Files
MagicSetEditor2/src/gui/set/random_pack_panel.cpp
T
twanvl 8881eef42d Changed Pack structures
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1021 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-07-11 17:07:51 +00:00

154 lines
4.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/set/random_pack_panel.hpp>
#include <gui/control/card_viewer.hpp>
#include <gui/control/filtered_card_list.hpp>
#include <data/game.hpp>
#include <data/pack.hpp>
#include <wx/spinctrl.h>
DECLARE_TYPEOF_COLLECTION(PackTypeP);
DECLARE_TYPEOF_COLLECTION(CardP);
// ----------------------------------------------------------------------------- : RandomCardList
/// A card list that contains the
class RandomCardList : public CardListBase {
public:
RandomCardList(Window* parent, int id, long style = 0);
/// Reset the list
void reset();
/// Add a pack of cards
void add(PackType& pack);
protected:
virtual void getItems(vector<VoidP>& out) const;
virtual void onChangeSet();
private:
vector<CardP> cards;
};
RandomCardList::RandomCardList(Window* parent, int id, long style)
: CardListBase(parent, id, style)
{}
void RandomCardList::reset() {
cards.clear();
}
void RandomCardList::add(PackType& pack) {
pack.generate(*set,cards);
}
void RandomCardList::onChangeSet() {
reset();
CardListBase::onChangeSet();
}
void RandomCardList::getItems(vector<VoidP>& out) const {
out.reserve(cards.size());
FOR_EACH_CONST(c, cards) {
out.push_back(c);
}
}
// ----------------------------------------------------------------------------- : RandomPackPanel
RandomPackPanel::RandomPackPanel(Window* parent, int id)
: SetWindowPanel(parent, id)
{
// init controls
preview = new CardViewer(this, wxID_ANY);
card_list = new FilteredCardList(this, wxID_ANY);
wxButton* generate = new wxButton(this, wxID_ANY, _BUTTON_("generate pack"));
wxRadioButton* seed_random = new wxRadioButton(this, wxID_ANY, _BUTTON_("random seed"));
wxRadioButton* seed_fixed = new wxRadioButton(this, wxID_ANY, _BUTTON_("fixed seed"));
seed = new wxTextCtrl(this, wxID_ANY);
// init sizer
wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
s->Add(preview, 0, wxRIGHT, 2);
wxSizer* s2 = new wxBoxSizer(wxVERTICAL);
wxSizer* s3 = new wxBoxSizer(wxHORIZONTAL);
wxSizer* s4 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack selection"));
packsSizer = new wxFlexGridSizer(0, 2, 4, 8);
packsSizer->AddGrowableCol(0);
s4->AddSpacer(2);
s4->Add(packsSizer, 1, wxEXPAND | wxALL & ~wxTOP, 4);
s3->Add(s4, 1, wxEXPAND, 8);
wxSizer* s5 = new wxStaticBoxSizer(wxHORIZONTAL, this, _LABEL_("pack totals"));
s3->Add(s5, 1, wxEXPAND | wxLEFT, 8);
wxSizer* s6 = new wxBoxSizer(wxVERTICAL);
wxSizer* s7 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("seed"));
s7->Add(seed_random, 0, wxALL, 4);
s7->Add(seed_fixed, 0, wxALL, 4);
wxSizer* s8 = new wxBoxSizer(wxHORIZONTAL);
s8->Add(seed, 1, wxLEFT, 20);
s7->Add(s8, 0, wxALL & ~wxTOP, 4);
s6->Add(s7, 0, 0, 8);
s6->AddStretchSpacer();
s6->Add(generate, 0, wxTOP | wxALIGN_RIGHT, 8);
s3->Add(s6, 0, wxEXPAND | wxLEFT, 8);
s2->Add(s3, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s2->Add(card_list, 1, wxEXPAND);
s->Add(s2, 1, wxEXPAND, 8);
s->SetSizeHints(this);
SetSizer(s);
}
void RandomPackPanel::onChangeSet() {
preview ->setSet(set);
card_list->setSet(set);
// TODO: remove or reuse old pack controls if there are any.
// add pack controls
FOR_EACH(pack, set->game->pack_types) {
PackItem i;
i.pack = pack;
i.label = new wxStaticText(this, wxID_ANY, pack->name);
i.value = new wxSpinCtrl(this, wxID_ANY, _("0"), wxDefaultPosition, wxSize(50,-1));
packsSizer->Add(i.label, 0, wxALIGN_CENTER_VERTICAL);
packsSizer->Add(i.value, 0, wxEXPAND | wxALIGN_CENTER);
packs.push_back(i);
}
Layout();
}
// ----------------------------------------------------------------------------- : UI
void RandomPackPanel::initUI(wxToolBar* tb, wxMenuBar* mb) {
// ?
}
void RandomPackPanel::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
// ?
}
void RandomPackPanel::onUpdateUI(wxUpdateUIEvent& ev) {
// ?
}
void RandomPackPanel::onCommand(int id) {
// ?
}
// ----------------------------------------------------------------------------- : Generating
void RandomPackPanel::generate() {
//set->game->pack_types[0].generate()
}
// ----------------------------------------------------------------------------- : Clipboard
bool RandomPackPanel::canCopy() const { return card_list->canCopy(); }
void RandomPackPanel::doCopy() { card_list->doCopy(); }