Files
MagicSetEditor2/src/util/vcs.hpp
T
coppro cf91f9c43b Update copryright date to 2010.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1438 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-03-01 23:33:25 +00:00

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1.7 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_IO_VCS
#define HEADER_UTIL_IO_VCS
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <wx/filename.h>
class VCS;
DECLARE_POINTER_TYPE(VCS);
template <>
void Reader::handle(VCSP& pointer);
// ----------------------------------------------------------------------------- : VCS
/// Interface to a version control system
/** This allows MSE to interact with various revision control systems directly
* rather than relying on the user to do so. Each method causes the external
* version control system to perform an operation on the specified file name.
* The default implementation just calls the normal file-handling functions.
*/
class VCS : public IntrusivePtrVirtualBase
{
public:
/// Add a file - it's assumed to already have been created
virtual void addFile (const wxFileName& filename) {
}
/// Rename a file (currently unused)
virtual void moveFile (const wxFileName& source, const wxFileName& destination) {
wxRenameFile(source.GetFullName(), destination.GetFullName());
}
/// Delete a file right off the disk
virtual void removeFile (const wxFileName& filename) {
wxRemoveFile(filename.GetFullName());
}
DECLARE_REFLECTION_VIRTUAL();
};
// ----------------------------------------------------------------------------- : EOF
#endif