mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
11fcbfa14d
10th Edition keyword update for Magic and Vanguard. Disabled (but intentionally didn't delete) padding top and padding bottom from magic-new-split, magic-new, and magic-planeshifted. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@579 0fc631ac-6414-0410-93d0-97cfa31319b6
214 lines
4.1 KiB
Plaintext
214 lines
4.1 KiB
Plaintext
mse version: 0.3.2
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game: yugioh
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short name: Standard
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icon: card-sample.png
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card width: 361
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card height: 523
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card dpi: 152.6265
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############################################################## Extra scripts
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############################################################## Extra style
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############################################################## Card fields
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card style:
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############################# Background stuff
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card type:
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left: 0
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top: 0
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width: 361
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height: 523
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z index: -2
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render style: image
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popup style: in place
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choice images:
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normal monster: card-normal.jpg
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effect monster: card-effect.jpg
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ritual monster: card-ritual.jpg
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fusion monster: card-fusion.jpg
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obelisk: card-obelisk.jpg
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slifer: card-slifer.jpg
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ra: card-ra.jpg
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legendary dragons: card-dragons.jpg
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spell card: card-spell.jpg
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trap card: card-trap.jpg
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############################# Name line
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name:
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left: 34
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top : 31
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width: 250
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height: 35
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alignment: bottom shrink-overflow
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padding bottom: 0
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z index: 2
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font:
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name: MatrixRegularSmallCaps
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size: 24
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color:
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script: if is_nmonster() then rgb(255,255,255)
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else rgb(0,0,0)
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attribute:
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left: 290
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top : 31
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width: 37
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height: 37
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z index: 2
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render style: image
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popup style: in place
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choice images:
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earth: earth.png
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water: water.png
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fire: fire.png
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wind: wind.png
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light: light.png
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dark: dark.png
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divine: divine.png
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spell: spell.png
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trap: trap.png
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level:
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left: 43
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top : 78
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height: 25
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width: 275
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z index: 2
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alignment: middle right
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font:
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name: MatrixBoldSmallCaps
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italic name: Matrix-Bold
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scale down to: 17
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size: 17
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color: rgb(0,0,0)
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symbol font:
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name: yugioh-standard-levels
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alignment: middle center
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size: 7
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############################# Image
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image:
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left: 51
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top: 114
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width: 257
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height: 261
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z index: 1
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############################# Card type
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monster type:
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left: 37
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top : 401
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width: 193
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height: 14
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alignment: top left
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z index: 2
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font:
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name: MatrixBoldSmallCaps
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italic name: Matrix
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size: 12
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color: rgb(0,0,0)
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visible: script: if is_nmonster() then false else true
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############################# Edition and Card ID
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number:
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left: 202
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top : 383
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width: 116
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height: 28
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z index: 2
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alignment: top right
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font:
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name: Times New Roman
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size: 8
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color: rgb(0,0,0)
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edition:
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left: 43
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top: 383
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width: 116
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height: 18
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z index: 2
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font:
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name: Times New Roman
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size: 8
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color: rgb(0,0,0)
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############################# Text box
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rule text:
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left: 34
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top :
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script: if is_nmonster() then 400 else 413
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width: 287
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height:
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script: if is_nmonster() then 90 else 63
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font:
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name: Times New Roman
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italic name: Times New Roman Italic
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size: 9
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scale down to: 4
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color: rgb(0,0,0)
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alignment: top left
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z index: 3
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padding left: 2
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padding top: 2
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padding right: -3
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padding bottom: 0
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line height hard: 1.1
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############################# Attack/Defense
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attack:
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left: 194
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top: 477
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width: 48
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height: 18
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z index: 2
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alignment: left middle
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font:
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name: MatrixBoldSmallCaps
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size: 12
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color: rgb(0,0,0)
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visible: script: if is_nmonster() then false else true
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defense:
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z index: 4
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left: 263
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top: 477
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width: 48
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height: 18
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z index: 2
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alignment: left middle
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font:
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name: MatrixBoldSmallCaps
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size: 12
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color: rgb(0,0,0)
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visible: script: if is_nmonster() then false else true
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############################# Card sorting / numbering
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############################# Copyright stuff
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gamecode:
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left: 14
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top : 499
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width: 96
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height: 18
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alignment: top left
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z index: 2
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font:
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name: Times New Roman
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size: 8
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color: rgb(0,0,0)
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copyright:
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left: 188
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top : 499
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width: 145
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height: 18
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z index: 2
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alignment: top right
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font:
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name: Times New Roman
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size: 8
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color: rgb(0,0,0)
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