheet);
// ----------------------------------------------------------------------------- : Reader
typedef wxInputStream InputStream;
typedef shared_ptr<wxInputStream> InputStreamP;
/// The Reader can be used for reading (deserializing) objects
/** This class makes use of the reflection functionality, in effect
* an object tells the Reader what fields it would like to read.
* The reader then sees if the requested field is currently available.
*
* The handle functions ensure that afterwards the reader is at the line after the
* object that was just read.
*/
class Reader {
public:
/// Construct a reader that reads from the given input stream
/** filename is used only for error messages
*/
Reader(const InputStreamP& input, const String& filename = wxEmptyString);
/// Construct a reader that reads a file in a package
/** Used for "include file" keys. */
Reader(const String& filename);
/// Tell the reflection code we are reading
inline bool reading() const { return true; }
/// Is the thing currently being read 'complex', i.e. does it have children
inline bool isComplex() const { return value.empty(); }
/// Read and check the application version
void handleAppVersion();
/// Show a warning message, but continue reading
void warning(const String& msg);
// --------------------------------------------------- : Handling objects
/// Handle an object: read it if it's name matches
template <typename T>
void handle(const Char* name, T& object) {
if (enterBlock(name)) {
handle(object);
exitBlock();
}
}
/// Reads a vector from the input stream
template <typename T>
void handle(const Char* name, vector<T>& vector);
/// Reads an object of type T from the input stream
template <typename T> void handle(T& object);
/// Reads a shared_ptr from the input stream
template <typename T> void handle(shared_ptr<T>& pointer);
/// Reads a map from the input stream
template <typename K, typename V> void handle(map<K,V>& m);
/// Reads an IndexMap from the input stream, reads only keys that already exist in the map
template <typename K, typename V> void handle(IndexMap<K,V>& m);
/// Reads a Defaultable from the input stream
template <typename T> void handle(Defaultable<T>&);
/// Reads a Scriptable from the input stream
template <typename T> void handle(Scriptable<T>&);
// special behaviour
void handle(GameP&);
void handle(StyleSheet&);
// --------------------------------------------------- : Data
/// App version this file was made with
Version app_version;
private:
/// The line we read
String line;
/// The key and value of the last line we read
String key, value;
/// A string spanning multiple lines
String multi_line_str;
/// Indentation of the last line we read
int indent;
/// Indentation of the block we are in
int expected_indent;
/// Did we just open a block (i.e. not read any more lines of it)?
bool just_opened;
/// Filename for error messages
String filename;
/// Line number for error messages
UInt line_number;
/// Input stream we are reading from
InputStreamP input;
/// Text stream wrapping the input stream
wxTextInputStream stream;
// --------------------------------------------------- : Reading the stream
/// Is there a block with the given key under the current cursor?
bool enterBlock(const Char* name);
/// Leave the block we are in
void exitBlock();
/// Move to the next non empty line
void moveNext();
/// Reads the next line from the input, and stores it in line/key/value/indent
void readLine();
/// No line was read, because nothing mathes the current key
/** Maybe the key is "include file" */
template <typename T>
void unknownKey(T& v) {
if (key == _("include_file")) {
Reader reader(value);
reader.handle(v);
moveNext();
} else {
unknownKey();
}
}
void unknownKey();
};
// ----------------------------------------------------------------------------- : Container types
/// Construct a new type, possibly reading something in the process.
/** By default just creates a new object.
* This function can be overloaded to provide different behaviour
*/
template <typename T>
shared_ptr<T> read_new(Reader& reader) {
return new_shared<T>();
}
/// Update the 'index' member of a value for use by IndexMap
template <typename T> void update_index(T&, size_t index) {}
template <typename T>
void Reader::handle(const Char* name, vector<T>& vector) {
String vectorKey = singular_form(name);
while (enterBlock(vectorKey)) {
vector.resize(vector.size() + 1);
handle(vector.back());
update_index(vector.back(), vector.size() - 1); // update index for IndexMap
exitBlock();
}
}
template <typename T>
void Reader::handle(shared_ptr<T>& pointer) {
if (!pointer) pointer = read_new<T>(*this);
handle(*pointer);
}
template <typename K, typename V>
void Reader::handle(map<K,V>& m) {
// TODO
}
template <typename K, typename V>
void Reader::handle(IndexMap<K,V>& m) {
do {
UInt l = line_number;
for (typename IndexMap<K,V>::iterator it = m.begin() ; it != m.end() ; ++it) {
handle(get_key_name(*it).c_str(), *it);
}
if (l == line_number) unknownKey(m);
} while (indent >= expected_indent);
}
// ----------------------------------------------------------------------------- : Reflection
/// Implement reflection as used by Reader
#define REFLECT_OBJECT_READER(Cls) \
template<> void Reader::handle<Cls>(Cls& object) { \
do { \
UInt l = line_number; \
object.reflect(*this); \
if (l == line_number) unknownKey(object); \
} while (indent >= expected_indent); \
} \
void Cls::reflect(Reader& reader) { \
reflect_impl(reader); \
}
// ----------------------------------------------------------------------------- : Reflection for enumerations
/// Implement enum reflection as used by Reader
#define REFLECT_ENUM_READER(Enum) \
template<> void Reader::handle<Enum>(Enum& enum_) { \
EnumReader reader(value); \
reflect_ ## Enum(enum_, reader); \
if (!reader.isDone()) { \
/* warning: unknown value */ \
warning(_("Unrecognized value: ") + value); \
} \
}
/// 'Tag' to be used when reflecting enumerations for Reader
class EnumReader {
public:
inline EnumReader(String read)
: read(read), first(true), done(false) {}
/// Handle a possible value for the enum, if the name matches the name in the input
template <typename Enum>
inline void handle(const Char* name, Enum value, Enum& enum_) {
if (!done && read == name) {
done = true;
first = false;
enum_ = value;
} else if (first) {
first = false;
enum_ = value;
}
}
inline bool isDone() const { return done; }
private:
String read; ///< The string to match to a value name
bool first; ///< Has the first (default) value been matched?
bool done; ///< Was anything matched?
};
// ----------------------------------------------------------------------------- : EOF
#endif