mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 21:06:59 -04:00
3c4729aaa2
Added 'pack type', intended for playtesting (random boosters/starters); Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic; Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text); Added 'symmetric overlay' combine mode, which will look really nice for hybrids; Moved the watermark choices from the game to an include file in magic-watermarks; Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
227 lines
5.4 KiB
Plaintext
227 lines
5.4 KiB
Plaintext
mse version: 0.3.1
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game: magic
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short name: Textless
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full name: Modern style
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icon: card-sample.png
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position hint: 006
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card width: 375
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card height: 523
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card dpi: 150
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#By: Wolfwood
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############################################################## Extra scripts
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init script:
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# Load blend scripts for hybrids/multicolors
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include file: magic-blends.mse-include/blend-scripts
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# Should hybrids have a grey name?
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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# There is no land template
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land_template := { "acard.jpg" }
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# there is no multi template
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multi_hybrid := { input }
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card_template := { if input == "m" then "acard.jpg" else input + "card.jpg" }
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pt_template := { input + "pt.jpg" }
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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# Does the card have a color that requires a white font for copyright/artist?
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white_font_colors := filter_rule(match:"^(hybrid 2 color )?(hybrid 3 color [^/]*/[^/]*/ )?(hybrid vertical [^/]*/ )?(black|land|hybrid 4 color white / blue / black / red)")
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font_color := {
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if white_font_colors(input: card.card_color) != "" then rgb(255,255,255)
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else rgb(0,0,0)
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}
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############################################################## Extra style options
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styling field:
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type: boolean
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name: darker artifacts
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description: Use darker artifacts, as used by Wizards since Fifth Dawn.
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styling field:
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type: boolean
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name: grey hybrid name
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description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
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initial: no
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: choice
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name: tap symbol
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description: What tap symbol should be used on cards?
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initial: modern
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choice: modern
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choice: old
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choice: diagonal T
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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############################################################## Card fields
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 17
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right width: 17
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top width: 17
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bottom width: 18
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z index: -1
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: -2
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render style: image
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popup style: in place
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include file: magic-blends.mse-include/card-backgrounds
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############################# Name line
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name:
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left:
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script: if card.card_symbol=="none" then 32 else 51
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top : 30
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width:
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script: if card.card_symbol=="none" then 246 else 227
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height: 23
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alignment: bottom shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: Matrix
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size: 17
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weight: bold
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color: rgb(0,0,0)
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casting cost:
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left: 280
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top : 29
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width: 63
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height: 23
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alignment: bottom right
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symbol font:
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name: magic-mana-large
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size: 15
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alignment: bottom right
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always symbol: true
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z index: 2
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padding top: 0
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card symbol:
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left:
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script: if card.card_symbol=="none" then 20 else 32
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top : 31
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height: 20
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width: 14
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render style: image
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choice images:
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tombstone: tombstone.png
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############################# Image
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image:
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left: 0
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top: 55
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width: 375
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height: 472
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mask: mask_image.png
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z index: 1
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############################# Card type
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rarity:
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left: 320
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top : 480
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width: 22
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height: 22
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z index: 1
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render style: image
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choice images:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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############################# PT
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pt:
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z index: 4
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left: 290
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top: 448
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width: 60
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height: 28
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alignment: center middle
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font:
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name: Mplantin
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size: 18
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weight: bold
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color: rgb(0,0,0)
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separator color: rgb(200,0,0)
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pt box:
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left: 277
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top: 442
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width: 81
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height: 42
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z index: 1
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visible:
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script: card.pt != ""
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render style: image
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mask: mask_pt.png
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include file: magic-blends.mse-include/card-ptboxes
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############################# Card sorting / numbering
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############################# Copyright stuff
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illustrator:
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left: 56
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top : 477
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width: 217
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height: 16
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z index: 1
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font:
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name: Matrix
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size: 12
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color:
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script: font_color()
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copyright line:
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left: 26
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top : 493
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width: 247
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height: 12
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z index: 1
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font:
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name: MPlantin
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size: 8
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color:
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script: font_color()
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