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433 lines
14 KiB
C++
433 lines
14 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <data/pack.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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#include <queue>
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using boost::indeterminate;
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// ----------------------------------------------------------------------------- : PackType
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IMPLEMENT_REFLECTION_ENUM(PackSelectType) {
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VALUE_N("auto", SELECT_AUTO);
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VALUE_N("all", SELECT_ALL);
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VALUE_N("no replace", SELECT_NO_REPLACE);
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VALUE_N("replace", SELECT_REPLACE);
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VALUE_N("proportional", SELECT_PROPORTIONAL);
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VALUE_N("nonempty", SELECT_NONEMPTY);
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VALUE_N("equal", SELECT_EQUAL);
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VALUE_N("equal proportional", SELECT_EQUAL_PROPORTIONAL);
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VALUE_N("equal nonempty", SELECT_NONEMPTY);
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VALUE_N("first", SELECT_FIRST);
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}
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IMPLEMENT_REFLECTION(PackType) {
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REFLECT(name);
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REFLECT(enabled);
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REFLECT(selectable);
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REFLECT(summary);
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REFLECT(select);
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REFLECT(filter);
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REFLECT(items);
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}
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void after_reading(PackType& pt, Version) {
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if (pt.select == SELECT_AUTO) {
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if (pt.filter) pt.select = SELECT_NO_REPLACE;
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else if (!pt.items.empty()) pt.select = SELECT_ALL;
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}
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if (indeterminate(pt.summary)) {
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if (pt.filter) pt.summary = true;
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else if (!pt.items.empty()) pt.summary = false;
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}
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if (indeterminate(pt.selectable)) {
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if (pt.filter) pt.selectable = false;
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else if (!pt.items.empty()) pt.selectable = true;
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}
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}
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IMPLEMENT_REFLECTION(PackItem) {
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REFLECT_IF_READING_SINGLE_VALUE {
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REFLECT_NAMELESS(name);
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} else {
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REFLECT(name);
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REFLECT(amount);
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REFLECT(weight);
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}
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}
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PackType::PackType()
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: enabled(true)
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, selectable(indeterminate)
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, summary(indeterminate)
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, select(SELECT_AUTO)
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{}
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PackItem::PackItem()
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: amount(1)
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, weight(1)
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{}
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PackItem::PackItem(const String& name, int amount)
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: name(name)
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, amount(amount)
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, weight(1)
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{}
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bool PackType::update(Context& ctx) {
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bool change = enabled.update(ctx);
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FOR_EACH(item, items) {
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change |= item->update(ctx);
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}
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return change;
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}
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bool PackItem::update(Context& ctx) {
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return amount.update(ctx)
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| weight.update(ctx);
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}
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// ----------------------------------------------------------------------------- : PackInstance
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PackInstance::PackInstance(const PackType& pack_type, PackGenerator& parent)
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: pack_type(pack_type)
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, parent(parent)
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, requested_copies(0)
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, card_copies(0)
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, expected_copies(0)
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{
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// Filter cards
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if (pack_type.filter) {
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FOR_EACH(card, parent.set->cards) {
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Context& ctx = parent.set->getContext(card);
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bool keep = pack_type.filter.invoke(ctx)->toBool();
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if (keep) {
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cards.push_back(card);
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}
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}
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}
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// Sum of weights
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if (pack_type.select == SELECT_FIRST) {
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total_weight = cards.empty() ? 0 : 1;
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} else {
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total_weight = cards.size();
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}
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FOR_EACH_CONST(item, pack_type.items) {
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if (pack_type.select == SELECT_PROPORTIONAL || pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
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total_weight += item->weight * parent.get(item->name).total_weight;
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} else if (pack_type.select == SELECT_NONEMPTY || pack_type.select == SELECT_EQUAL_NONEMPTY) {
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if (parent.get(item->name).total_weight > 0) {
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total_weight += item->weight;
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}
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} else if (pack_type.select == SELECT_FIRST) {
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if (total_weight <= 0) {
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total_weight = item->weight;
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break;
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}
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} else {
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total_weight += item->weight;
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}
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}
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// Depth
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depth = 0;
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FOR_EACH_CONST(item, pack_type.items) {
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depth = max(depth, 1 + parent.get(item->name).depth);
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}
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}
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void PackInstance::expect_copy(double copies) {
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this->expected_copies += copies;
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// propagate
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FOR_EACH_CONST(item, pack_type.items) {
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PackInstance& i = parent.get(item->name);
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if (pack_type.select == SELECT_ALL) {
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i.expect_copy(copies * item->amount);
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} else if (pack_type.select == SELECT_PROPORTIONAL || pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
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i.expect_copy(copies * item->amount * item->weight * i.total_weight / total_weight);
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} else if (pack_type.select == SELECT_NONEMPTY || pack_type.select == SELECT_EQUAL_NONEMPTY) {
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if (i.total_weight > 0) {
