mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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62d86bf8c3
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1136 0fc631ac-6414-0410-93d0-97cfa31319b6
250 lines
7.8 KiB
C++
250 lines
7.8 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/control/native_look_editor.hpp>
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#include <gui/value/editor.hpp>
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#include <gui/util.hpp>
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#include <data/stylesheet.hpp>
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#include <data/export_template.hpp>
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#include <data/settings.hpp>
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DECLARE_TYPEOF_COLLECTION(ValueViewerP);
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DECLARE_TYPEOF_NO_REV(IndexMap<FieldP COMMA StyleP>);
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// ----------------------------------------------------------------------------- : NativeLookEditor
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NativeLookEditor::NativeLookEditor(Window* parent, int id, long style)
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: DataEditor(parent, id, style)
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{}
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Rotation NativeLookEditor::getRotation() const {
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int dx = GetScrollPos(wxHORIZONTAL), dy = GetScrollPos(wxVERTICAL);
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return Rotation(0, RealRect(RealPoint(-dx,-dy),GetClientSize()));
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}
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void NativeLookEditor::draw(DC& dc) {
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RotatedDC rdc(dc, getRotation(), QUALITY_LOW);
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DataViewer::draw(rdc, wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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}
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void NativeLookEditor::drawViewer(RotatedDC& dc, ValueViewer& v) {
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if (!shouldDraw(v)) return;
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ValueEditor* e = v.getEditor();
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if (!e || e->drawLabel()) {
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// draw background
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Style& s = *v.getStyle();
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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dc.DrawRectangle(s.getInternalRect().grow(1));
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// draw label
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dc.SetFont(*wxNORMAL_FONT);
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// TODO : tr using stylesheet or using game?
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dc.DrawText(tr(getStylePackage(), s.fieldP->name, capitalize_sentence),
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RealPoint(margin_left - s.left, 1));
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// draw 3D border
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draw_control_border(this, dc.getDC(), dc.trRectStraight(s.getInternalRect().grow(1)));
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}
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// draw viewer
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v.draw(dc);
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}
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void NativeLookEditor::resizeViewers() {
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// size stuff
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double y = margin;
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int w, h;
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GetClientSize(&w, &h);
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const int default_height = 17;
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// Determine label width
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{
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label_width = 0;
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wxClientDC dc(this);
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dc.SetFont(*wxNORMAL_FONT);
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FOR_EACH(v, viewers) {
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ValueEditor* e = v->getEditor();
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if (!e || e->drawLabel()) {
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// width of the label string
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int w;
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Style& s = *v->getStyle();
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String text = tr(getStylePackage(), s.fieldP->name, capitalize_sentence);
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dc.GetTextExtent(text,&w,nullptr);
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label_width = max(label_width, w + label_margin);
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}
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}
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}
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// Set editor sizes
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FOR_EACH(v, viewers) {
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StyleP s = v->getStyle();
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ValueEditor* e = v->getEditor();
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if (!e || e->drawLabel()) {
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s->left = margin + label_width;
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} else {
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s->left = margin;
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}
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s->top = y;
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s->width = w - s->left - margin;
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s->height = default_height;
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if (e) e->determineSize();
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y += s->height + vspace;
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}
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y = y - vspace + margin;
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SetVirtualSize(w, (int)y);
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SetScrollbar(wxVERTICAL, 0, h, (int)y);
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if (y >= h) {
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// Doesn't fit vertically, add scrollbar and resize
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/*
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y = margin;
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FOR_EACH(v, viewers) {
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StyleP s = v->getStyle();
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ValueEditor* e = v->getEditor();
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s->top = y;
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s->width = s->width - wxSystemSettings::GetMetric(wxSYS_VSCROLL_X, this);
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if (e) e->determineSize();
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y += s->height + vspace;
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}
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*/
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// create scrollbar
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}
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}
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void NativeLookEditor::onInit() {
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DataEditor::onInit();
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// Give viewers a chance to show/hide controls (scrollbar) when selecting other editors
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FOR_EACH_EDITOR {
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e->onShow(true);
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}
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resizeViewers();
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}
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wxSize NativeLookEditor::DoGetBestSize() const {
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return wxSize(200, 200);
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}
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void NativeLookEditor::onSize(wxSizeEvent& ev) {
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resizeViewers();
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Refresh(false);
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}
