mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
7cb2292d36
Added abs, random_int, random_real, random_shuffle, random_select script functions. Made == comparison of doubles use a small epsilon, so things like 3/2 == 1.5 are actually true. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1013 0fc631ac-6414-0410-93d0-97cfa31319b6
480 lines
15 KiB
C++
480 lines
15 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <script/context.hpp>
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#include <script/to_value.hpp>
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#include <util/error.hpp>
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#include <iostream>
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// ----------------------------------------------------------------------------- : Context
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Context::Context()
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: level(0)
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{}
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// ----------------------------------------------------------------------------- : Evaluate
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// Perform a unary simple instruction, store the result in a (not in *a)
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void instrUnary (UnaryInstructionType i, ScriptValueP& a);
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// Perform a binary simple instruction, store the result in a (not in *a)
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void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP& b);
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// Perform a ternary simple instruction, store the result in a (not in *a)
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void instrTernary(TernaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c);
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// Perform a quaternary simple instruction, store the result in a (not in *a)
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void instrQuaternary(QuaternaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c, const ScriptValueP& d);
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ScriptValueP Context::eval(const Script& script, bool useScope) {
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if (level > 500) {
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throw ScriptError(_("Stack overflow"));
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}
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size_t stack_size = stack.size();
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size_t scope = useScope ? openScope() : 0;
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try {
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// Instruction pointer
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const Instruction* instr = &script.instructions[0];
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const Instruction* end = &*script.instructions.end();
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// Loop until we are done
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while (instr < end) {
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// Evaluate the current instruction
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Instruction i = *instr++;
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switch (i.instr) {
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case I_NOP: break;
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// Push a constant
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case I_PUSH_CONST: {
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stack.push_back(script.constants[i.data]);
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break;
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}
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// Jump
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case I_JUMP: {
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instr = &script.instructions[i.data];
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break;
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}
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// Conditional jump
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case I_JUMP_IF_NOT: {
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bool condition = *stack.back();
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stack.pop_back();
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if (!condition) {
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instr = &script.instructions[i.data];
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}
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break;
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}
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// Get a variable
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case I_GET_VAR: {
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ScriptValueP value = variables[i.data].value;
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if (!value) throw ScriptError(_("Variable not set: ") + variable_to_string((Variable)i.data));
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stack.push_back(value);
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break;
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}
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// Set a variable
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case I_SET_VAR: {
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setVariable((Variable)i.data, stack.back());
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break;
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}
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// Get an object member
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case I_MEMBER_C: {
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stack.back() = stack.back()->getMember(*script.constants[i.data]);
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break;
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}
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// Loop over a container, push next value or jump
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case I_LOOP: {
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ScriptValueP& it = stack[stack.size() - 2]; // second element of stack
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ScriptValueP val = it->next();
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if (val) {
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stack.push_back(val);
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} else {
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stack.erase(stack.end() - 2); // remove iterator
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instr = &script.instructions[i.data];
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}
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break;
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}
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// Make an object
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case I_MAKE_OBJECT: {
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makeObject(i.data);
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break;
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}
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// Function call
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case I_CALL: {
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// new scope
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size_t scope = openScope();
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// prepare arguments
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for (unsigned int j = 0 ; j < i.data ; ++j) {
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setVariable((Variable)instr[i.data - j - 1].data, stack.back());
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stack.pop_back();
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}
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instr += i.data; // skip arguments
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try {
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// get function and call
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stack.back() = stack.back()->eval(*this);
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} catch (const Error& e) {
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// try to determine what named function was called
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// the instructions for this look like:
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// I_GET_VAR name of function
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// *code* arguments
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// I_CALL number of arguments = i.data
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// I_NOP * n arg names
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// next <--- instruction pointer points here
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// skip the stack effect of the arguments themselfs
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const Instruction* instr_bt = script.backtraceSkip(instr - i.data - 2, i.data);
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// have we have reached the name
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if (instr_bt) {
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throw ScriptError(_ERROR_2_("in function", e.what(), script.instructionName(instr_bt)));
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} else {
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throw e; // rethrow
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}
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}
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// restore scope
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closeScope(scope);
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break;
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}
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// Closure object
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case I_CLOSURE: {
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makeClosure(i.data, instr);
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break;
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}
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// Simple instruction: unary
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case I_UNARY: {
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instrUnary(i.instr1, stack.back());
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break;
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}
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// Simple instruction: binary
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case I_BINARY: {
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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instrBinary(i.instr2, a, b);
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break;
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}
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// Simple instruction: ternary
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case I_TERNARY: {
