Files
MagicSetEditor2/src/data/set.hpp
T
twanvl 1646aebc88 Added identifying field to set, show set name in window title.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@519 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-07-07 14:53:24 +00:00

163 lines
6.1 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_SET
#define HEADER_DATA_SET
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/reflect.hpp>
#include <util/action_stack.hpp>
#include <util/io/package.hpp>
#include <data/field.hpp> // for Set::value
#include <data/keyword.hpp>
#include <boost/scoped_ptr.hpp>
DECLARE_POINTER_TYPE(Card);
DECLARE_POINTER_TYPE(Set);
DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StyleSheet);
DECLARE_POINTER_TYPE(Styling);
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Value);
DECLARE_POINTER_TYPE(Keyword);
DECLARE_POINTER_TYPE(ScriptValue);
class SetScriptManager;
class SetScriptContext;
class Context;
class Dependency;
template <typename> class OrderCache;
typedef intrusive_ptr<OrderCache<CardP> > OrderCacheP;
// ----------------------------------------------------------------------------- : Set
/// A set of cards
class Set : public Packaged {
public:
/// Create a set, the set should be open()ed later
Set();
/// Create a set using the given game
Set(const GameP& game);
/// Create a set using the given stylesheet, and its game
Set(const StyleSheetP& stylesheet);
~Set();
GameP game; ///< The game this set uses
StyleSheetP stylesheet; ///< The default stylesheet
/// The values on the fields of the set
/** The indices should correspond to the set_fields in the Game */
IndexMap<FieldP, ValueP> data;
/// Extra values for specitic stylesheets, indexed by stylesheet name
DelayedIndexMaps<FieldP,ValueP> styling_data;
vector<CardP> cards; ///< The cards in the set
vector<KeywordP> keywords; ///< Additional keywords used in this set
String apprentice_code; ///< Code to use for apprentice (Magic only)
ActionStack actions; ///< Actions performed on this set and the cards in it
KeywordDatabase keyword_db; ///< Database for matching keywords, must be cleared when keywords change
/// A context for performing scripts
/** Should only be used from the main thread! */
Context& getContext();
/// A context for performing scripts on a particular card
/** Should only be used from the main thread! */
Context& getContext(const CardP& card);
/// Update styles and extra_card_fields for a card
void updateStyles(const CardP& card, bool only_content_dependent);
/// Update scripts that were delayed
void updateDelayed();
/// A context for performing scripts
/** Should only be used from the thumbnail thread! */
Context& getContextForThumbnails();
/// A context for performing scripts on a particular card
/** Should only be used from the thumbnail thread! */
Context& getContextForThumbnails(const CardP& card);
/// A context for performing scripts on a particular stylesheet
/** Should only be used from the thumbnail thread! */
Context& getContextForThumbnails(const StyleSheetP& stylesheet);
/// Stylesheet to use for a particular card
/** card may be null */
const StyleSheet& stylesheetFor (const CardP& card);
StyleSheetP stylesheetForP(const CardP& card);
/// Styling information for a particular stylesheet
IndexMap<FieldP, ValueP>& stylingDataFor(const StyleSheet&);
/// Styling information for a particular card
IndexMap<FieldP, ValueP>& stylingDataFor(const CardP& card);
/// Get the identification of this set, an identification is something like a name, title, etc.
/** May return "" */
String identification() const;
/// Find a value in the data by name and type
template <typename T> T& value(const String& name) {
for(IndexMap<FieldP, ValueP>::iterator it = data.begin() ; it != data.end() ; ++it) {
if ((*it)->fieldP->name == name) {
T* ret = dynamic_cast<T*>(it->get());
if (!ret) throw InternalError(_("Set field with name '")+name+_("' doesn't have the right type"));
return *ret;
}
}
throw InternalError(_("Expected a set field with name '")+name+_("'"));
}
/// Find the position of a card in this set, when the card list is sorted using the given cirterium
int positionOfCard(const CardP& card, const ScriptValueP& order_by);
/// Clear the order_cache used by positionOfCard
void clearOrderCache();
virtual String typeName() const;
/// Validate that the set is correctly loaded
virtual void validate(Version = app_version);
private:
DECLARE_REFLECTION();
/// Object for managing and executing scripts
scoped_ptr<SetScriptManager> script_manager;
/// Object for executing scripts from the thumbnail thread
scoped_ptr<SetScriptContext> thumbnail_script_context;
/// Cache of cards ordered by some criterion
map<ScriptValueP,OrderCacheP> order_cache;
};
inline int item_count(const Set& set) {
return (int)set.cards.size();
}
ScriptValueP make_iterator(const Set& set);
void mark_dependency_member(const Set& set, const String& name, const Dependency& dep);
// ----------------------------------------------------------------------------- : SetView
/// A 'view' of a Set, is notified when the Set is updated
/** To listen to events, derived classes should override onAction(const Action&, bool undone)
*/
class SetView : public ActionListener {
public:
SetView();
~SetView();
/// Get the set that is currently being viewed
inline SetP getSet() { return set; }
/// Change the set that is being viewed
void setSet(const SetP& set);
protected:
/// The set that is currently being viewed, should not be modified directly!
SetP set;
/// Called when another set is being viewed (using setSet)
virtual void onChangeSet() {}
/// Called when just before another set is being viewed (using setSet)
virtual void onBeforeChangeSet() {}
};
// ----------------------------------------------------------------------------- : EOF
#endif