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i.expect_copy(copies * item->amount * item->weight / total_weight);
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}
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} else if (pack_type.select == SELECT_FIRST) {
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if (i.total_weight > 0 && cards.empty()) {
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i.expect_copy(copies * item->amount);
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break;
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}
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} else {
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i.expect_copy(copies * item->amount * item->weight / total_weight);
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}
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}
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}
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void PackInstance::request_copy(size_t copies) {
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requested_copies += copies;
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}
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struct WeightedItem {
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double weight;
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int count;
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int tiebreaker;
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};
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struct CompareWeightedItems{
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inline bool operator () (WeightedItem* a, WeightedItem* b) {
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// compare (a->count+1)/a->weight <> (b->count+1)/b->weight
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// prefer the one where this is lower, return true if b is prefered
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double delta = b->weight * (a->count + 1) - a->weight * (b->count + 1);
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if (delta < 0) return false;
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if (delta > 0) return true;
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return b->tiebreaker < a->tiebreaker;
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}
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};
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/// Distribute 'total' among the weighted items, higher weight items get chosen more often
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void weighted_equal_divide(vector<WeightedItem>& items, int total) {
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assert(!items.empty());
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if (items.size() == 1) {
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items.front().count = total;
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} else {
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priority_queue<WeightedItem*,vector<WeightedItem*>,CompareWeightedItems> pq;
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for (size_t i = 0 ; i < items.size() ; ++i) {
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pq.push(&items[i]);
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}
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while (total > 0) {
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// repeatedly pick the item that minimizes, after incrementing count:
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// max_wi wi->count/wi->weight
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WeightedItem* wi = pq.top();pq.pop();
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wi->count++;
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total--;
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pq.push(wi);
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}
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}
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}
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void PackInstance::generate(vector<CardP>* out) {
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card_copies = 0;
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if (requested_copies == 0) return;
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if (pack_type.select == SELECT_ALL) {
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// add all cards
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generate_all(out, requested_copies);
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} else if (pack_type.select == SELECT_REPLACE
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|| pack_type.select == SELECT_PROPORTIONAL
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|| pack_type.select == SELECT_NONEMPTY) {
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// multiple copies
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for (size_t i = 0 ; i < requested_copies ; ++i) {
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generate_one_random(out);
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}
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} else if (pack_type.select == SELECT_NO_REPLACE) {
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if (!pack_type.items.empty()) {
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throw Error(_("'select:no replace' is not yet supported in combination with 'items', only with 'filter'."));
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}
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card_copies += requested_copies;
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// NOTE: there is no way to pick items without replacement
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if (out && !cards.empty()) {
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// to prevent us from being too predictable for small sets, periodically reshuffle
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int max_per_batch = ((int)cards.size() + 1) / 2;
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int rem = (int)requested_copies;
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while (rem > 0) {
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shuffle(cards.begin(), cards.end(), parent.gen);
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out->insert(out->end(), cards.begin(), cards.begin() + min(rem, max_per_batch));
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rem -= max_per_batch;
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}
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}
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} else if (pack_type.select == SELECT_EQUAL
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|| pack_type.select == SELECT_EQUAL_PROPORTIONAL
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|| pack_type.select == SELECT_EQUAL_NONEMPTY) {
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// equal selection instead of random
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if (requested_copies == 1) {
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// somewhat of a hack to keep things fair: just pick at random
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// otherwise we would end up picking the lowest weight item
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generate_one_random(out);
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} else {
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// 1. the weights of each item, and of the cards
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vector<WeightedItem> weighted_items;
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FOR_EACH_CONST(item, pack_type.items) {
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WeightedItem wi = {0,0,(int)parent.gen()};
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if (pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
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wi.weight = item->weight * parent.get(item->name).total_weight;
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} else if (pack_type.select == SELECT_EQUAL_NONEMPTY) {
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wi.weight = parent.get(item->name).total_weight > 0 ? static_cast<int>(item->weight) : 0;
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} else {
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wi.weight = item->weight;
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}
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weighted_items.push_back(wi);
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}
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WeightedItem wi = {(double)cards.size(),0,(int)parent.gen()};
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weighted_items.push_back(wi);
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// 2. divide the requested_copies among the cards and the items, taking the weights into account
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weighted_equal_divide(weighted_items, (int)requested_copies);
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// 3a. propagate to items
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for (size_t j = 0 ; j < pack_type.items.size() ; ++j) {
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const PackItem& item = *pack_type.items[j];
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PackInstance& i = parent.get(item.name);
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i.request_copy(item.amount * weighted_items[j].count);
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}
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// 3b. pick some cards
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int new_card_copies = weighted_items.back().count;
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card_copies += new_card_copies;
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if (out && !cards.empty()) {
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int div = new_card_copies / (int)cards.size();
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int rem = new_card_copies % (int)cards.size();
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// some copies of all cards
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for (int i = 0 ; i < div ; ++i) {
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out->insert(out->end(), cards.begin(), cards.end());
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}
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// pick the remainder at random
