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MagicSetEditor2/src/script/to_value.hpp
T
twanvl 51dfed69b4 Instead of the new_intrusive<T>() functions, use intrusive(new T)
This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-07-21 14:32:28 +00:00

435 lines
17 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_SCRIPT_TO_VALUE
#define HEADER_SCRIPT_TO_VALUE
// ----------------------------------------------------------------------------- : Includes
#include <script/value.hpp>
#include <script/script.hpp>
#include <script/profiler.hpp>
#include <util/reflect.hpp>
#include <util/error.hpp>
#include <util/io/get_member.hpp>
#include <gfx/generated_image.hpp> // we need the dtor of GeneratedImage
#if USE_SCRIPT_PROFILING
#include <typeinfo>
#endif
// ----------------------------------------------------------------------------- : Overloadable templates
/// Number of items in some collection like object, can be overloaded
template <typename T>
int item_count(const T& v) {
return -1;
}
/// Return an iterator for some collection, can be overloaded
template <typename T>
ScriptValueP make_iterator(const T& v) {
return ScriptValueP();
}
/// Mark a dependency on a member of value, can be overloaded
template <typename T>
void mark_dependency_member(const T& value, const String& name, const Dependency& dep) {}
/// Mark a dependency on an object, can be overloaded
template <typename T>
void mark_dependency_value(const T& value, const Dependency& dep) {}
/// Type name of an object, for error messages
template <typename T> inline String type_name(const T&) {
return _TYPE_("object");
}
template <typename T> inline String type_name(const intrusive_ptr<T>& p) {
return type_name(*p.get());
}
template <typename K, typename V> inline String type_name(const pair<K,V>& p) {
return type_name(p.second); // for maps
}
/// Script code for an object, or anything else we can show
template <typename T> inline String to_code(const T& v) {
return format_string(_("<%s>"),type_name(v));
}
template <typename T> inline String to_code(const intrusive_ptr<T>& p) {
return type_name(*p.get());
}
// ----------------------------------------------------------------------------- : Errors
/// A delayed error message.
/** Only when trying to use the object will the error be thrown.
* This can be 'caught' by the "or else" construct
*/
class ScriptDelayedError : public ScriptValue {
public:
inline ScriptDelayedError(const ScriptError& error) : error(error) {}
virtual ScriptType type() const;// { return SCRIPT_ERROR; }
// all of these throw
virtual String typeName() const;
virtual operator String() const;
virtual operator double() const;
virtual operator int() const;
virtual operator bool() const;
virtual operator AColor() const;
virtual int itemCount() const;
virtual CompareWhat compareAs(String&, void const*&) const;
// these can propagate the error
virtual ScriptValueP getMember(const String& name) const;
virtual ScriptValueP dependencyMember(const String& name, const Dependency&) const;
virtual ScriptValueP dependencies(Context&, const Dependency&) const;
virtual ScriptValueP makeIterator(const ScriptValueP& thisP) const;
protected:
virtual ScriptValueP do_eval(Context&, bool openScope) const;
private:
ScriptError error; // the error message
};
inline ScriptValueP delay_error(const String& m) {
return intrusive(new ScriptDelayedError(ScriptError(m)));
}
inline ScriptValueP delay_error(const ScriptError& error) {
return intrusive(new ScriptDelayedError(error));
}
// ----------------------------------------------------------------------------- : Iterators
// Iterator over a collection
struct ScriptIterator : public ScriptValue {
virtual ScriptType type() const;// { return SCRIPT_ITERATOR; }
virtual String typeName() const;// { return "iterator"; }
virtual CompareWhat compareAs(String&, void const*&) const; // { return COMPARE_NO; }
/// Return the next item for this iterator, or ScriptValueP() if there is no such item
