Files
MagicSetEditor2/src/gui/symbol/select_editor.cpp
T
Twan van Laarhoven 64ea1d7322 Clean up pointer use:
* Use unique_ptr for Actions instead of manual memory management
 * Use unique_ptr in KeywordDatabase
 * Use unique_ptr instead of shared_ptr for file formats
 * Don't pass shared_ptr to Reader/Writer, use references instead
Also
 * Switch to C++17 so we can use map::try_emplace
2020-04-25 22:20:51 +02:00

482 lines
18 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/symbol/select_editor.hpp>
#include <gui/symbol/window.hpp>
#include <gui/util.hpp>
#include <util/window_id.hpp>
#include <data/action/symbol.hpp>
#include <data/settings.hpp>
#include <util/error.hpp>
#include <gfx/gfx.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
// ----------------------------------------------------------------------------- : SymbolSelectEditor
SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
: SymbolEditorBase(control)
, click_mode(CLICK_NONE)
, rotate(rotate)
, cursorRotate(load_resource_cursor(_("rotate")))
, cursorShearX(load_resource_cursor(_("shear_x")))
, cursorShearY(load_resource_cursor(_("shear_y")))
{
// Load resource images
Image rot = load_resource_image(_("handle_rotate"));
handleRotateTL = wxBitmap(rot);
handleRotateTR = wxBitmap(rotate_image(rot,rad90));
handleRotateBR = wxBitmap(rotate_image(rot,rad180));
handleRotateBL = wxBitmap(rotate_image(rot,rad270));
Image shear = load_resource_image(_("handle_shear_x"));
handleShearX = wxBitmap(shear);
handleShearY = wxBitmap(rotate_image(shear,rad90));
handleCenter = wxBitmap(load_resource_image(_("handle_center")));
// Make sure all parts have updated bounds
getSymbol()->updateBounds();
resetActions();
}
// ----------------------------------------------------------------------------- : Drawing
void SymbolSelectEditor::draw(DC& dc) {
// highlight selected parts
FOR_EACH(p, control.selected_parts.get()) {
control.highlightPart(dc, *p, HIGHLIGHT_INTERIOR);
}
// highlight the part under the cursor
if (highlightPart) {
control.highlightPart(dc, *highlightPart, HIGHLIGHT_BORDER);
}
if (click_mode == CLICK_RECT) {
// draw selection rectangle
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(wxPen(*wxCYAN,1,wxPENSTYLE_DOT));
//% TODO: use RotatedDC?
RealRect rect = control.rotation.trRectToBB(RealRect(selection_rect_a, RealSize(selection_rect_b - selection_rect_a)));
dc.DrawRectangle(rect);
} else {
// draw handles
drawHandles(dc);
}
}
void SymbolSelectEditor::drawHandles(DC& dc) {
if (control.selected_parts.empty()) return;
if (rotateAction) return; // not when rotating
updateBoundingBox();
// Draw handles on all sides
for (int dx = -1 ; dx <= 1 ; ++dx) {
for (int dy = -1 ; dy <= 1 ; ++dy) {
if (dx != 0 || dy != 0) {
// no handle in the center
drawHandle(dc, dx, dy);
}
}
}
// Draw rotation center?