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void NativeLookEditor::onScroll(wxScrollWinEvent& ev) {
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if (ev.GetOrientation() == wxVERTICAL) {
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int y = GetScrollPos(wxVERTICAL);
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int page = GetClientSize().y; // view size
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// determine new y offset
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// NOTE: can't use case, these are not constants
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if (ev.GetEventType() == wxEVT_SCROLLWIN_TOP) {
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y = 0;
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} else if (ev.GetEventType() == wxEVT_SCROLLWIN_BOTTOM) {
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y = numeric_limits<int>::max();
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} else if (ev.GetEventType() == wxEVT_SCROLLWIN_LINEUP) {
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y = y - 10;
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} else if (ev.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN) {
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y = y + 10;
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} else if (ev.GetEventType() == wxEVT_SCROLLWIN_PAGEUP) {
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y = y - page;
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} else if (ev.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN) {
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y = y + page;
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} else if (ev.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK ||
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ev.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE) {
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y = ev.GetPosition();
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}
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scrollTo(wxVERTICAL, y);
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}
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}
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void NativeLookEditor::onMouseWheel(wxMouseEvent& ev) {
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// send scroll event to field under cursor
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FOR_EACH_EDITOR_REVERSE { // find high z index fields first
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RealPoint pos = mousePoint(ev, *v);
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if (v->containsPoint(pos) && v->getField()->editable) {
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bool scrolled = e->onMouseWheel(pos, ev);
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if (scrolled) return;
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break;
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}
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}
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// scroll entire window
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int toScroll = 10 * ev.GetWheelRotation() * ev.GetLinesPerAction() / ev.GetWheelDelta(); // note: up is positive
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int y = GetScrollPos(wxVERTICAL);
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scrollTo(wxVERTICAL, y - toScroll);
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}
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void NativeLookEditor::scrollTo(int direction, int pos) {
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if (direction == wxVERTICAL) {
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int y = GetScrollPos(wxVERTICAL);
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int height = GetVirtualSize().y; // height
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int page = GetClientSize().y; // view size
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int bottom = max(0, height - page);
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pos = max(0, min(bottom, pos));
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if (pos != y) {
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SetScrollPos(wxVERTICAL, pos);
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// move child controls
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FOR_EACH(v, viewers) {
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ValueEditor* e = v->getEditor();
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if (e) e->determineSize();
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}
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// redraw
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onChange();
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}
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}
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}
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BEGIN_EVENT_TABLE(NativeLookEditor, DataEditor)
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EVT_SIZE (NativeLookEditor::onSize)
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EVT_SCROLLWIN (NativeLookEditor::onScroll)
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EVT_MOUSEWHEEL (NativeLookEditor::onMouseWheel)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------- : SetInfoEditor
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SetInfoEditor::SetInfoEditor(Window* parent, int id, long style)
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: NativeLookEditor(parent, id, style)
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{}
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void SetInfoEditor::onChangeSet() {
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setStyles(set->stylesheet, set->stylesheet->set_info_style);
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setData(set->data);
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}
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Package& SetInfoEditor::getStylePackage() const {
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return DataEditor::getStylePackage();
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// TODO: Use the game
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//return getGame();
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}
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// ----------------------------------------------------------------------------- : StylingEditor
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StylingEditor::StylingEditor(Window* parent, int id, long style)
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: NativeLookEditor(parent, id, style)
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{}
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void StylingEditor::showStylesheet(const StyleSheetP& stylesheet) {
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setStyles(stylesheet, stylesheet->styling_style);
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setData(set->stylingDataFor(*stylesheet));
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}
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void StylingEditor::showCard(const CardP& card) {
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StyleSheetP stylesheet = set->stylesheetForP(card);
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setStyles(stylesheet, stylesheet->styling_style);
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setData(set->stylingDataFor(card));
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}
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void StylingEditor::onChangeSet() {
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showStylesheet(set->stylesheet);
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}
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// ----------------------------------------------------------------------------- : ExportOptionsEditor
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ExportOptionsEditor::ExportOptionsEditor(Window* parent, int id, long style)
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: NativeLookEditor(parent, id, style)
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{}
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void ExportOptionsEditor::showExport(const ExportTemplateP& export_template) {
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this->export_template = export_template;
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setStyles(set->stylesheet, export_template->option_style);
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setData(settings.exportOptionsFor(*export_template));
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}
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Package& ExportOptionsEditor::getStylePackage() const {
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return *export_template;
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}
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