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MagicSetEditor2/src/gui/symbol/symmetry_editor.hpp
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//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#pragma once
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/symbol/editor.hpp>
class wxSpinCtrl;
class SymmetryMoveAction;
// ----------------------------------------------------------------------------- : SymbolSymmetryEditor
/// Editor for adding symmetries
class SymbolSymmetryEditor final : public SymbolEditorBase {
public:
/** The symmetry parameter is optional, if it is not set, then only new ones can be created */
SymbolSymmetryEditor(SymbolControl* control, const SymbolSymmetryP& symmetry);
// --------------------------------------------------- : Drawing
void draw(DC& dc) override;
// --------------------------------------------------- : UI
void initUI (wxToolBar* tb, wxMenuBar* mb) override;
void destroyUI(wxToolBar* tb, wxMenuBar* mb) override;
void onUpdateUI(wxUpdateUIEvent&) override;
void onCommand(int id) override;
int modeToolId() override;
// --------------------------------------------------- : Mouse events
void onLeftDown (const Vector2D& pos, wxMouseEvent& ev) override;
void onLeftUp (const Vector2D& pos, wxMouseEvent& ev) override;
void onMouseMove (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) override;
void onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) override;
// --------------------------------------------------- : Other events
void onKeyChange(wxKeyEvent& ev) override;
bool isEditing() override;
// --------------------------------------------------- : Data
private:
SymbolSymmetryP& symmetry;
// controls
wxSpinCtrl* copies;
// Actions
SymmetryMoveAction* symmetryMoveAction;
// What is selected?
enum Selection {
SELECTION_NONE,
SELECTION_HANDLE, // dragging a handle
SELECTION_CENTER, // dragging the rotation center
} selection, hovered;
Selection findSelection(const Vector2D& pos);
/// Done with dragging
void resetActions();
};