if (rotate) {
drawRotationCenter(dc, center);
}
}
void SymbolSelectEditor::drawHandle(DC& dc, int dx, int dy) {
wxPoint p = control.rotation.tr(bounds.corner(dx, dy));
p.x += 4 * dx;
p.y += 4 * dy;
if (rotate) {
// rotate or shear handle
if (dx == 0) dc.DrawBitmap(handleShearX, p.x - 10, p.y - 3 - (dy < 0 ? 1 : 0));
if (dy == 0) dc.DrawBitmap(handleShearY, p.x - 3 - (dx < 0 ? 1 : 0), p.y - 10);
else {
// rotate
if (dx == -1 && dy == -1) dc.DrawBitmap(handleRotateTL, p.x - 5, p.y - 5);
if (dx == -1 && dy == 1) dc.DrawBitmap(handleRotateTR, p.x - 5, p.y - 11);
if (dx == 1 && dy == -1) dc.DrawBitmap(handleRotateBL, p.x - 11, p.y - 5);
if (dx == 1 && dy == 1) dc.DrawBitmap(handleRotateBR, p.x - 11, p.y - 11);
}
} else {
// resize handle
dc.SetBrush(*wxBLUE_BRUSH);
dc.SetPen( *wxWHITE_PEN);
dc.DrawRectangle(p.x - 3, p.y - 3, 6, 6);
}
}
void SymbolSelectEditor::drawRotationCenter(DC& dc, const Vector2D& pos) {
wxPoint p = control.rotation.tr(pos);
dc.DrawBitmap(handleCenter, p.x - 9, p.y - 9);
}
// ----------------------------------------------------------------------------- : UI
void SymbolSelectEditor::initUI(wxToolBar* tb, wxMenuBar* mb) {
tb->AddSeparator();
tb->AddTool(ID_SYMBOL_COMBINE_MERGE, _TOOL_("merge"), load_resource_image(_("combine_or")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("merge"), _HELP_("merge"));
tb->AddTool(ID_SYMBOL_COMBINE_SUBTRACT, _TOOL_("subtract"), load_resource_image(_("combine_sub_dark")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("subtract"), _HELP_("subtract"));
tb->AddTool(ID_SYMBOL_COMBINE_INTERSECTION, _TOOL_("intersect"), load_resource_image(_("combine_and_dark")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("intersect"), _HELP_("intersect"));
tb->AddTool(ID_SYMBOL_COMBINE_DIFFERENCE, _TOOL_("difference"), load_resource_image(_("combine_xor")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("difference"), _HELP_("difference"));
tb->AddTool(ID_SYMBOL_COMBINE_OVERLAP, _TOOL_("overlap"), load_resource_image(_("combine_over")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("overlap"), _HELP_("overlap"));
tb->AddTool(ID_SYMBOL_COMBINE_BORDER, _TOOL_("border"), load_resource_image(_("combine_border")), wxNullBitmap, wxITEM_CHECK, _TOOLTIP_("border"), _HELP_("border"));
tb->Realize();
}
void SymbolSelectEditor::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
tb->DeleteTool(ID_SYMBOL_COMBINE_MERGE);
tb->DeleteTool(ID_SYMBOL_COMBINE_SUBTRACT);
tb->DeleteTool(ID_SYMBOL_COMBINE_INTERSECTION);
tb->DeleteTool(ID_SYMBOL_COMBINE_DIFFERENCE);
tb->DeleteTool(ID_SYMBOL_COMBINE_OVERLAP);
tb->DeleteTool(ID_SYMBOL_COMBINE_BORDER);
// HACK: hardcoded size of rest of toolbar
tb->DeleteToolByPos(7); // delete separator
}
void SymbolSelectEditor::onUpdateUI(wxUpdateUIEvent& ev) {
if (ev.GetId() >= ID_SYMBOL_COMBINE && ev.GetId() < ID_SYMBOL_COMBINE_MAX) {
bool enable = false;
bool check = true;
FOR_EACH(p, control.selected_parts.get()) {
if (SymbolShape* s = p->isSymbolShape()) {
enable = true;
if (s->combine != ev.GetId() - ID_SYMBOL_COMBINE) {
check = false;
break;
}
} // disable when symmetries are selected?
