Files
MagicSetEditor2/src/render/value/viewer.hpp
T
twanvl b586790421 Cleaned up handling of what things should be drawn by using the DrawWhat enumeration type.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1072 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-06 03:05:40 +00:00

121 lines
5.2 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_RENDER_VALUE_VIEWER
#define HEADER_RENDER_VALUE_VIEWER
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/rotation.hpp>
#include <util/real_point.hpp>
#include <data/field.hpp>
class Set;
class Package;
class DataViewer;
class Action;
DECLARE_POINTER_TYPE(Style);
DECLARE_POINTER_TYPE(Value);
// ----------------------------------------------------------------------------- : ValueViewer
/// The virtual viewer control for a single field on a card (or in the set data)
/** A viewer can only display a value, not edit it, ValueEditor is used for that */
class ValueViewer : public StyleListener {
public:
/// Construct a ValueViewer, set the value at a later time
ValueViewer(DataViewer& parent, const StyleP& style);
virtual ~ValueViewer() {}
/// Change the associated value
void setValue(const ValueP&);
/// Return the associated field
inline const FieldP& getField() const { return styleP->fieldP; }
/// Return the associated style
inline const StyleP& getStyle() const { return styleP; }
/// Return the associated value
inline const ValueP& getValue() const { return valueP; }
/// Prepare before drawing.
/** Should return true if a content property has changed
* Scripts are re-updated after preparing if they depend on content properties. */
virtual bool prepare(RotatedDC& dc) { return false; };
/// Draw this value
virtual void draw(RotatedDC& dc) = 0;
/// Does this field contian the given point?
virtual bool containsPoint(const RealPoint& p) const;
/// Get a bounding rectangle for this field (including any border it may have)
virtual RealRect boundingBox() const;
/// Rotation to use for drawing this field
virtual Rotation getRotation() const;
/// Stretch factor
virtual double getStretch() const { return 1.0; }
/// Called when the associated value is changed
/** Both when we are associated with another value,
* and by default when the value itself changes (called from onAction)
*/
virtual void onValueChange() {}
/// Called when a (scripted) property of the associated style has changed
/** Default: redraws the viewer if needed */
virtual void onStyleChange(int changes);
/// Called when an action is performed on the associated value
virtual void onAction(const Action&, bool undone) { onValueChange(); }
/// Convert this viewer to an editor, if possible
virtual ValueEditor* getEditor() { return 0; }
DataViewer& viewer; ///< Our parent object
protected:
ValueP valueP; ///< The value we are currently viewing
/// Set the pen for drawing the border, returns true if a border needs to be drawn
bool setFieldBorderPen(RotatedDC& dc);
/// Draws a border around the field
void drawFieldBorder(RotatedDC& dc);
/// Redraw this viewer
void redraw();
public:
/// Should this viewer render using a platform native look?
bool nativeLook() const;
/// Is this the currently selected viewer?
/** Usually only the editor allows selection of viewers */
bool isCurrent() const;
/// The package containing style stuff like images
Package& getStylePackage() const;
/// The local package for loading/saving files
Package& getLocalPackage() const;
};
// ----------------------------------------------------------------------------- : Utility
#define DECLARE_VALUE_VIEWER(Type) \
protected: \
inline Type##Style& style() const { return static_cast< Type##Style&>(*ValueViewer::styleP); } \
inline const Type##Value& value() const { return static_cast<const Type##Value&>(*ValueViewer::valueP); } \
inline const Type##Field& field() const { return style().field(); } \
inline Type##StyleP styleP() const { return static_pointer_cast<Type##Style>(ValueViewer::styleP); } \
inline Type##ValueP valueP() const { return static_pointer_cast<Type##Value>(ValueViewer::valueP); } \
inline Type##FieldP fieldP() const { return static_pointer_cast<Type##Field>(style().fieldP); } \
public: \
Type##ValueViewer(DataViewer& parent, const Type ## StyleP& style)
#define IMPLEMENT_VALUE_VIEWER(Type) \
ValueViewerP Type##Style::makeViewer(DataViewer& parent, const StyleP& thisP) { \
assert(thisP.get() == this); \
return ValueViewerP(new Type##ValueViewer(parent, static_pointer_cast<Type##Style>(thisP))); \
}
// ----------------------------------------------------------------------------- : EOF
#endif