mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#pragma once
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/symbol/editor.hpp>
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class wxSpinCtrl;
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class SymmetryMoveAction;
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// ----------------------------------------------------------------------------- : SymbolSymmetryEditor
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/// Editor for adding symmetries
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class SymbolSymmetryEditor final : public SymbolEditorBase {
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public:
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/** The symmetry parameter is optional, if it is not set, then only new ones can be created */
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SymbolSymmetryEditor(SymbolControl* control, const SymbolSymmetryP& symmetry);
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// --------------------------------------------------- : Drawing
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void draw(DC& dc) override;
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// --------------------------------------------------- : UI
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void initUI (wxToolBar* tb, wxMenuBar* mb) override;
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void destroyUI(wxToolBar* tb, wxMenuBar* mb) override;
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void onUpdateUI(wxUpdateUIEvent&) override;
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void onCommand(int id) override;
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int modeToolId() override;
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// --------------------------------------------------- : Mouse events
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void onLeftDown (const Vector2D& pos, wxMouseEvent& ev) override;
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void onLeftUp (const Vector2D& pos, wxMouseEvent& ev) override;
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void onMouseMove (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) override;
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void onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev) override;
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// --------------------------------------------------- : Other events
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void onKeyChange(wxKeyEvent& ev) override;
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bool isEditing() override;
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// --------------------------------------------------- : Data
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private:
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SymbolSymmetryP& symmetry;
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// controls
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wxSpinCtrl* copies;
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// Actions
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SymmetryMoveAction* symmetryMoveAction;
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// What is selected?
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enum Selection {
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SELECTION_NONE,
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SELECTION_HANDLE, // dragging a handle
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SELECTION_CENTER, // dragging the rotation center
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} selection, hovered;
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Selection findSelection(const Vector2D& pos);
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/// Done with dragging
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void resetActions();
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};
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