}
ev.Enable(enable);
ev.Check(enable && check);
} else if (ev.GetId() == ID_EDIT_DUPLICATE) {
ev.Enable(!control.selected_parts.empty());
} else if (ev.GetId() == ID_EDIT_GROUP) {
ev.Enable(control.selected_parts.size() >= 2);
} else if (ev.GetId() == ID_EDIT_UNGROUP) {
// is a group selected
FOR_EACH(p, control.selected_parts.get()) {
if (p->isSymbolGroup() && !p->isSymbolSymmetry()) {
ev.Enable(true);
return;
}
}
ev.Enable(false);
} else {
ev.Enable(false); // we don't know about this item
}
}
void SymbolSelectEditor::onCommand(int id) {
if (id >= ID_SYMBOL_COMBINE && id < ID_SYMBOL_COMBINE_MAX) {
// change combine mode
addAction(make_unique<CombiningModeAction>(
control.selected_parts.get(),
static_cast<SymbolShapeCombine>(id - ID_SYMBOL_COMBINE)
));
control.Refresh(false);
} else if (id == ID_EDIT_DUPLICATE && !isEditing()) {
// duplicate selection, not when dragging
addAction(make_unique<DuplicateSymbolPartsAction>(*getSymbol(), control.selected_parts.get()));
control.Refresh(false);
} else if (id == ID_EDIT_GROUP && !isEditing()) {
// group selection, not when dragging
addAction(make_unique<GroupSymbolPartsAction>(*getSymbol(), control.selected_parts.get(), make_intrusive<SymbolGroup>()));
control.Refresh(false);
} else if (id == ID_EDIT_UNGROUP && !isEditing()) {
// ungroup selection, not when dragging
addAction(make_unique<UngroupSymbolPartsAction>(*getSymbol(), control.selected_parts.get()));
control.Refresh(false);
}
}
int SymbolSelectEditor::modeToolId() {
return rotate ? ID_MODE_ROTATE : ID_MODE_SELECT;
}
// ----------------------------------------------------------------------------- : Mouse Events
void SymbolSelectEditor::onLeftDown (const Vector2D& pos, wxMouseEvent& ev) {
// change selection
// Are we on a handle?
int dx, dy;
if (onAnyHandle(pos, &dx, &dy)) {
click_mode = CLICK_HANDLE;
return; // don't change the selection
}
// Select the part under the cursor
SymbolPartP part = control.selected_parts.find(pos);
if (part) {
click_mode = control.selected_parts.select(part, ev.ShiftDown() ? SELECT_TOGGLE : SELECT_IF_OUTSIDE)
? (ev.ShiftDown() ? CLICK_NONE : CLICK_MOVE)
: CLICK_TOGGLE;
} else {
// selection rectangle
click_mode = CLICK_RECT;
selection_rect_a = selection_rect_b = pos;
if (!ev.ShiftDown()) {
// select nothing
control.selected_parts.clear();
}
}
// selection has changed
updateBoundingBox();
control.signalSelectionChange();
control.Refresh(false);
}
void SymbolSelectEditor::onLeftUp (const Vector2D& pos, wxMouseEvent& ev) {
if (isEditing()) {
// stop editing
resetActions();
} else {
// mouse not moved -> change selection
if (click_mode == CLICK_TOGGLE) {
// switch between rotate and resize mode
rotate = !rotate;
}
}
click_mode = CLICK_NONE;
control.Refresh(false);
}
void SymbolSelectEditor::onLeftDClick(const Vector2D& pos, wxMouseEvent& ev) {
// start editing the points of the clicked part
highlightPart = control.selected_parts.find(pos);
if (highlightPart) {
control.activatePart(highlightPart);
}
}
void SymbolSelectEditor::onMouseMove (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) {
// can we highlight a part?
highlightPart = control.selected_parts.find(to);
// are we on a handle?
int dx, dy;
if (!control.selected_parts.empty() && onAnyHandle(to, &dx, &dy)) {
// we are on a handle, don't highlight
highlightPart = SymbolPartP();
String shapes = control.selected_parts.size() > 1 ? _TYPE_("shapes") : _TYPE_("shape");
if (rotate) {
// shear or rotating?
