mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
8c606b8a57
Resized future sight type symbol watermarks. Added land to default images. Added card_shape scripts to splits, tokens, and "shifted"s. Redid sort_index script to be more modular and better allow correct sorting of splits and shifts inside of their colors, and for tokens to be at end of list and still follow other sorting rules. Fixed some dpi problems with fpm-promo and fpm-token. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@668 0fc631ac-6414-0410-93d0-97cfa31319b6
529 lines
13 KiB
Plaintext
529 lines
13 KiB
Plaintext
mse version: 0.3.4
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game: magic
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full name: Magic Old Split Cards
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short name: Old Splits
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icon: card-sample.png
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position hint: 103
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card width: 523
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card height: 375
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card dpi: 150
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# Author: Buttock1234
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# Lots of copy/paste from magic-new.mse-style
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############################################################## Extra scripts
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init script:
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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# Only white cards use a black font
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font_colors_white := { input != "w" }
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#Multicolor lands blend differently than hybrids.
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#Did it this way because was getting longer other way, due to redefining color_background parts.
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color_combination := {
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# The base hybrid, without the outer frame blended over it
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base := base_hybrid[shape][color_count]()
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# Put a frame around it?
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if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending then
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masked_blend(
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mask: "alpha_blend.png",
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dark: land_template(colors[0]),
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light: land_template(colors[1]),
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)
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else if land then
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masked_blend(
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mask: "land_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else if multi then
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masked_blend(
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mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png"
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else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png"
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else "multicolor_blend_{type}.png" ),
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dark: template("m"),
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light: base,
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)
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else if artifact then
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masked_blend(
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mask: "multicolor_blend_{type}.png",
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dark: template("a"),
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light: base,
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)
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else if color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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mask: "hybrid_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else base
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}
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card_shape := { "split" }
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: olduncommon
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border radius: 0.10
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fill type: linear gradient
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fill color 1: rgb(224,224,224)
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fill color 2: rgb(84, 84, 84)
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border color 1: rgb(255,255,255)
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border color 2: rgb(255,255,255)
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variation:
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name: oldrare
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border radius: 0.10
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fill type: linear gradient
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fill color 1: rgb(214,196,94)
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fill color 2: rgb(95, 84, 40)
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border color 1: rgb(255,255,255)
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border color 2: rgb(255,255,255)
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############################################################## styling style
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styling field:
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type: boolean
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name: colored mana symbols
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description: Use colored mana symbols, as used by Wizards since Fifth Dawn.
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: boolean
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name: popup mana symbols
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description: Use the symbols of the casting cost line inside the text box as well
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initial: no
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styling field:
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type: choice
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name: type of gradient multicolor
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description: What parts of the card should be blended for gradient multicolor?
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choice: full card
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choice: trim only
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initial: full card
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styling field:
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type: choice
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name: tap symbol
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description: What tap symbol should be used on cards?
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initial: old
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: colored rarities
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description: Should rarity symbols be different colors, such as gold, silver, and purple?
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initial: yes
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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popup mana symbols:
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choice images:
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yes: /magic-mana-large.mse-symbol-font/mana_w.png
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no: /magic-mana-small.mse-symbol-font/mana_w.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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############################################################## Card fields
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 523
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height: 375
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radius: 18
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z index: -2
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card color:
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left: 18
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top: 18
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width: 236
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height: 338
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z index: -1
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render style: image
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popup style: in place
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image: { card_background() }
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card color 2:
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left: 269
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top: 18
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width: 236
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height: 338
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z index: -1
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render style: image
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popup style: in place
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image: { card_background() }
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############################# Name line
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name:
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left: 32
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top : 20
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right: { 237 - card_style.casting_cost.content_width }
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height: 17
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alignment: top shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: MagicMedieval
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size: 12
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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name 2:
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left: 284
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top : 20
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right: { 489 - card_style.casting_cost.content_width }
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height: 17
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alignment: top shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: MagicMedieval
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size: 12
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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casting cost:
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right: 244
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top : 18.5
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width: { max(30, card_style.casting_cost.content_width) + 5 }
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height: 16
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alignment: bottom right
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symbol font:
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name: magic-mana-small
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size: 11
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alignment: bottom right
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always symbol: true
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z index: 2
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padding top: 0
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casting cost 2:
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right: 496
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top : 18.5
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width: { max(30, card_style.casting_cost.content_width) + 5 }
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height: 16
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alignment: bottom right
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symbol font:
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name: magic-mana-small
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size: 11
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alignment: bottom right
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always symbol: true
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z index: 2
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padding top: 0
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############################# Image
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image:
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left: 36
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top: 39
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width: 201
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height: 163
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z index: 1
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image 2:
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left: 287