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ScriptValueP c = stack.back(); stack.pop_back();
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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instrTernary(i.instr3, a, b, c);
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break;
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}
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// Simple instruction: quaternary
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case I_QUATERNARY: {
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ScriptValueP d = stack.back(); stack.pop_back();
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ScriptValueP c = stack.back(); stack.pop_back();
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ScriptValueP b = stack.back(); stack.pop_back();
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ScriptValueP& a = stack.back();
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instrQuaternary(i.instr4, a, b, c, d);
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break;
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}
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// Duplicate stack
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case I_DUP: {
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stack.push_back(stack.at(stack.size() - i.data - 1));
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break;
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}
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}
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}
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// Function return
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// restore shadowed variables
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if (useScope) closeScope(scope);
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// return top of stack
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ScriptValueP result = stack.back();
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stack.pop_back();
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assert(stack.size() == stack_size); // we end up with the same stack
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return result;
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} catch (...) {
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// cleanup after an exception
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if (useScope) closeScope(scope); // restore scope
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stack.resize(stack_size); // restore stack
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throw; // rethrow
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}
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}
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void Context::setVariable(const String& name, const ScriptValueP& value) {
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setVariable(string_to_variable(name), value);
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}
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#ifdef _DEBUG
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extern vector<String> variable_names;
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#endif
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void Context::setVariable(Variable name, const ScriptValueP& value) {
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#ifdef _DEBUG
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assert((size_t)name < variable_names.size());
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#endif
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VariableValue& var = variables[name];
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if (var.level < level) {
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// keep shadow copy
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Binding bind = {name, var};
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shadowed.push_back(bind);
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}
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var.level = level;
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var.value = value;
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}
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ScriptValueP Context::getVariable(const String& name) {
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ScriptValueP value = variables[string_to_variable(name)].value;
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if (!value) throw ScriptError(_("Variable not set: ") + name);
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return value;
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}
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ScriptValueP Context::getVariableOpt(const String& name) {
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return variables[string_to_variable(name)].value;
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}
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ScriptValueP Context::getVariable(Variable var) {
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if (variables[var].value) return variables[var].value;
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throw ScriptError(_("Variable not set: ") + variable_to_string(var));
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}
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ScriptValueP Context::getVariableInScopeOpt(Variable var) {
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if (variables[var].level == level) return variables[var].value;
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else return ScriptValueP();
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}
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int Context::getVariableScope(Variable var) {
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if (variables[var].value) return level - variables[var].level;
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else return -1;
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}
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ScriptValueP Context::makeClosure(const ScriptValueP& fun) {
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intrusive_ptr<ScriptClosure> closure(new ScriptClosure(fun));
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// we can find out which variables are in the last level by looking at shadowed
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// these variables will be at the end of the list
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for (size_t i = shadowed.size() - 1 ; i + 1 > 0 ; --i) {
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Variable var = shadowed[i].variable;
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assert(variables[var].value);
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if (variables[var].level < level) break;
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closure->addBinding(var, variables[var].value);
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}
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// can we simplify?
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ScriptValueP better = closure->simplify();
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if (better) return better;
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else return closure;
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}
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size_t Context::openScope() {
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level += 1;
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return shadowed.size();
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}
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void Context::closeScope(size_t scope) {
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assert(level > 0);
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assert(scope <= shadowed.size());
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level -= 1;
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// restore shadowed variables
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while (shadowed.size() > scope) {
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variables[shadowed.back().variable] = shadowed.back().value;
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shadowed.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : unary
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void instrUnary (UnaryInstructionType i, ScriptValueP& a) {
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switch (i) {
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case I_ITERATOR_C:
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a = a->makeIterator(a);
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break;
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case I_NEGATE: {
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ScriptType at = a->type();
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if (at == SCRIPT_DOUBLE) {
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a = to_script(-(double)*a);
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} else {
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a = to_script(-(int)*a);
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}
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break;
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} case I_NOT:
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a = to_script(!(bool)*a);
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break;
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}
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}
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// ----------------------------------------------------------------------------- : Function composition
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/// Composition of two functions
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class ScriptCompose : public ScriptValue {
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public:
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ScriptCompose(ScriptValueP a, ScriptValueP b) : a(a), b(b) {}
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virtual ScriptType type() const { return SCRIPT_FUNCTION; }
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virtual String typeName() const { return _("function composition"); }
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virtual ScriptValueP eval(Context& ctx) const {
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ctx.setVariable(SCRIPT_VAR_input, a->eval(ctx));
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return b->eval(ctx);
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}
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virtual ScriptValueP dependencies(Context& ctx, const Dependency& dep) const {
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ctx.setVariable(SCRIPT_VAR_input, a->dependencies(ctx, dep));
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return b->dependencies(ctx, dep);
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}
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private:
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ScriptValueP a,b;
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};
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// ----------------------------------------------------------------------------- : Simple instructions : binary