if (dx == 0 || dy == 0) {
SetStatusText(_HELP_1_("drag to shear", shapes));
control.SetCursor(dx == 0 ? cursorShearX : cursorShearY);
} else {
SetStatusText(_HELP_1_("drag to rotate", shapes));
control.SetCursor(cursorRotate);
}
} else {
SetStatusText(_HELP_1_("drag to resize", shapes));
// what cursor to use?
if (dx == dy) control.SetCursor(wxCURSOR_SIZENWSE);
else if (dx == -dy) control.SetCursor(wxCURSOR_SIZENESW);
else if (dx == 0) control.SetCursor(wxCURSOR_SIZENS);
else if (dy == 0) control.SetCursor(wxCURSOR_SIZEWE);
}
} else {
if (highlightPart) {
SetStatusText(_HELP_("click to select shape"));
} else {
SetStatusText(_(""));
}
control.SetCursor(*wxSTANDARD_CURSOR);
}
control.Refresh(false);
}
template <typename Event> int snap(Event& ev) {
return settings.symbol_grid_snap != ev.ShiftDown() ? settings.symbol_grid_size : 0; // shift toggles snap
}
void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) {
if (click_mode == CLICK_NONE) return;
if (click_mode == CLICK_RECT) {
// rectangle
if (control.selected_parts.selectRect(selection_rect_a, selection_rect_b, to)) {
control.signalSelectionChange();
}
selection_rect_b = to;
control.Refresh(false);
return;
}
if (control.selected_parts.empty()) return;
if (!isEditing()) {
// we don't have an action yet, determine what to do
// note: base it on the from position, which is the position where dragging started
if (onAnyHandle(from, &scaleX, &scaleY)) {
click_mode = CLICK_HANDLE;
if (rotate) {
if (scaleX == 0 || scaleY == 0) {
// shear, center/fixed point on the opposite side
auto action = make_unique<SymbolPartShearAction>(control.selected_parts.get(), bounds.corner(-scaleX, -scaleY));
shearAction = action.get();
addAction(std::move(action));
} else {
// rotate
auto action = make_unique<SymbolPartRotateAction>(control.selected_parts.get(), center);
rotateAction = action.get();
addAction(std::move(action));
startAngle = angleTo(to);
}
} else {
// we are on a handle; start scaling
auto action = make_unique<SymbolPartScaleAction>(control.selected_parts.get(), scaleX, scaleY);
scaleAction = action.get();
addAction(std::move(action));
}
} else {
// move
click_mode = CLICK_MOVE;
auto action = make_unique<SymbolPartMoveAction>(control.selected_parts.get());
moveAction = action.get();
addAction(std::move(action));
}
}
// now update the action
if (moveAction) {
// move the selected parts
moveAction->constrain = ev.ControlDown();
moveAction->snap = snap(ev);
moveAction->move(to - from);
} else if (scaleAction) {
// scale the selected parts
Vector2D delta = to-from;
Vector2D dMin, dMax;
if (scaleX == -1) dMin.x = delta.x;
if (scaleX == 1) dMax.x = delta.x;
if (scaleY == -1) dMin.y = delta.y;
if (scaleY == 1) dMax.y = delta.y;
// scaleAction->constrain = ev.ControlDown();
scaleAction->constrain = true; // always constrain diagonal scaling
scaleAction->snap = snap(ev);
scaleAction->move(dMin, dMax);
} else if (rotateAction) {
// rotate the selected parts
Radians angle = angleTo(to);
rotateAction->constrain = ev.ControlDown();
rotateAction->rotateTo(startAngle - angle);
} else if (shearAction) {
// shear the selected parts
Vector2D delta = to-from;
delta = delta.mul(Vector2D(scaleY, scaleX));
delta = delta.div(bounds.max - bounds.min);
// shearAction->constrain = ev.ControlDown();
shearAction->snap = snap(ev);
shearAction->move(delta);
}