virtual ScriptValueP next(ScriptValueP* key_out = nullptr) = 0;
virtual ScriptValueP makeIterator(const ScriptValueP& thisP) const;
};
// make an iterator over a range
ScriptValueP rangeIterator(int start, int end);
// ----------------------------------------------------------------------------- : Collections
ScriptValueP to_script(int);
class ScriptCollectionBase : public ScriptValue {
public:
virtual ScriptType type() const { return SCRIPT_COLLECTION; }
virtual String typeName() const { return _TYPE_("collection"); }
virtual String toCode() const;
};
// Iterator over a collection
template <typename Collection>
class ScriptCollectionIterator : public ScriptIterator {
public:
ScriptCollectionIterator(const Collection* col) : pos(0), col(col) {}
virtual ScriptValueP next(ScriptValueP* key_out) {
if (pos < col->size()) {
if (key_out) *key_out = to_script((int)pos);
return to_script(col->at(pos++));
} else {
return ScriptValueP();
}
}
private:
size_t pos;
const Collection* col;
};
/// Script value containing a collection
template <typename Collection>
class ScriptCollection : public ScriptCollectionBase {
public:
inline ScriptCollection(const Collection* v) : value(v) {}
virtual String typeName() const { return _TYPE_1_("collection of", type_name(*value->begin())); }
virtual ScriptValueP getIndex(int index) const {
if (index >= 0 && index < (int)value->size()) {
return to_script(value->at(index));
} else {
return ScriptValue::getIndex(index);
}
}
virtual ScriptValueP makeIterator(const ScriptValueP& thisP) const {
return intrusive(new ScriptCollectionIterator<Collection>(value));
}
virtual int itemCount() const { return (int)value->size(); }
/// Collections can be compared by comparing pointers
virtual CompareWhat compareAs(String&, void const*& compare_ptr) const {
compare_ptr = value;
return COMPARE_AS_POINTER;
}
private:
/// Store a pointer to a collection, collections are only ever used for structures owned outside the script
const Collection* value;
};
// ----------------------------------------------------------------------------- : Collections : maps
template <typename V>
ScriptValueP get_member(const map<String,V>& m, const String& name) {
typename map<String,V>::const_iterator it = m.find(name);
if (it != m.end()) {
return to_script(it->second);
} else {
return delay_error(ScriptErrorNoMember(_TYPE_("collection"), name));
}
}
template <typename K, typename V>
ScriptValueP get_member(const IndexMap<K,V>& m, const String& name) {
typename IndexMap<K,V>::const_iterator it = m.find(name);
if (it != m.end()) {
return to_script(*it);
} else {
return delay_error(ScriptErrorNoMember(_TYPE_("collection"), name));
}
}
/// Script value containing a map-like collection
template <typename Collection>
class ScriptMap : public ScriptValue {
public:
inline ScriptMap(const Collection* v) : value(v) {}
virtual ScriptType type() const { return SCRIPT_COLLECTION; }
virtual String typeName() const { return _TYPE_1_("collection of", type_name(value->begin())); }
virtual ScriptValueP getMember(const String& name) const {
return get_member(*value, name);
}
virtual int itemCount() const { return (int)value->size(); }
virtual ScriptValueP dependencyMember(const String& name, const Dependency& dep) const {
mark_dependency_member(*value, name, dep);
return getMember(name);
}
/// Collections can be compared by comparing pointers
virtual CompareWhat compareAs(String&, void const*& compare_ptr) const {
compare_ptr = value;
return COMPARE_AS_POINTER;
}
private:
/// Store a pointer to a collection, collections are only ever used for structures owned outside the script
const Collection* value;
};
// ----------------------------------------------------------------------------- : Collections : from script
/// Script value containing a custom collection, returned from script functions
class ScriptCustomCollection : public ScriptCollectionBase {
public:
virtual ScriptValueP getMember(const String& name) const;
virtual ScriptValueP getIndex(int index) const;