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top: 39
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width: 201
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height: 163
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z index: 1
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############################# Card type
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type:
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left: 32
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top : 206
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width: { 210 - max(13,card_style.rarity.content_width) }
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height: 16
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alignment: middle shrink-overflow
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z index: 1
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font:
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name: MPlantin
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size: 9.5
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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separator color: rgb(128,128,128)
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type 2:
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left: 284
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top : 206
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width: { 210 - max(13,card_style.rarity.content_width) }
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height: 16
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alignment: middle shrink-overflow
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z index: 1
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font:
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name: MPlantin
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size: 9.5
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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separator color: rgb(128,128,128)
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rarity:
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right: 241
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top : 207
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width: 26
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height: 13
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z index: 1
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alignment: middle right
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render style: image
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choice images:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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uncommon:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "olduncommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rare:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "oldrare")
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else symbol_variation(symbol: set.symbol, variation: "common")
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special:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "special")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rarity 2:
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right: 493
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top : 207
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width: 26
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height: 13
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z index: 1
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alignment: middle right
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render style: image
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choice images:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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uncommon:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "olduncommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rare:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "oldrare")
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else symbol_variation(symbol: set.symbol, variation: "common")
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special:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "special")
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else symbol_variation(symbol: set.symbol, variation: "common")
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############################# Text box
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text:
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left: 37
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top : 226
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width: 198
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height: 99
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font:
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name: MPlantin
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italic name: MPlantin-Italic
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size: 14
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scale down to: 6
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color: rgb(0,0,0)
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symbol font:
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name:
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script:
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if styling.popup_mana_symbols
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then "magic-mana-large"
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else "magic-mana-small"
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size: 14
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 2
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padding top: 2
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padding right: 2
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padding bottom: 2
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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text 2:
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left: 289
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top : 226
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width: 198
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height: 99
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font:
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name: MPlantin
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italic name: MPlantin-Italic
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size: 14
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scale down to: 6
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color: rgb(0,0,0)
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symbol font:
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name:
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script:
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if styling.popup_mana_symbols
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then "magic-mana-large"
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else "magic-mana-small"
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size: 14
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 2
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padding top: 2
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padding right: 2
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padding bottom: 2
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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watermark:
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left: 87
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top : 228
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width: 92
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height: 108
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z index: 1
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render style: image
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alignment: middle center
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include file: magic-watermarks.mse-include/watermarks
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watermark 2:
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left: 338
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top : 228
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width: 92
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height: 108
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z index: 1
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render style: image
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alignment: middle center
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include file: magic-watermarks.mse-include/watermarks
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############################# PT
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pt:
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z index: 4
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left: 208
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top: 331
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width: 37
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height: 23
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alignment: middle right
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font:
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name: Mplantin
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size: 14
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weight: bold
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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separator color: rgb(200,0,0)
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pt 2:
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z index: 4
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left: 460
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top: 331
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width: 37
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height: 23
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alignment: middle right
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font:
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name: Mplantin
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size: 14
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weight: bold
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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separator color: rgb(200,0,0)
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############################# Copyright stuff
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illustrator:
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left: 54
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top : 333
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width: 155
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height: 9
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alignment: center middle
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z index: 1
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font:
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name: MPlantin
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size: 9
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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illustrator 2:
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left: 306
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top : 333
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width: 155
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height: 9
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alignment: center middle
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z index: 1
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font:
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name: MPlantin
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size: 9
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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copyright line:
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left: 50
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top : 342
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width: 165
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height: 12
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alignment: center middle
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z index: 1
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font:
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name: MPlantin
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size: 6
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color: { font_color(card.card_color) }
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copyright line 2:
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left: 302
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top : 342
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width: 165
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height: 12
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alignment: center middle
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z index: 1
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font:
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name: MPlantin
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size: 6
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color: { font_color(card.card_color_2) }
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