control.Refresh(false);
}
// ----------------------------------------------------------------------------- : Key Events
void SymbolSelectEditor::onKeyChange (wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_CONTROL || ev.GetKeyCode() == WXK_SHIFT) {
// changed constrains
if (moveAction) {
moveAction->constrain = ev.ControlDown();
moveAction->snap = snap(ev);
moveAction->move(Vector2D()); // apply constrains
control.Refresh(false);
} else if (scaleAction) {
// only allow constrained scaling in diagonal direction
// scaleAction->constrain = ev.ControlDown();
scaleAction->constrain = true; // always constrain diagonal scaling
scaleAction->snap = snap(ev);
scaleAction->update(); // apply constrains
control.Refresh(false);
} else if (rotateAction) {
rotateAction->constrain = ev.ControlDown();
rotateAction->rotateBy(0); // apply constrains
control.Refresh(false);
} else if (shearAction) {
shearAction->snap = snap(ev);
shearAction->move(Vector2D()); // apply constrains
control.Refresh(false);
}
}
}
void SymbolSelectEditor::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE) {
// delete selected parts
addAction(make_unique<RemoveSymbolPartsAction>(*getSymbol(), control.selected_parts.get()));
if (control.selected_parts.selected(highlightPart)) highlightPart = SymbolPartP(); // deleted it
control.selected_parts.clear();
resetActions();
control.Refresh(false);
} else {
// move selection using arrow keys
double step = 1.0 / settings.symbol_grid_size;
Vector2D delta;
if (ev.GetKeyCode() == WXK_LEFT) delta = Vector2D(-step, 0);
else if (ev.GetKeyCode() == WXK_RIGHT) delta = Vector2D( step, 0);
else if (ev.GetKeyCode() == WXK_UP) delta = Vector2D(0, -step);
else if (ev.GetKeyCode() == WXK_DOWN) delta = Vector2D(0, step);
else {
ev.Skip();
return;
}
addAction(make_unique<SymbolPartMoveAction>(control.selected_parts.get(), delta));
}
}
bool SymbolSelectEditor::isEditing() {
return moveAction || scaleAction || rotateAction || shearAction;
}
// ----------------------------------------------------------------------------- : Other
bool SymbolSelectEditor::onHandle(const Vector2D& mpos, int dx, int dy) {
wxPoint p = control.rotation.tr(bounds.corner(dx, dy));
wxPoint mp = control.rotation.tr(mpos);
p.x = p.x + 4 * dx;
p.y = p.y + 4 * dy;
return mp.x >= p.x - 4 && mp.x < p.x + 4 &&
mp.y >= p.y - 4 && mp.y < p.y + 4;
}
bool SymbolSelectEditor::onAnyHandle(const Vector2D& mpos, int* dxOut, int* dyOut) {
for (int dx = -1 ; dx <= 1 ; ++dx) {
for (int dy = -1 ; dy <= 1 ; ++dy) {
if ((dx != 0 || dy != 0) && onHandle(mpos, dx, dy)) { // (0,0) == center, not a handle
*dxOut = dx;
*dyOut = dy;
return true;
}
}
}
return false;
}
double SymbolSelectEditor::angleTo(const Vector2D& pos) {
return atan2(center.x - pos.x, center.y - pos.y);
}
void SymbolSelectEditor::updateBoundingBox() {
// Find min and max coordinates
bounds = Bounds();
FOR_EACH(p, control.selected_parts.get()) {
bounds.update(p->bounds);
}
/* // Find rotation center
center = Vector2D(0,0);
FOR_EACH(p, control.selected_parts) {
Vector2D size = p->max_pos - p->min_pos;
size = size.mul(p->rotation_center);
center += p->min_pos + size;
}
center /= control.selected_parts.size();
*/
center = bounds.corner(0,0);
}
void SymbolSelectEditor::resetActions() {
moveAction = nullptr;
scaleAction = nullptr;
rotateAction = nullptr;
shearAction = nullptr;
}