virtual ScriptValueP makeIterator(const ScriptValueP& thisP) const;
virtual int itemCount() const { return (int)value.size(); }
/// Collections can be compared by comparing pointers
virtual CompareWhat compareAs(String&, void const*& compare_ptr) const {
compare_ptr = this;
return COMPARE_AS_POINTER;
}
/// The collection as a list (contains only the values that don't have a key)
vector<ScriptValueP> value;
/// The collection as a map (contains only the values that have a key)
map<String,ScriptValueP> key_value;
};
DECLARE_POINTER_TYPE(ScriptCustomCollection);
// ----------------------------------------------------------------------------- : Collections : concatenation
/// Script value containing the concatenation of two collections
class ScriptConcatCollection : public ScriptCollectionBase {
public:
inline ScriptConcatCollection(ScriptValueP a, ScriptValueP b) : a(a), b(b) {}
virtual ScriptValueP getMember(const String& name) const;
virtual ScriptValueP getIndex(int index) const;
virtual ScriptValueP makeIterator(const ScriptValueP& thisP) const;
virtual int itemCount() const { return a->itemCount() + b->itemCount(); }
/// Collections can be compared by comparing pointers
virtual CompareWhat compareAs(String&, void const*& compare_ptr) const {
compare_ptr = this;
return COMPARE_AS_POINTER;
}
private:
ScriptValueP a,b;
friend class ScriptConcatCollectionIterator;
};
// ----------------------------------------------------------------------------- : Objects
/// Script value containing an object (pointer)
template <typename T>
class ScriptObject : public ScriptValue {
public:
inline ScriptObject(const T& v) : value(v) {}
virtual ScriptType type() const { ScriptValueP d = getDefault(); return d ? d->type() : SCRIPT_OBJECT; }
virtual String typeName() const { return type_name(*value); }
virtual operator String() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator String(); }
virtual operator double() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator double(); }
virtual operator int() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator int(); }
virtual operator bool() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator bool(); }
virtual operator AColor() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator AColor(); }
virtual String toCode() const { ScriptValueP d = getDefault(); return d ? d->toCode() : to_code(*value); }
virtual GeneratedImageP toImage(const ScriptValueP& thisP) const {
ScriptValueP d = getDefault(); return d ? d->toImage(d) : ScriptValue::toImage(thisP);
}
virtual ScriptValueP getMember(const String& name) const {
#if USE_SCRIPT_PROFILING
Timer t;
Profiler prof(t, (void*)mangled_name(typeid(T)), _("get member of ") + type_name(*value));
#endif
GetMember gm(name);
gm.handle(*value);
if (gm.result()) return gm.result();
else {
// try nameless member
ScriptValueP d = getDefault();
if (d) {
return d->getMember(name);
} else {
return ScriptValue::getMember(name);
}
}
}
virtual ScriptValueP getIndex(int index) const { ScriptValueP d = getDefault(); return d ? d->getIndex(index) : ScriptValue::getIndex(index); }
virtual ScriptValueP dependencyMember(const String& name, const Dependency& dep) const {
mark_dependency_member(*value, name, dep);
return getMember(name);
}
virtual void dependencyThis(const Dependency& dep) {
mark_dependency_value(*value, dep);
}
virtual ScriptValueP makeIterator(const ScriptValueP& thisP) const {
ScriptValueP it = make_iterator(*value);
if (it) return it;
ScriptValueP d = getDefault();
if (d) return d->makeIterator(d);
return ScriptValue::makeIterator(thisP);
}
virtual int itemCount() const {
int i = item_count(*value);
if (i >= 0) return i;
ScriptValueP d = getDefault();
if (d) return d->itemCount();
return ScriptValue::itemCount();
}
/// Objects can be compared by comparing pointers
virtual CompareWhat compareAs(String& compare_str, void const*& compare_ptr) const {
ScriptValueP d = getDefault();
if (d) {
return d->compareAs(compare_str, compare_ptr);