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for (int i = 0 ; i < rem ; ++i) {
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int nr = parent.gen() % cards.size();
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out->push_back(cards.at(nr));
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}
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}
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}
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} else if (pack_type.select == SELECT_FIRST) {
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if (!cards.empty()) {
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// there is a card, pick it
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card_copies += requested_copies;
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if (out) out->insert(out->end(), requested_copies, cards.front());
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} else {
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// pick first nonempty item
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FOR_EACH_CONST(item, pack_type.items) {
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PackInstance& i = parent.get(item->name);
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if (i.total_weight > 0) {
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i.request_copy(requested_copies * item->amount);
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break;
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}
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}
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}
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}
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requested_copies = 0;
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}
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void PackInstance::generate_all(vector<CardP>* out, size_t copies) {
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card_copies += copies * cards.size();
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if (out) {
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for (size_t i = 0 ; i < copies ; ++i) {
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out->insert(out->end(), cards.begin(), cards.end());
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}
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}
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// and all items
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FOR_EACH_CONST(item, pack_type.items) {
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PackInstance& i = parent.get(item->name);
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i.request_copy(copies * item->amount);
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}
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}
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void PackInstance::generate_one_random(vector<CardP>* out) {
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double r = parent.gen() * total_weight / parent.gen.max();
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if (r < cards.size()) {
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// pick a card
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card_copies++;
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if (out) {
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int i = (int)r;
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out->push_back(cards[i]);
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}
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} else {
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// pick an item
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r -= cards.size();
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FOR_EACH_CONST(item, pack_type.items) {
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PackInstance& i = parent.get(item->name);
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if (pack_type.select == SELECT_PROPORTIONAL || pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
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r -= item->weight * i.total_weight;
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} else if (pack_type.select == SELECT_NONEMPTY || pack_type.select == SELECT_EQUAL_NONEMPTY) {
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if (i.total_weight > 0) r -= item->weight;
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} else {
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r -= item->weight;
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}
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// have we reached the item we were looking for?
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if (r < 0) {
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i.request_copy(item->amount);
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break;
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}
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}
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}
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}
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// ----------------------------------------------------------------------------- : PackGenerator
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void PackGenerator::reset(const SetP& set, int seed) {
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this->set = set;
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gen.seed((unsigned)seed);
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max_depth = 0;
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instances.clear();
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}
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void PackGenerator::reset(int seed) {
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gen.seed((unsigned)seed);
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}
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PackInstance& PackGenerator::get(const String& name) {
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assert(set);
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PackInstanceP& instance = instances[name];
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if (instance) {
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return *instance;
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} else {
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FOR_EACH_CONST(type, set->pack_types) {
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if (type->name == name) {
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instance = PackInstanceP(new PackInstance(*type,*this));
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max_depth = max(max_depth, instance->get_depth());
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return *instance;
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}
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}
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FOR_EACH_CONST(type, set->game->pack_types) {
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if (type->name == name) {
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instance = PackInstanceP(new PackInstance(*type,*this));
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max_depth = max(max_depth, instance->get_depth());
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return *instance;
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}
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}
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throw Error(_ERROR_1_("pack type not found",name));
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}
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}
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PackInstance& PackGenerator::get(const PackTypeP& type) {
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return get(type->name);
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}
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void PackGenerator::generate(vector<CardP>& out) {
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if (!set) return;
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// We generate from depth max_depth to 0
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// instances can refer to other instances of lower depth, and generate
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// can change the number of copies of those lower depth instances
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for (int depth = max_depth ; depth >= 0 ; --depth) {
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// in game file order
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FOR_EACH_CONST(type, set->game->pack_types) {
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PackInstance& i = get(type);
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if (i.get_depth() == depth) {
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i.generate(&out);
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}
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}
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// ...and then set file order
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FOR_EACH_CONST(type, set->pack_types) {
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PackInstance& i = get(type);
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if (i.get_depth() == depth) {
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i.generate(&out);
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}
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}
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}
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}
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void PackGenerator::update_card_counts() {
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if (!set) return;
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// update card_counts by using generate()
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for (int depth = max_depth ; depth >= 0 ; --depth) {
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FOR_EACH_CONST(i,instances) {
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if (i.second->get_depth() == depth) {
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i.second->generate(nullptr);
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}
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}
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}
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}
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