Files
MagicSetEditor2/data/magic-old.mse-style/style
T
pichoro fb972ed10a Updated vanguard export size to be more realistic.
Magic-old heavily updated.
Magic keyword system updated to allow for Prowl (morningtide).
Amplify keyword updated to maintain functionality.
Prowl, Kinship, and Reinforce keywords added to Magic and Vanguard.
Protection keyword updated.
Altered creature type lists (they still don't really work right).
Fixed an error in champion keyword; still no championing multiple cards.
New colorless frame for magic-future.
Made watermarks in magic-future more narrow; keeps larger ones out of typeline.
Old style watermarks now available in magic-old styles.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@798 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-12-29 22:21:32 +00:00

381 lines
9.7 KiB
Plaintext

##############################################################
##############################################################
############################################################## OLD STYLE MAGIC
##############################################################
##############################################################
mse version: 0.3.5
game: magic
short name: Old style
full name: Before 8th edition
icon: card-sample.png
position hint: 101
version: 2007-12-29
depends on:
package: magic.mse-game
version: 2007-09-23
depends on:
package: magic-watermarks.mse-include
version: 2007-12-29
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
## COPY/PASTE from magic-new.mse-style/style
init script:
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Only white cards use a black font
font_colors_white := { input != "w" }
# Alpha style lands? Different blending for multicolored lands.
#Did it this way because was getting longer other way, due to redefining color_background parts.
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
# Put a frame around it?
if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending then
masked_blend(
mask: "alpha_blend.png",
dark: land_template(colors[0]),
light: land_template(colors[1]),
)
else if land and color_count!=1 then
masked_blend(
mask: "land_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else if multi then
masked_blend(
mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png"
else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png"
else "multicolor_blend_{type}.png" ),
dark: template("m"),
light: base,
)
else if artifact then
masked_blend(
mask: "multicolor_blend_{type}.png",
dark: template("a"),
light: base,
)
else if color_count > 1 and mask_hybrid_with_land() then
masked_blend(
mask: "hybrid_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else base
}
############################################################## Set info fields
set info style:
symbol:
variation:
name: olduncommon
border radius: 0.10
fill type: linear gradient
fill color 1: rgb(224,224,224)
fill color 2: rgb(84, 84, 84)
border color 1: rgb(255,255,255)
border color 2: rgb(255,255,255)
variation:
name: oldrare
border radius: 0.10
fill type: linear gradient
fill color 1: rgb(214,196,94)
fill color 2: rgb(95, 84, 40)
border color 1: rgb(255,255,255)
border color 2: rgb(255,255,255)
############################################################## Extra style options
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: boolean
name: popup mana symbols
description: Use the symbols of the casting cost line inside the text box as well
initial: no
styling field:
type: boolean
name: alpha style blending
description: Use Alpha-style dual blending
initial: no
styling field:
type: choice
name: type of gradient multicolor
description: What parts of the card should be blended for gradient multicolor?
choice: full card
choice: trim only
initial: full card
styling field:
type: choice
name: tap symbol
description: What tap symbol should be used on cards?
initial: old
choice: modern
choice: old
choice: diagonal T
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: colored rarities
description: Should rarity symbols be different colors, such as gold, silver, and purple?
initial: yes
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
popup mana symbols:
choice images:
yes: /magic-mana-large.mse-symbol-font/mana_w.png
no: /magic-mana-small.mse-symbol-font/mana_w.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 19
right width: 19
top width: 19
bottom width: 19
z index: -1
card color:
left: 0
top: 0
width: 375
height: 523
z index: -2
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: 42
top : 24
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: MagicMedieval
size: 15.5
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
casting cost:
right: 341
top : 22
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 24
alignment: middle right
symbol font:
name: magic-mana-small
size: 16
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: 24
top : 24
height: 20
width: 14
render style: image
choice images:
tombstone: tombstone.png
############################# Image
image:
left: 45
top: 51
width: 286
height: 233
z index: 1
############################# Card type
type:
left: 39
top : 292
width: { 298 - max(22,card_style.rarity.content_width) }
height: 20
alignment: middle shrink-overflow
z index: 1
padding top: 2
font:
name: MPlantin
size: 12
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
separator color: rgb(128,128,128)
rarity:
left: 293
top : 290
width: 44
height: 22
z index: 1
alignment: middle right
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
uncommon:
script:
if styling.colored_rarities
then symbol_variation(symbol: set.symbol, variation: "olduncommon")
else symbol_variation(symbol: set.symbol, variation: "common")
rare:
script:
if styling.colored_rarities
then symbol_variation(symbol: set.symbol, variation: "oldrare")
else symbol_variation(symbol: set.symbol, variation: "common")
special:
script:
if styling.colored_rarities
then symbol_variation(symbol: set.symbol, variation: "special")
else symbol_variation(symbol: set.symbol, variation: "common")
############################# Text box
text:
left: 43
top : 318
width: 289
height: 143
font:
name: MPlantin
italic name: MPlantin-Italic
size: 14
scale down to: 6
color: rgb(0,0,0)
symbol font:
name:
script:
if styling.popup_mana_symbols
then "magic-mana-large"
else "magic-mana-small"
size: 14
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding top: 2
padding right: 4
padding bottom: 0
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
watermark:
left: 120
top : 313
width: 138
height: 150
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks-old
############################# PT
pt:
z index: 4
left: 295
top: 470
width: 47
height: 27
alignment: right middle
font:
name: Mplantin
size: 17
weight: bold
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 80
top : 470
width: 217
height: 16
z index: 1
alignment: middle center
font:
name: MPlantin
size: 10
color: rgb(255,255,255)
shadow color: rgb(0,0,0)
shadow displacement x: 1
shadow displacement y: 1
copyright line:
left: 65
top : 486
width: 247
height: 12
z index: 1
alignment: middle center
font:
name: MPlantin
size: 6.5
color: { font_color(card.card_color) }