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// operator on ints
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#define OPERATOR_I(OP) \
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a = to_script((int)*a OP (int)*b); \
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break
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// operator on bools
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#define OPERATOR_B(OP) \
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a = to_script((bool)*a OP (bool)*b); \
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break
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// operator on doubles or ints
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#define OPERATOR_DI(OP) \
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if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) { \
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a = to_script((double)*a OP (double)*b); \
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} else { \
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a = to_script((int)*a OP (int)*b); \
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} \
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break
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// operator on doubles or ints, defined as a function
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#define OPERATOR_FUN_DI(OP) \
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if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) { \
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a = to_script(OP((double)*a, (double)*b)); \
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} else { \
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a = to_script(OP((int)*a, (int)*b)); \
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} \
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break
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void instrBinary (BinaryInstructionType i, ScriptValueP& a, const ScriptValueP& b) {
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switch (i) {
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case I_POP:
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// a = a;
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break;
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case I_MEMBER:
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a = a->getMember(*b);
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break;
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case I_ITERATOR_R:
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a = rangeIterator(*a, *b);
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break;
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default:
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ScriptType at = a->type(), bt = b->type();
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switch(i) {
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case I_ADD: // add is quite overloaded
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if (at == SCRIPT_NIL) {
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a = b;
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} else if (bt == SCRIPT_NIL) {
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// a = a;
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} else if (at == SCRIPT_FUNCTION && bt == SCRIPT_FUNCTION) {
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a = new_intrusive2<ScriptCompose>(a, b);
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} else if (at == SCRIPT_COLLECTION && bt == SCRIPT_COLLECTION) {
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a = new_intrusive2<ScriptConcatCollection>(a, b);
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} else if (at == SCRIPT_INT && bt == SCRIPT_INT) {
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a = to_script((int)*a + (int)*b);
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} else if ((at == SCRIPT_INT || at == SCRIPT_DOUBLE) &&
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(bt == SCRIPT_INT || bt == SCRIPT_DOUBLE)) {
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a = to_script((double)*a + (double)*b);
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} else {
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a = to_script(a->toString() + b->toString());
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}
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break;
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case I_SUB: OPERATOR_DI(-);
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case I_MUL: OPERATOR_DI(*);
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case I_FDIV:
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a = to_script((double)*a / (double)*b);
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break;
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case I_DIV:
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if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) {
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a = to_script((int)((double)*a / (double)*b));
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} else {
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a = to_script((int)*a / (int)*b);
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}
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break;
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case I_MOD:
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if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) {
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a = to_script(fmod((double)*a, (double)*b));
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} else {
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a = to_script((int)*a % (int)*b);
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}
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break;
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case I_POW:
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if (at == SCRIPT_DOUBLE || bt == SCRIPT_DOUBLE) {
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a = to_script(pow((double)*a, (double)*b));
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} else {
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a = to_script(pow((int)*a, (int)*b));
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}
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break;
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case I_AND: OPERATOR_B(&&);
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case I_OR: OPERATOR_B(||);
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case I_XOR: OPERATOR_B(!=);
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case I_EQ: a = to_script( equal(a,b)); break;
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case I_NEQ: a = to_script(!equal(a,b)); break;
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case I_LT: OPERATOR_DI(<);
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case I_GT: OPERATOR_DI(>);
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case I_LE: OPERATOR_DI(<=);
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case I_GE: OPERATOR_DI(>=);
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case I_MIN: OPERATOR_FUN_DI(min);
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case I_MAX: OPERATOR_FUN_DI(max);
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case I_OR_ELSE:
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if (at == SCRIPT_ERROR) a = b;
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break;
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}}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : ternary
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void instrTernary(TernaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c) {
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switch (i) {
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case I_RGB:
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a = to_script(Color((int)*a, (int)*b, (int)*c));
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break;
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}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : quaternary
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void instrQuaternary(QuaternaryInstructionType i, ScriptValueP& a, const ScriptValueP& b, const ScriptValueP& c, const ScriptValueP& d) {
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switch (i) {
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case I_RGBA:
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a = to_script(AColor((int)*a, (int)*b, (int)*c, (int)*d));
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break;
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}
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}
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// ----------------------------------------------------------------------------- : Simple instructions : objects and closures
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void Context::makeObject(size_t n) {
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ScriptCustomCollectionP ret(new ScriptCustomCollection());
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size_t begin = stack.size() - 2 * n;
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for (size_t i = 0 ; i < n ; ++i) {
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const ScriptValueP& key = stack[begin + 2 * i];
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const ScriptValueP& val = stack[begin + 2 * i + 1];
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ret->value.push_back(val);
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if (key != script_nil) { // valid key
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ret->key_value[key->toString()] = val;
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}
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}
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stack.resize(begin);
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stack.push_back(ret);
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}
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void Context::makeClosure(size_t n, const Instruction*& instr) {
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intrusive_ptr<ScriptClosure> closure(new ScriptClosure(stack[stack.size() - n - 1]));
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for (size_t j = 0 ; j < n ; ++j) {
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closure->addBinding((Variable)instr[n - j - 1].data, stack.back());
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stack.pop_back();
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}
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// skip arguments
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instr += n;
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// set value, try to simplify
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stack.back() = closure->simplify();
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if (!stack.back()) {
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stack.back() = closure;
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}
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}
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