Files
MagicSetEditor2/src/script/dependency.hpp
T
twanvl e46cbe66b2 Cleaned up Set::Styling/Card::Styling by spliting that functionality into a 'DelayedIndexMaps' class;
Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-22 23:12:41 +00:00

68 lines
2.7 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_SCRIPT_DEPENDENCY
#define HEADER_SCRIPT_DEPENDENCY
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
// ----------------------------------------------------------------------------- : Dependency
/// Types of dependencies
enum DependencyType
{ DEP_CARD_FIELD ///< dependency of a script in a "card" field
, DEP_CARDS_FIELD ///< dependency of a script in a "card" field for all cards
, DEP_SET_FIELD ///< dependency of a script in a "set" field
, DEP_STYLE ///< dependency of a script in a "style" property, data gives the stylesheet
, DEP_EXTRA_CARD_FIELD ///< dependency of a script in an extra stylesheet specific card field
, DEP_CARD_COPY_DEP ///< copy the dependencies from a card field
, DEP_SET_COPY_DEP ///< copy the dependencies from a set field
, DEP_DUMMY ///< used for other purposes, index and data can be anything
// in particular, this is used for determining /if/ there are dependencies
};
/// A 'pointer' to some script that depends on another script
class Dependency {
public:
inline Dependency(DependencyType type, size_t index, void* data = nullptr)
: type(type), index(index), data(data)
{}
DependencyType type : 5; ///< Type of the dependent script
size_t index : 27; ///< index into an IndexMap
void* data; ///< Extra pointer data
/// This dependency, but dependent on all cards instead of just one
inline Dependency makeCardIndependend() const {
return Dependency(type == DEP_CARD_FIELD ? DEP_CARDS_FIELD : type, index, data);
}
inline bool operator == (const Dependency& d) const {
return type == d.type && index == d.index && data == d.data;
}
};
// ----------------------------------------------------------------------------- : Dependencies
/// A list of dependencies
class Dependencies : public vector<Dependency> {
public:
/// Add a dependency, prevents duplicates
inline void add(const Dependency& d) {
if (d.type == DEP_DUMMY) return;
if (find(begin(),end(),d) == end()) {
push_back(d);
}
}
private:
using vector<Dependency>::push_back;
};
// ----------------------------------------------------------------------------- : EOF
#endif