} else {
compare_ptr = &*value;
return COMPARE_AS_POINTER;
}
}
/// Get access to the value
inline T getValue() const { return value; }
private:
T value; ///< The object
ScriptValueP getDefault() const {
GetDefaultMember gdm;
gdm.handle(*value);
return gdm.result();
}
};
// ----------------------------------------------------------------------------- : Default arguments / closure
/// A wrapper around a function that gives default arguments
class ScriptClosure : public ScriptValue {
public:
ScriptClosure(ScriptValueP fun) : fun(fun) {}
virtual ScriptType type() const;
virtual String typeName() const;
virtual ScriptValueP dependencies(Context& ctx, const Dependency& dep) const;
/// Add a binding
void addBinding(Variable v, const ScriptValueP& value);
/// Is there a binding for the given variable? If so, retrieve it
ScriptValueP getBinding(Variable v) const;
/// Try to simplify this closure, returns a value if successful
ScriptValueP simplify();
/// The wrapped function
ScriptValueP fun;
/// The default argument bindings
vector<pair<Variable,ScriptValueP> > bindings;
protected:
virtual ScriptValueP do_eval(Context& ctx, bool openScope) const;
private:
/// Apply the bindings in a context
void applyBindings(Context& ctx) const;
};
/// Turn a script function into a rule, a.k.a. a delayed closure
class ScriptRule : public ScriptValue {
public:
inline ScriptRule(const ScriptValueP& fun) : fun(fun) {}
virtual ScriptType type() const;
virtual String typeName() const;
protected:
virtual ScriptValueP do_eval(Context& ctx, bool openScope) const;
private:
ScriptValueP fun;
};
// ----------------------------------------------------------------------------- : Creating
/// Convert a value to a script value
ScriptValueP to_script(int v);
inline ScriptValueP to_script(long v) { return to_script((int) v); }
ScriptValueP to_script(double v);
ScriptValueP to_script(const String& v);
ScriptValueP to_script(Color v);
ScriptValueP to_script(AColor v);
ScriptValueP to_script(wxDateTime v);
inline ScriptValueP to_script(bool v) { return v ? script_true : script_false; }
template <typename T>
inline ScriptValueP to_script(const vector<T>* v) { return intrusive(new ScriptCollection<vector<T> >(v)); }
template <typename K, typename V>
inline ScriptValueP to_script(const map<K,V>* v) { return intrusive(new ScriptMap<map<K,V> >(v)); }
template <typename K, typename V>
inline ScriptValueP to_script(const IndexMap<K,V>* v) { return intrusive(new ScriptMap<IndexMap<K,V> >(v)); }
template <typename T>
inline ScriptValueP to_script(const intrusive_ptr<T>& v) { return intrusive(new ScriptObject<intrusive_ptr<T> >(v)); }
template <typename T>
inline ScriptValueP to_script(const Defaultable<T>& v) { return to_script(v()); }
// ----------------------------------------------------------------------------- : Destructing
/// Convert a value from a script value to a normal value
template <typename T> inline T from_script (const ScriptValueP& value) {
ScriptObject<T>* o = dynamic_cast<ScriptObject<T>*>(value.get());
if (!o) {
throw ScriptErrorConversion(value->typeName(), _TYPE_("object" ));
}
return o->getValue();
}
template <> inline ScriptValueP from_script<ScriptValueP>(const ScriptValueP& value) { return value; }
template <> inline String from_script<String> (const ScriptValueP& value) { return *value; }
template <> inline int from_script<int> (const ScriptValueP& value) { return *value; }
template <> inline double from_script<double> (const ScriptValueP& value) { return *value; }
template <> inline bool from_script<bool> (const ScriptValueP& value) { return *value; }
template <> inline Color from_script<Color> (const ScriptValueP& value) { return (AColor)*value; }
template <> inline AColor from_script<AColor> (const ScriptValueP& value) { return *value; }
template <> inline wxDateTime from_script<wxDateTime> (const ScriptValueP& value) { return *value; }
// ----------------------------------------------------------------------------- : EOF
#endif