Files
MagicSetEditor2/data/magic-futureshift.mse-style/style
T
coppro 232c8b3aa9 Attempted to update type symbols on futureshifts to remove scripting
(precise modifications still needed, but MSE runs faster when the 
positions aren't scripted)

Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-08-15 17:16:27 +00:00

470 lines
13 KiB
Plaintext

mse version: 0.3.4
game: magic
short name: Future
full name: Futureshift
icon: card-sample.png
position hint: 050
card width: 375
card height: 523
card dpi: 150
#By: Pichoro
#
#Todo:
#Colorless Frame
#Make different colored colorless mana symbols work
############################################################## Extra scripts
init script:
# there are only wubrg templates
suffix := [card: "card.png", pt: "pt.png", textbox: "textbox.png", typeline: "typeline.png"]
template := { input + suffix[type] }
land_template := { (if input == "a" then "c" else input) + "l" + suffix[type] }
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
# Put a frame around it?
if land and not colored_lands then
masked_blend(
mask: "multicolor_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else if multi then
masked_blend(
mask: "multicolor_blend_{type}.png",
dark: template("m"),
light: base,
)
else if artifact then
masked_blend(
mask: "artifact_blend_{type}.png",
dark: template("a"),
light: base,
)
else if color_count > 1 and mask_hybrid_with_land() then
masked_blend(
mask: "hybrid_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else base
}
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
colorless_color := {
if contains(card.card_color, match: "white")
and not contains(card.card_color, match: "hybrid")
and not contains(card.card_color, match: "multicolor")
and not contains(card.card_color, match: "artifact")
and not contains(card.card_color, match: "land") then "w"
else if contains(card.card_color, match: "blue")
and not contains(card.card_color, match: "hybrid")
and not contains(card.card_color, match: "multicolor")
and not contains(card.card_color, match: "artifact")
and not contains(card.card_color, match: "land") then "u"
else if contains(card.card_color, match: "black")
and not contains(card.card_color, match: "hybrid")
and not contains(card.card_color, match: "multicolor")
and not contains(card.card_color, match: "artifact")
and not contains(card.card_color, match: "land") then "b"
else if contains(card.card_color, match: "red")
and not contains(card.card_color, match: "hybrid")
and not contains(card.card_color, match: "multicolor")
and not contains(card.card_color, match: "artifact")
and not contains(card.card_color, match: "land") then "r"
else if contains(card.card_color, match: "green")
and not contains(card.card_color, match: "hybrid")
and not contains(card.card_color, match: "multicolor")
and not contains(card.card_color, match: "artifact")
and not contains(card.card_color, match: "land") then "g"
else "c"
}
font_colors_white := { input == "b" or input == "bl" or input == "u" or input == "ul" or input == "r" or input == "rl" or input == "g" or input == "gl" }
font_white := {
hybrid := chosen(choice:"hybrid")
artifact := chosen(choice:"artifact")
colors := sort_text( order: "(wubrg)"
, (if chosen(choice:"white") then "w")
+ (if chosen(choice:"blue") then "u")
+ (if chosen(choice:"black") then "b")
+ (if chosen(choice:"red") then "r")
+ (if chosen(choice:"green") then "g"))
+ (if artifact then "a")
font_colors_white(
if chosen(choice:"land") and chosen(choice:"white") then "wl"
else if chosen(choice:"land") and chosen(choice:"blue") then "ul"
else if chosen(choice:"land") and chosen(choice:"black") then "bl"
else if chosen(choice:"land") and chosen(choice:"red") then "rl"
else if chosen(choice:"land") and chosen(choice:"green") then "gl"
else if chosen(choice:"land") then "l"
else if input == "artifact, multicolor" then "a"
else if chosen(choice:"multicolor") then "m"
else if artifact and not hybrid then "a"
else if colors == "" then "c"
else colors[
font_color_positions
[ if chosen(choice:"horizontal") then "horizontal"
else if chosen(choice:"vertical") then "vertical"
else if chosen(choice:"overlay") then "overlay"
else "radial"
][number_of_items(in: colors)]
]
)
}
paintbrush_color := { if font_white() then "white" else "black" }
############################################################## Extra style options
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap symbol should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: boolean
name: futuristic mana symbols
description: Use the symbols of the casting cost line inside the text box as well
