Files
MagicSetEditor2/src/util/defaultable.hpp
T
coppro 26562e03e3 Updated copyright information - added my name and also changed 2007 to 2008
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@837 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-04-06 18:16:32 +00:00

91 lines
2.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_DEFAULTABLE
#define HEADER_UTIL_DEFAULTABLE
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/reflect.hpp>
// ----------------------------------------------------------------------------- : Defaultable
/// A value that can also be in a 'default' state.
/** TODO: Defaultable is automatically also Aged
*/
template <typename T>
class Defaultable {
public:
inline Defaultable() : is_default(true) {}
inline Defaultable(const T& v, bool def = false) : value(v), is_default(def) {}
/// Assigning a value takes this object out of the default state
inline void assign(const T& new_value) {
value = new_value;
is_default = false;
}
/// Assigning a value keep this object in the default state
inline void assignDefault(const T& new_value) {
assert(is_default);
value = new_value;
}
/// Assigning a value, don't change the defaultness
inline void assignDontChangeDefault(const T& new_value) {
value = new_value;
}
/// Get access to the value
inline operator const T& () const { return value; }
inline const T& operator () () const { return value; }
/// Get access to the value, for changing it
inline T& mutate () {
is_default = false;
return value;
}
/// Get access to the value, for changing it, don't change the defaultness
inline T& mutateDontChangeDefault() { return value; }
/// Is this value in the default state?
inline bool isDefault() const { return is_default; }
/// Set the defaultness to d
inline void makeDefault(bool d = true) { is_default = d; }
/// Compare the values, ignore defaultness
/** used by scriptable to check for changes */
inline bool operator != (const Defaultable& that) const { return value != that.value; }
private:
/// The value
T value;
/// Is this value in the default state?
bool is_default;
friend class Reader;
friend class Writer;
};
// we need some custom io, because the behaviour is different for each of Reader/Writer/GetMember
template <typename T>
void Reader::handle(Defaultable<T>& def) {
def.is_default = false;
handle(def.value);
}
template <typename T>
void Writer::handle(const Defaultable<T>& def) {
if (!def.isDefault()) {
handle(def());
}
}
template <typename T>
void GetDefaultMember::handle(const Defaultable<T>& def) {
handle(def());
}
// ----------------------------------------------------------------------------- : EOF
#endif