Files
MagicSetEditor2/data/yugioh-standard.mse-style/style
T
pichoro 11fcbfa14d Adjusted field placements for Yu-gi-oh.
10th Edition keyword update for Magic and Vanguard.
Disabled (but intentionally didn't delete) padding top and padding bottom from magic-new-split, magic-new, and magic-planeshifted.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@579 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-07-17 21:22:12 +00:00

214 lines
4.1 KiB
Plaintext

mse version: 0.3.2
game: yugioh
short name: Standard
icon: card-sample.png
card width: 361
card height: 523
card dpi: 152.6265
############################################################## Extra scripts
############################################################## Extra style
############################################################## Card fields
card style:
############################# Background stuff
card type:
left: 0
top: 0
width: 361
height: 523
z index: -2
render style: image
popup style: in place
choice images:
normal monster: card-normal.jpg
effect monster: card-effect.jpg
ritual monster: card-ritual.jpg
fusion monster: card-fusion.jpg
obelisk: card-obelisk.jpg
slifer: card-slifer.jpg
ra: card-ra.jpg
legendary dragons: card-dragons.jpg
spell card: card-spell.jpg
trap card: card-trap.jpg
############################# Name line
name:
left: 34
top : 31
width: 250
height: 35
alignment: bottom shrink-overflow
padding bottom: 0
z index: 2
font:
name: MatrixRegularSmallCaps
size: 24
color:
script: if is_nmonster() then rgb(255,255,255)
else rgb(0,0,0)
attribute:
left: 290
top : 31
width: 37
height: 37
z index: 2
render style: image
popup style: in place
choice images:
earth: earth.png
water: water.png
fire: fire.png
wind: wind.png
light: light.png
dark: dark.png
divine: divine.png
spell: spell.png
trap: trap.png
level:
left: 43
top : 78
height: 25
width: 275
z index: 2
alignment: middle right
font:
name: MatrixBoldSmallCaps
italic name: Matrix-Bold
scale down to: 17
size: 17
color: rgb(0,0,0)
symbol font:
name: yugioh-standard-levels
alignment: middle center
size: 7
############################# Image
image:
left: 51
top: 114
width: 257
height: 261
z index: 1
############################# Card type
monster type:
left: 37
top : 401
width: 193
height: 14
alignment: top left
z index: 2
font:
name: MatrixBoldSmallCaps
italic name: Matrix
size: 12
color: rgb(0,0,0)
visible: script: if is_nmonster() then false else true
############################# Edition and Card ID
number:
left: 202
top : 383
width: 116
height: 28
z index: 2
alignment: top right
font:
name: Times New Roman
size: 8
color: rgb(0,0,0)
edition:
left: 43
top: 383
width: 116
height: 18
z index: 2
font:
name: Times New Roman
size: 8
color: rgb(0,0,0)
############################# Text box
rule text:
left: 34
top :
script: if is_nmonster() then 400 else 413
width: 287
height:
script: if is_nmonster() then 90 else 63
font:
name: Times New Roman
italic name: Times New Roman Italic
size: 9
scale down to: 4
color: rgb(0,0,0)
alignment: top left
z index: 3
padding left: 2
padding top: 2
padding right: -3
padding bottom: 0
line height hard: 1.1
############################# Attack/Defense
attack:
left: 194
top: 477
width: 48
height: 18
z index: 2
alignment: left middle
font:
name: MatrixBoldSmallCaps
size: 12
color: rgb(0,0,0)
visible: script: if is_nmonster() then false else true
defense:
z index: 4
left: 263
top: 477
width: 48
height: 18
z index: 2
alignment: left middle
font:
name: MatrixBoldSmallCaps
size: 12
color: rgb(0,0,0)
visible: script: if is_nmonster() then false else true
############################# Card sorting / numbering
############################# Copyright stuff
gamecode:
left: 14
top : 499
width: 96
height: 18
alignment: top left
z index: 2
font:
name: Times New Roman
size: 8
color: rgb(0,0,0)
copyright:
left: 188
top : 499
width: 145
height: 18
z index: 2
alignment: top right
font:
name: Times New Roman
size: 8
color: rgb(0,0,0)