initial: no
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
futuristic mana symbols:
choice images:
yes: /magic-mana-future.mse-symbol-font/mana_w.png
no: /magic-mana-small.mse-symbol-font/mana_w.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
mask: bordermask.png
z index: 2
card color:
left: 0
top: 0
width: 375
height: 523
z index: -2
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 73 else 88 }
top : 30
width: { if card.card_symbol=="none" then 269 else 254 }
height: 26
alignment: middle shrink-overflow
padding bottom: 0
z index: 4
font:
name: Matrix
size: 18
color: { font_color(card.card_color) }
casting cost:
left: 4
top: 39
height: 254
width: 82
alignment: top left
direction: vertical
symbol font:
name: magic-mana-future
size: 22
scale down to: 22
alignment: bottom right
always symbol: true
z index: 3
padding top: 0
mask: costmask.png
card symbol:
left: {if card.card_symbol=="none" then 50 else 67}
top : 31
height: 20
width: 14
z index: 4
render style: image
choice images:
tombstone: tombstone.png
############################# Image
image:
left: 32
top: 44
width: 327
height: 310
z index: 0
mask: mask_image.png
############################# Card type
type:
left: 49
top : 300
width: 270
height: 20
alignment: middle shrink-overflow
z index: 3
padding top: 2
font:
name: Matrix
size: 15
color: { font_color(card.card_color) }
separator color: rgb(128,128,128)
rarity:
left: 332
top : 301
width: 21
height: 21
z index: 3
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
############################# Text box
text:
left: 36
top : 330
width: 301
height: 138
font:
name: MPlantin
italic name: MPlantin-Italic
size: 15
scale down to: 6
color: rgb(0,0,0)
symbol font:
name:
{ if styling.futuristic_mana_symbols then "magic-mana-future"
else "magic-mana-small" }
size: 15
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 3
padding left: 6
padding top: 2
padding right: 4
padding bottom: 2
line height hard: 1.2
line height line: 1.5
watermark:
left: 117
top : 321
width: 152
height: 152
z index: 2
render style: image
alignment: middle center
include file: magic-watermarks.mse-include/watermarks
############################# PT
pt:
z index: 4
left: 287
top: 470
width: 60
height: 28
alignment: center middle
font:
name: Mplantin
size: 17
weight: bold
color: { font_color(card.card_color) }
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
right: { if card.pt != "" then 275 else 338 }
top : 475
width: { max(150, card_style.illustrator.content_width) + 5 }
height: 16
z index: 2
alignment: middle right
font:
name: MPlantin
size: 8
color: { font_color(card.card_color) }
copyright line:
left: 20
top : 488
width: { if card.pt != "" then 254 else 317 }
height: 12
z index: 2
alignment: bottom right
font:
name: MPlantin
size: 7
color: { font_color(card.card_color) }
############################################################## Extra card fields
extra card field:
type: choice
name: textbox
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: typeline
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: type symbol
choice:
name: white
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
choice:
name: black
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
extra card field:
type: choice
name: paintbrush
script: paintbrush_color(card.card_color)
editable: false
choice: black
choice: white
extra card style:
textbox:
left: 23
top: 320
width: 335
height: 152
render style: image
popup style: in place
image: { card_textbox() }
z index: 1
typeline:
left: 18
top: 17
width: 339
height: 464
render style: image
popup style: in place
image: { card_typeline() }
z index: 2
pt box:
left: 285
top: 452
width: 70
height: 52
z index: 3
visible: { card.pt != "" }
render style: image
image: { card_ptbox() }
type symbol:
left: 23
top: 25
width: 21
height: 20
z index: 4
render style: image
choice images:
white artifact: artifact_white.png
black artifact: artifact_black.png
white creature: creature_white.png
black creature: creature_black.png
white enchantment: enchantment_white.png
black enchantment: enchantment_black.png
white instant: instant_white.png
black instant: instant_black.png
white land: land_white.png
black land: land_black.png
white multitype: multitype_white.png
black multitype: multitype_black.png
white sorcery: sorcery_white.png
black sorcery: sorcery_black.png
paintbrush:
right: { ( if card.pt != "" then 275 else 338 ) - card_style.illustrator.content_width }
top : 476
width: 40
height: 15
z index: 2
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png